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RampancyTW

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  1. Like
    RampancyTW reacted to Aaron Foss in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    I mean, that's not what I said, but yes, it is indeed true. Just like any other game that has had multiple sequels or editions, if people prefer earlier versions, they have the means and ability to continue playing them. Look at the Smash community, for example.
    Also, I am fairly sure that you are trying to be insulting by appending "Obama" to my name, but you have missed the mark by miles if you think that's an insult.
    That's... not any different than any other game that exists now or ever will exist. Did you think that you were somehow entitled to force people who prefer one game to play one of your choosing instead?
    I still love old editions of a lot of games (Mechwarrior 2nd edition, for example), but if people don't want to play them with me because newer versions are more common / they prefer them, that's not some kind of grave injustice being done to me by the publisher. Games are, by their nature, a consensual activity - if people don't want to play, they don't have to.
    There's nothing 'smug' about looking at a new set of rules and saying "yeah, that looks better than what I currently have. I will definitely play that when it comes out vs. the current version that doesn't have those improvements".
    They sold you a product. Nowhere in that product was there any kind of legally or morally binding assurance that they would never improve, alter, or re-release that product. FFG isn't going to come to your house and take your stuff away. Everything you bought is entirely valid for any opportunity to play that you find with others who also want to play that game with you - which is precisely the same as it has ever been.
    There are still people playing every version of Dungeons and Dragons that has ever been printed.
    Your issues with your interpretation of another company's business model has nothing to do with this game or company.
    I have no contempt here. You, on the other hand sure seem awfully angry, and definitely like you are trying to start a fight or insult me.
    The only way I want people to play a game is in the way(s) that they and their play group finds the most fun. As long as everyone is having a good time, they're doing it right.
    Yes, I do know how games retail works. No, I am not an employee of FFG or ANA. "Corporate secrets and godlike knowledge"? hardly. I just talk to people in the industry and know (roughly) what a box like a conversion kit costs to put together from conception to production. In addition to that, I have worked in the industry. This stuff is hardly secret knowledge... actually it's pretty easy to come by.
    You can doubt your overblown, hyperbolic interpretation of what I said all you like - it has no bearing on the facts.
    People being excited for new versions of things that they love are not "shills" or "fanboys". They are people excited to see something they love being addressed with fixes or changes that they feel are an improvement to that thing. The only "chiding" I have seen is of people who are making factually incorrect or realistically impossible claims about pricing and release methods. Everything else has been excitement for the changes and possible future options, or an encouragement to continue playing the first edition if that is what will make one happy.
  2. Like
    RampancyTW reacted to Icelom in Solo: A Star Wars Story [SPOILER THREAD]   
    So one of the largest mining operations for fuel converts to slavery operations that quickly? 
    Lots of things that looked like they were engrained parts of society for the lower classes.
    You really think when the emperor took over things through the entire beurocracy of the government switched over to mass oppression that quickly? I mean there was still a Senate up until rogue one.
    The Republic was for the wealthy on wealthy worlds. After episode one did the Jedi or Republic come back to tattoine to end the slave trade and help those people? No they didn't they were completely aware and just allowed it to happen, the Jedi did not even seem shocked or concerned. Infact they gambled to take the boy they wanted so that it was all a legal transfer of ownership for the slave when by all logic they could have just stolen him. Therefore they not only allowed slavery they respected it as a business.
    The empire is just the Republic under new leadership (frankly the same leadership). Basically the empire is the Republic just without Jedi.
     
  3. Like
    RampancyTW reacted to thespaceinvader in Solo: A Star Wars Story [SPOILER THREAD]   
    I liked it a lot, don't get me wrong.
    But I didn't love it.
    It was fine.  It was serviceable.  It was definitely Star Wars, and it was visually interesting, and entertaining.  Good performances, good script, good jokes, good effects, but just...lacking something.  My gut feel is that there were one or two too many capers, and we kept having characters introduced for a few minutes then killed off, who would have been way more interesting if they were given time to develop.
    So yeah, definitely worth seeing, and definitely not disappointing, but could have been better.  A solid B+
  4. Like
    RampancyTW reacted to Parakitor in Solo: A Star Wars Story [SPOILER THREAD]   
    I remembered what it was: Han lying about owning a VCX-100, and Lando's acute interest in that ship. Very nice nod to Star Wars: Rebels.
  5. Like
    RampancyTW reacted to MortalPlague in Solo: A Star Wars Story [SPOILER THREAD]   
    I'm glad people seemed to like it, but I felt a little underwhelmed.
    The movie seemed like it was trying desperately to be everything, but it felt really uneven to me.  It wanted to tell us how Han met Chewie, met Lando, got off Corellia, joined the Empire, left the Empire, won the Falcon, did the Kessel Run, and so on, so forth.  It wanted to be a Han Solo biopic.  But if it had focused in a little tighter, I think the plot would have been more interesting and engaging.
    I would have preferred a more focused single heist, with all the prep work, planning, analyzing problems and figuring out how to tackle them.  Instead we got a movie that sailed along through a series of mini-heists without really having any feeling of stakes or gravity, right up until the end.  When Qi'ra betrayed Han, I was expecting things to set up for a really tense third act where Han and Qi'ra face off.  But instead, the movie left it hanging, and it felt incomplete as a result.
    If you liked it, more power to you.  I thought it was very mediocre.
  6. Like
    RampancyTW reacted to Rakaydos in Gunner Luke is a geinus design decision, awful PR decision   
    There are a lot of naysayers talking about Gunner Luke bringing the horrible aspects of TLT ghost, Dengar Jump, Fat Han and Super Dash back to 2.0- even if he is overpriced to oblivion, his mechanics have no place in 2.0.
    Those people are wrong, but they will vote with their wallets.
    When a kid is learning to ride a bike, falling over is a scary thing. Until the kid learns to peddle and steer, Training wheels exist, that keep the kid from falling over. That is EXACTLY what gunner luke is- Training wheels for mobile arcs.
    The scary part of a newbie picking up a Shadowcaster (or any 2.0 mobile arc) is pointing your guns the wrong way. The nightmare, is pointing your guns the wrong way once, clipping a rock, getting bumped 3 times, and dying without ever firing a shot. (You've seen it happen, dont lie) Yes, the shadowcaster got outplayed, but we're talking a newbie here- they were always going to get outplayed. Gunner Luke, on the other hand, takes almost all skill out of flying a turret. Naysayers harp on this as a bad thing (except they remove the "almost"). But to the newbie, it may be the difference between learning the game and quitting after a roflstomp.
    "Almost" all skill? Yes, there is a skill element to Gunner Luke. If you dont need to use him to make up for your mistakes, he modifies your dice. A newbie will rarely get to use this when they get outplayed- but when they do get it, it's a reward for playing the game the 2.0 way. Eventually the newbie learns how to keep guns on target to maximize their force token use for offense... and once they can do that, they can start playing with different gunner upgrades.
    What's the most toxic archetype for beginner players to face? High PS arcdodgers- Lists that punish you for making mistakes, and dont even let you roll dice back. Stop picking on the newbie- or if it's a tournament, stop thinking like an arcdodger and start thinking like a green-heavy jouster. Luke will be expensive- 100% red dice uptime is worth points- and turrets arnt supposed to have the best jousting efficeny even without luke. If you cannot beat a pancake firing 1 shot per turn, either your dice hate you, or you relied too much on mobility and inititive and not enough on the fundamentals of jousting value and action efficency.
    Luke gunner has a very high skill floor, but his skill ceiling isnt much higher. Compare Veteran Turret Gunner, who gives a solid double tap if you can get targets in 2 arcs (which may be the same arc). At best, that's twice as powerful as Luke- a skill ceiling twice as high. Anyone who's flown a Tie SF knows the importance of those double tap shots for winning the game.
    So Luke does exactly what FFG wants- ease new players into mobile arcs while offering a reward for playing the game as intended.
    So why is this an awful PR decision? The reason is obvous now- bringing even a ghost of the former PWT days back frightens people who were driven off by the excesses of 1.0. If they bring back old turrets, what else are they bringing back? My leet skillz failed by a dumb kid with a netlist! Trust Ruined!
    I am confident in saying Gunner Luke will not be a competitive stable. A list to beat, certiantly- if you cant beat a no skill list that's priced appropriately, that's on you. But I predict Gunner Luke will not be showing up on any top tables in the next year. He is just training wheels for newbies who want to fly the heros they saw in the movies.
  7. Like
    RampancyTW got a reaction from StriderZessei in Is Luke Gunner Actually That Good?   
    He doesn't, though.  Old Han could reliably avoid 2 damage per turn minimum (or arc-dodge) while spitting out decent red dice with the ability to plink through expensive token-stackers, and still have enough points for a great wingman.  He literally could not be damaged by fewer than 3 hits.  Later iterations turned that into 4 hits.  Not in the same ballpark, and if Luke is appropriately costed than the new Han will be pretty readily handled.
  8. Like
    RampancyTW reacted to ClassicalMoser in Is Luke Gunner Actually That Good?   
    My reaction is kind of eh. I know how awful the turrets were in 1.0 and for that reason I was really disappointed at first sight. But I've been thinking about it a lot since then.
    One thing to remember is that the developers really thought about what each upgrade slot/type meant as far as fluff goes. Gunners are clearly adding offensive potential via mods, extra attacks, etc. and I'm sure they will be quite expensive in general (even in 1st edition they ran 4-7ish, and they were weaker then in general). I doubt offensive OR defensive mods will be very easily available via crew since that doesn't seem to fit their new role: looking at the crew we've seen so far, they seem more focused on coordination between ships or interaction outside of ships. I may be wrong; it's early to rush to judgement on any of these things.
    Here's a thought though: Let's pretend Luke doesn't exist. At this point, it seems EXTREMELY rare (Norra Wexley is the only example I know of) for a ship to mitigate more damage than its base agility per attack. Even with perfect mods and infinite rerolls, the Falcon will hurt against more than one 3-5 die attack. Even 2 hits is GUARANTEED to deal damage (a change I am extremely happy about). But this definitely means that the Falcon, making up a huge part of the list, is going to need to be able to deal plenty of damage in order to earn its keep. When focused down by all ships, even if it turtles with evade or tries to scoot away with boost, it will easily go down in 4 turns or less.
    Getting off 4 3-die attacks without much modification really isn't a good investment of squad points. This is where the gunners come in. I assume that gunners will be the most offense-boosting upgrades in the entire game. And I expect them to be quite powerful. Turreted ships would have to be either quite cheap or else much tankier than they seem to be without them. What gunners do we know of so far? Not many. But the ones we do know of are extremely powerful. An extra attack per round doubles your damage output. We know that such gunners exist, and I'm sure that there will be more that do similar things.
    Now if we just math this, which is better for an experienced player? Guaranteeing one attack, or getting the option of a double-tap? If you're flying well, you shouldn't need to rotate your turret at all, and you can use boost to double arc and double-tap, or else use another powerful as-yet-unrevealed gunner for another, similarly powerful effect. But what if you're still learning to fly? Spending 60 points to get an unmodified, 3-dice attack for 4 turns or less only guarantees that you won't be curb stomped by a better player. It doesn't mean you'll beat a better player.
    I guess I'm just not that scared of him. I don't necessarily agree with the design decision, but the skill ceiling is also about as low as the skill floor. There's not much you can do with him. It's nice for starting players to learn how to control range, choose actions, avoid obstacles, etc. without having a terribly punishing I-never-even-got-to-shoot experience. But its still burning down every single time.
    I kinda like the fluff: Luke gets you into the franchise, but you stay for the more developed characters.
  9. Like
    RampancyTW got a reaction from heychadwick in Is Luke Gunner Actually That Good?   
    He doesn't, though.  Old Han could reliably avoid 2 damage per turn minimum (or arc-dodge) while spitting out decent red dice with the ability to plink through expensive token-stackers, and still have enough points for a great wingman.  He literally could not be damaged by fewer than 3 hits.  Later iterations turned that into 4 hits.  Not in the same ballpark, and if Luke is appropriately costed than the new Han will be pretty readily handled.
  10. Like
    RampancyTW reacted to heychadwick in Is Luke Gunner Actually That Good?   
    I'll dispute this.  It wasnt really 360 turrets by themselves that were cancer.  It was 360 turrets that could:
    1) Arc Dodge
    2) Fire really powerful offensive attacks
    3) Avoid heavy damage
    It was this combo that really made them cancer.  That isn't there with Luke gunner.  To not see the entire picture is to not see the full problem...and why Luke Gunner isn't such a big deal.
  11. Like
    RampancyTW reacted to GreenDragoon in Is Luke Gunner Actually That Good?   
    Also answered:
    "The dynamic cost allows exactly that."
    That means they can make it expensive enough that a weaker player will still deems it a worthy investment, but a better player realizes that he can get more return from another ship.
    In other words: If I want to make my dad play and bring him Luke in a Falcon it is more fun if I don't just wreck him by constantly arcdodging. That's why 360deg turrets have a reason to exist: they are easy to play. But if my dad then brings Luke in a Falcon to a tournament he won't beat better players because that single Han with a single offensive mod is too expensive to have anything worthwile next to him, and he won't deal enough damage on his own.
  12. Like
    RampancyTW got a reaction from Herowannabe in Is Luke Gunner Actually That Good?   
    The big issue with PWTs was that they were too efficient.  It was never their sheer existence, it was that they could often out-trade jousters even when caught in arc.  If Luke is super expensive (and he should be), there won't be a repeat of 1.0, because the issue with 1.0 has ALWAYS been about relative point costs.
    Did anyone ever take over the world with Patrol Leaders?  RAC without VI?  TBH I've always found the VT-49 pretty fun to fly against outside of RACLo builds.  Strong ship on a timer.  It's about the point costs, and it always has been.
  13. Like
    RampancyTW got a reaction from heychadwick in Is Luke Gunner Actually That Good?   
    The big issue with PWTs was that they were too efficient.  It was never their sheer existence, it was that they could often out-trade jousters even when caught in arc.  If Luke is super expensive (and he should be), there won't be a repeat of 1.0, because the issue with 1.0 has ALWAYS been about relative point costs.
    Did anyone ever take over the world with Patrol Leaders?  RAC without VI?  TBH I've always found the VT-49 pretty fun to fly against outside of RACLo builds.  Strong ship on a timer.  It's about the point costs, and it always has been.
  14. Like
    RampancyTW reacted to AllWingsStandyingBy in New E-wing sculpt for 2.0 petition   
    Well, those domes on top of ISDs are not shield projectors nor are they shield generators.  At least, initially back during the Original Trilogy they weren't.  All the design notes back them had them identified as sensor arrays, which would make sense why they had the shape they did (just like real-world arrays) and why they'd be positioned high up and above the main hull. 

    Of course, during the Battle of Endor we see some of Green Squadron's A-Wings barrage those domes with a volley of missiles, at which point it blows up, and then we see an officer on the bridge of the Executor shout something like "we've lost main deflectors!"  This led the fandom to assume causation where the script had only intended correlation.  Those domes were destroyed because the shields had failed and left them vulnerable.  It was not the destruction of that dome that caused the shields to fail.

    The Executor's shields were brought down by a full-on assault from Madine's task force, which included no fewer than eight Mon Calamari warships that had been pummeling the SSD.  You can find deleted scenes on YouTube of Madine swiveling around in a Mon Cal captain's chair, and you can still see over half a dozen MC80 ships surrounding the Executor in the background of the scenes that remained. 

    The original storyboards had called for the battle with the Executor to be a fully-flushed minor plot point of the Battle of Endor, which would have included more scenes of Madine's task force bringing down it's front deflector shields, an assault on the sensor arrays by Green Squadron (port array) and Blue Squadron (starboard array), and then the fighter assault across the bow to strafe the bridge.  Deleted scenes of B-Wings and Sullustans in the cockpit of B-Wings exist as well, and were to be a part of this assault.  Arvel's "sacrifice" into the bridge wasn't even intentional.  He and the other fighters racing across the Executor were merely trying to get an attack vector to start strafing the bridge, but his ship is hit and he loses partial control, which is the point he attempts to at least careen his fighter into the bridge rather than smashing somewhere else.  This is why his ship is spinning so vigorously on its approach.   So it was one part accident, one part luck.  But one of the reason's Arvel's fighter was able to get through all the "forward firepower" was because Blue and Green squad had knocked out the sensor arrays and disrupted the Executor's targeting abilities, coupled with Madine's MC80s have ruthlessly targeted the dorsal gun ports of the SSD after it's sheilds had dropped.


    Of course, for time, effort, money, or simplicity all of that was dropped from RotJ ultimately, so you end up with:
    Ackbar: Concentrate on that SSD!
    Two A-Wings: Blow up dome
    Imp Officer: We've lost front deflectors!
    Piett: Intensify forward firepower, I don't want anything to get through!
    Arvel: AaaAAAAAaaaaGggggGGHH!!
    Executor: crashes into DSII


    Which leads so many to assume that the sensor domes were shield generators/projectors (which they later were retconned into being, I think via WEG, Decipher's CCG, or the technical manual -- not sure who did it first).  It also leads people to critique the SSD as having been killed by three A-Wings, which is a gross oversimplification.   We only really see three A-Wing's engaging the SSD, but a lot more was going on offscreen as part of that battle.
  15. Thanks
    RampancyTW reacted to Aaron Foss in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Dear everyone who feels that the conversion kit prices are "too high" or "unfair":
    You bought a game and some number of components for that game. You got exactly what you paid for, and you still have it. There is a new game coming out based on that original game, and the company producing it is very clearly making an effort to allow people who spent money on the first version capable of moving over some/all of their investment at a staggeringly lower cost than buying it all over again. They didn't have to do that - they did it because it made sense on any number of business standpoints .
    You haven't lost anything. The game and the expansions you bought are still exactly what they were before - a game and pieces for that game.
    FFG doesn't owe you anything. You got what you paid for. If you want to play their new game, they expect you to pay for it. If you bought content for the old game, they are giving you an option to update all of that old content for a drastically reduced cost compared to buying the new pieces.
    X-Wing Second Edition is a new game. The components in the expansions and conversion kits are new. You are screaming about people 'taking' things from you because they aren't giving you, for free, something you never had. 
    You cry about how terribly expensive the conversion kits are, but I have yet to see a single person who has said that ever come close to understanding the costs involved. Do you actually have even the vaguest notion of what is costs to produce (design, develop, print, ship, distribute, etc.) a new game plus what is essentially 5 years worth of expansion content? I didn't think so.
    Here's a little experiment for you: take a look at an average $50 MSRP hobby strategy game on the shelves at your FLGS and think about how many cards and how much punch board there is in that box (the back of the box will usually give you these numbers), then compare it to what is in one conversion kit for X-Wing Second Edition. $50 USD is staggeringly cheap for what is included in the conversion kits.
    "But these other companies gave away their rules for free and I didn't have to change anything! They even sent me a picture of a kitten! That's proof that FFG is overcharging for things!"
    This kind of argument is phenomenally blind to the realities of how a business functions. FFG's operational, development, material, and production/distributions costs are all contributing factors in how much they have to (yes, have to) charge for a product. Other companies produce different games for different audiences at drastically different costs and with distribution models that aren't even remotely comparable.
    The game that FFG produces in this case is one that is based not only on plastic, pre-painted miniatures, but on having unique card and punch board components for each individual miniature. That means that each 'piece' for the game has all of those things, and that sets the cost of using those pieces at a certain threshold. This is not "greedy" or "gouging", this is simply the reality of the game and the components it is played with. It always has been.
    "FFG is forcing me to spend 300 dollars! They should just make per-ship upgrade kits and sell them for 5 bucks!"
    No, you are choosing to do that. You say you "need" an entire conversion kit just for 4 TIE Fighters, a TIE Defender and a Gunboat? That still comes to about 8 bucks per ship, or roughly 50% off of retail price. That's also ignoring the option to trade for or buy individual pieces from friends, fellow players, or secondary market dealers (never mind the option to sell excess components you may have). Your pathological need to have new cards and punch board for every single plastic ship you own is entirely on you. You are more than capable of playing a HUGE variety of games and lists with just 1 kit, and you know it.
    Individual ship upgrade kits? Oh, my summer child, you really have no idea how retail works. Retailers simply cannot afford - either by square footage or in terms of raw cash outlay - to just carry that many extra SKUs. You're asking your FLGS (the shop that likely operates just barely in the black, if they're lucky) to double the shelf space they have dedicated to X-Wing, and to buy heaps of product in order to fill that shelf space with no safe assumptions to make about the sell-through numbers for each SKU.
    Direct distribution from FFG? they haven't got a fraction of the direct distribution pipeline to sell that kind of quantity directly, never mind the added cost associated with doubling the amount of packaging they have to design and produce.
    The Bottom Line:
    You can choose to buy the new game, or you can not. You can choose to take advantage of the (incredibly generous) option to buy conversion kits instead of some/all of your ships again or you can not. Regardless of your choices, they are your choices, and the company offering you those choices is under absolutely zero obligation - moral, fiscal, or otherwise - to give you different (unrealistic) options because you think the price is 'unfair', or to produce absolutely unworkable 'solutions' that no retailer could hope to support.
  16. Like
    RampancyTW reacted to pickirk01 in Snap When You Want It (Snap Shot)   
    Snap shot in Combat Phase Scenario, optimal* situation:
    You have say, Corran Horn with Snap Shot and Fire Control System.  During activation phase, Valon Rudor moves across your arc on a perpendicular path to your facing and ends up at range 1 in your arc so you fire the Snap Shot after which you acquire a target lock.  Then you perform a 4 K Turn moving from Valen's Right side to his left side.  During the combat phase, you activate first and fire your primary at Valen spending and reacquiring your lock.  After Defending, Valen decides to trigger his pilot ability.  He uses his Daredevil upgrade to boost hard left to face your ship so that he has you in arc for his upcoming activation during the combat phase.  Daredevil reads, "Perform a white turn maneuver..."  Since this is a maneuver and the final position is in your arc at range 1, it triggers Snap shot again.  After your snap shot, you may not perform another attack this phase.  After Valen shoots, the combat phase is over.  When the End phase starts, Corran may perform one attack at the cost of performing NO attacks next round, so he chooses to fire his primary weapon to complete the "quadruple tap" on Valen, who after facing 12 red dice, 8 modified, is probably dead now.
     
    *And I mean really really optimal, like this would never happen in a game unless both players were trying to make it happen on purpose.
  17. Like
    RampancyTW reacted to JJ48 in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Ok, let's look at two examples:  Andy and Bob.  Both of them hear the 2.0 announcement, and both of them have $100.
    Andy decides he wants to start playing X-Wing 2.0, but he doesn't play 1.0.  His $100 will buy him a starter ($40) and three $20 ships.  So he has six ships for his $100.
    Bob also decides he wants to start playing X-Wing 2.0, and he already has a fairly extensive 1.0 collection.  His $100 will buy him a starter ($40) and a conversion kit ($50).  So he has 30-40 ships for $90.
    Carl also has $100 and an extensive 1.0 collection, but he decides he's not willing to spend the money to start playing 2.0 as well, so he doesn't really figure into this discussion.
    So a person with a large amount of 1.0 ships can spend $10 less than a new player and end up with more than five times as many playable ships.  How is that not a good deal?  How is that not an awesome deal?!
     
    You keep ranting about how FFG set the price at a point high enough to maximize profits while low enough to entice the most amount of players, as if that's news to the rest of us.  However, isn't that just supply and demand?  As price increases, suppliers want to supply more, but consumers demand less.  The market value is where the supply meets demand.  It's not sleazy; it's not price-gouging; it's just basic microeconomics.
  18. Like
    RampancyTW got a reaction from Kumagoro in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    A few things here:
    FFG has literally zero obligation to support tournament play.  That they do is a nice bonus, but they have no obligation to.
    FFG has literally no duty to do anything other than what they've done up to this point, which is create miniatures and cards for you to play with.  Their obligation to you begins and ends with this.  They deliver what is advertised.
    FFG is not forcing you to buy into 2.0.  If you have no issues with X-Wing 1.0 between you and your friends, keep playing it!  If there is no reason for you to upgrade, just don't upgrade!  Is it really that hard?  2.0 apparently doesn't affect you, and has no impact on the products you already have, so don't buy it!  Ta-daaaa!
    FFG had no obligation to allow any cross-over between 1.0 and 2.0.  The fact that I can fly all of my previous Imperial and Rebel purchases (with a few I'll need to borrow or buy on the secondary market) for the cost of a wave of X-Wing is a pretttty good deal.  They didn't have to do that.  Other miniatures games don't always do that.  It's pretty cool that they did that.
    The sense of entitlement amongst gamers in general is crazy.  I don't think I'll ever fully understand it.  Video games, board games, whatever.  Doesn't matter.  The same sense of entitlement is incredibly pervasive in all forms of it.
  19. Like
    RampancyTW got a reaction from Parakitor in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    A few things here:
    FFG has literally zero obligation to support tournament play.  That they do is a nice bonus, but they have no obligation to.
    FFG has literally no duty to do anything other than what they've done up to this point, which is create miniatures and cards for you to play with.  Their obligation to you begins and ends with this.  They deliver what is advertised.
    FFG is not forcing you to buy into 2.0.  If you have no issues with X-Wing 1.0 between you and your friends, keep playing it!  If there is no reason for you to upgrade, just don't upgrade!  Is it really that hard?  2.0 apparently doesn't affect you, and has no impact on the products you already have, so don't buy it!  Ta-daaaa!
    FFG had no obligation to allow any cross-over between 1.0 and 2.0.  The fact that I can fly all of my previous Imperial and Rebel purchases (with a few I'll need to borrow or buy on the secondary market) for the cost of a wave of X-Wing is a pretttty good deal.  They didn't have to do that.  Other miniatures games don't always do that.  It's pretty cool that they did that.
    The sense of entitlement amongst gamers in general is crazy.  I don't think I'll ever fully understand it.  Video games, board games, whatever.  Doesn't matter.  The same sense of entitlement is incredibly pervasive in all forms of it.
  20. Like
    RampancyTW got a reaction from CraftyAndroid in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    A few things here:
    FFG has literally zero obligation to support tournament play.  That they do is a nice bonus, but they have no obligation to.
    FFG has literally no duty to do anything other than what they've done up to this point, which is create miniatures and cards for you to play with.  Their obligation to you begins and ends with this.  They deliver what is advertised.
    FFG is not forcing you to buy into 2.0.  If you have no issues with X-Wing 1.0 between you and your friends, keep playing it!  If there is no reason for you to upgrade, just don't upgrade!  Is it really that hard?  2.0 apparently doesn't affect you, and has no impact on the products you already have, so don't buy it!  Ta-daaaa!
    FFG had no obligation to allow any cross-over between 1.0 and 2.0.  The fact that I can fly all of my previous Imperial and Rebel purchases (with a few I'll need to borrow or buy on the secondary market) for the cost of a wave of X-Wing is a pretttty good deal.  They didn't have to do that.  Other miniatures games don't always do that.  It's pretty cool that they did that.
    The sense of entitlement amongst gamers in general is crazy.  I don't think I'll ever fully understand it.  Video games, board games, whatever.  Doesn't matter.  The same sense of entitlement is incredibly pervasive in all forms of it.
  21. Like
    RampancyTW got a reaction from JovianSunrise in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    A few things here:
    FFG has literally zero obligation to support tournament play.  That they do is a nice bonus, but they have no obligation to.
    FFG has literally no duty to do anything other than what they've done up to this point, which is create miniatures and cards for you to play with.  Their obligation to you begins and ends with this.  They deliver what is advertised.
    FFG is not forcing you to buy into 2.0.  If you have no issues with X-Wing 1.0 between you and your friends, keep playing it!  If there is no reason for you to upgrade, just don't upgrade!  Is it really that hard?  2.0 apparently doesn't affect you, and has no impact on the products you already have, so don't buy it!  Ta-daaaa!
    FFG had no obligation to allow any cross-over between 1.0 and 2.0.  The fact that I can fly all of my previous Imperial and Rebel purchases (with a few I'll need to borrow or buy on the secondary market) for the cost of a wave of X-Wing is a pretttty good deal.  They didn't have to do that.  Other miniatures games don't always do that.  It's pretty cool that they did that.
    The sense of entitlement amongst gamers in general is crazy.  I don't think I'll ever fully understand it.  Video games, board games, whatever.  Doesn't matter.  The same sense of entitlement is incredibly pervasive in all forms of it.
  22. Like
    RampancyTW got a reaction from JJ48 in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    A few things here:
    FFG has literally zero obligation to support tournament play.  That they do is a nice bonus, but they have no obligation to.
    FFG has literally no duty to do anything other than what they've done up to this point, which is create miniatures and cards for you to play with.  Their obligation to you begins and ends with this.  They deliver what is advertised.
    FFG is not forcing you to buy into 2.0.  If you have no issues with X-Wing 1.0 between you and your friends, keep playing it!  If there is no reason for you to upgrade, just don't upgrade!  Is it really that hard?  2.0 apparently doesn't affect you, and has no impact on the products you already have, so don't buy it!  Ta-daaaa!
    FFG had no obligation to allow any cross-over between 1.0 and 2.0.  The fact that I can fly all of my previous Imperial and Rebel purchases (with a few I'll need to borrow or buy on the secondary market) for the cost of a wave of X-Wing is a pretttty good deal.  They didn't have to do that.  Other miniatures games don't always do that.  It's pretty cool that they did that.
    The sense of entitlement amongst gamers in general is crazy.  I don't think I'll ever fully understand it.  Video games, board games, whatever.  Doesn't matter.  The same sense of entitlement is incredibly pervasive in all forms of it.
  23. Like
    RampancyTW reacted to mazz0 in Solo - first reviews   
    I’m pretty sure the reason we don’t poke these holes in the other films is that they’re not explained in  other films, they’re just aesthetic.  In TLJ they’re plot, they’re dialogue, they’re exposition, and they’re bollocks.
    There’s one exception that springs to mind though - the people watching a planet in a distant system get blown up in the sky in FA.  WTAF?!
  24. Like
    RampancyTW got a reaction from mazz0 in Solo - first reviews   
    To be honest, this just makes it even dumber to not send out the full compliment of fighters from the destroyers, then.
  25. Like
    RampancyTW got a reaction from FTS Gecko in Solo - first reviews   
    To be honest, this just makes it even dumber to not send out the full compliment of fighters from the destroyers, then.
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