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RampancyTW

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  1. Thanks
    RampancyTW reacted to Skitch_ in Arcs, not ARCs   
    I'm trying to understand what you are meaning here and I think you're mixing up two things. Special weapons have their own separate attack arc, they don't use the ship's arc inherently. A ship could have no arc (the red value/symbol printed on the SHIP card) - no front, no 180, no turret, etc and still be able to use a torpedo or missile or turret upgrade card because those upgrades have the arc. This is why ships that have only a turret primary arc (RZ-2 A-Wing comes to mind) can use missiles - the turret primary arc on the RZ-2 doesn't have to be faced forward in order for the ship to shoot some prockets out the front.
    The YV-666 can absolutely make "special attacks". Remember, special attacks are any attack that isn't printed on the ship card (AKA Primary Attack). Torpedoes, missiles, cannons, and turrets (from upgrade cards) are all special attacks. Snap Shot will be a special attack because the attack comes from the upgrade card. What the YV-666 CAN'T do is fire a missile perpendicular to the way it is facing (as it is able to with its primary attack) because the missile card does not have that arc, it has a .
    The 180 degree arc is 100% different and separate from the standard  front arc. The 180 degree arc, while it encompasses the front edge/arc of the ship, does not include a front arc attack. This is why Outmaneuver and Fearless, etc don't work on the Auzituck et al. With this knowledge Krassis's ability also will not allow him to shoot an HLC out the back because HLC is not a  special attack, it is a bullseye special attack.
    Hopefully these clarifications help somebody since I felt like I was kind of writing and clarifying things to questions that may not have been asked.
  2. Like
    RampancyTW reacted to Maui. in Arcs, not ARCs   
    Enormous card images posted for posterity.
    There is nothing approaching consensus on the interaction between these two cards re: whether Outmaneuver triggers on a rear arc special attack from Krassis. Here is a (hopefully brief) summary of the argument for why Krassis can use Outmaneuver on rear arc special attacks.
    It's important to note that Outmaneuver does not trigger against opponents who are simply in your front arc, as front arc attacks using a turret weapon cannot use Outmaneuver--they are performing a turret attack, not a front arc attack. Because of this, we understand that Outmaneuver doesn't actually care where your opponent is; its only condition is that you are performing a [front arc icon] attack.
    The Krassis Trellix ability allows you to perform [front arc icon] special attacks from your [rear arc]. Taken exactly as written, this means that the special attack is a [front arc] attack that is happening against an enemy ship in your rear firing arc.
    The ability does not appear to change the attack's characteristics, it merely allows you to use said attack from an unusual arc. Contrast with the TIE/sf:

    This ship ability explicitly changes the [front arc] on missile upgrades to [turret arc], meaning that a TIE/sf can never proc Outmaneuver with a missile upgrade, even when firing them from the front arc. The Krassis ability does not change any of the attack's characteristics. The attack therefore remains a [front arc] attack, and so can make use of Outmaneuver.
    I will agree that this feels somewhat counterintuitive, and I wouldn't be surprised if FFG came out and ruled that Krassis can't Outmaneuver rear arc special attacks. However, given the way the two cards are written, I think the interpretation that Krassis/Outmaneuver works has more merit.
  3. Like
    RampancyTW reacted to Koing907 in Star Wars Episode IX The Rise Of Skywalker   
    I'm totally meh. At this point, I still don't know who the Resistance and First Order are, or why they're fighting. I don't care about the new characters, and I stopped caring about the old characters. There's no tension, no stakes, and no drama. Just hype. 
     
  4. Like
    RampancyTW reacted to Crit Happens in HALP! Recharge the force!   
    Also, it is a mandatory game step, so you aren't allowed to miss it. Even if you're into the round, you still get it back.
  5. Like
    RampancyTW got a reaction from Hoarder of Garlic Bread in The Petty "I Told you so Thread"   
    If the dice don't horribly betray you it's pretty fantastic tbh
    They of course will eventually because that's how probability works but that screws you no matter what list you run so meh
  6. Like
    RampancyTW got a reaction from Maui. in Card games, player skill, and balance- Will the developers keep their promise?   
    It is
    They're still incredibly cheap, and they offer tremendous advantages.  It's pretty simple, too.

    Factions don't have enough I6 ships to reliably PS kill I5 aces before they get to do stuff.  So I5s can safely be taken with no real risk at all of not getting do what you wanted to do.  But there are so many I5s that playing an I4 ship is more or less guaranteed to put you at a disadvantage because despite being "cheaper" an I4 ship is in reality far more expensive than an I5 ship because it gets fewer impactful opportunities to leverage its abilities (and therefore its points).  If you made it so that ships weren't destroyed until the end of engagement you would see a huge shift, since then the only advantage would be in action selection.
  7. Like
    RampancyTW got a reaction from Kanawolf in Card games, player skill, and balance- Will the developers keep their promise?   
    It is
    They're still incredibly cheap, and they offer tremendous advantages.  It's pretty simple, too.

    Factions don't have enough I6 ships to reliably PS kill I5 aces before they get to do stuff.  So I5s can safely be taken with no real risk at all of not getting do what you wanted to do.  But there are so many I5s that playing an I4 ship is more or less guaranteed to put you at a disadvantage because despite being "cheaper" an I4 ship is in reality far more expensive than an I5 ship because it gets fewer impactful opportunities to leverage its abilities (and therefore its points).  If you made it so that ships weren't destroyed until the end of engagement you would see a huge shift, since then the only advantage would be in action selection.
  8. Like
    RampancyTW reacted to Maui. in Better Wording Clarification on Reinforce tokens work???   
    I don't blame people for not coming to your store if the people running the events there are going to unbalance the game in ways that were never intended by applying basic rules incorrectly.
    Your TO is just plain wrong. Reinforce does not work the way your TO has ruled it works. Your TO is ignoring the word "REMAINING" in the Reinforce rules, and it's an important word. Reinforce doesn't care how many results were rolled. It cares how many of those results remain, or would remain, after results are cancelled.
    If it helps, point your TO to the rulebook. On page 17, it describes Reinforce:
    This makes it clear that Reinforce is intended to add and apply the extra evade after results are cancelled. If your TO continues to insist on an incorrect and game-breaking ruling, then I don't know what to tell you. Maybe organize your own X-wing night at the gaming store or somewhere else until such a time as FFG makes a clarification? Maybe make a post in the Rules forum asking other TOs to chime in on the ruling and ask their advice?
  9. Like
    RampancyTW reacted to GreenDragoon in Protecting Peace - Jedi article   
    Just throwing that in here... I have not once used the evade action on my awings, for 183 distinct A-wings on the table in 2.0. Not a single time.
    I might have if I'd have gotten a focus on top though. And that's what Obiwan and Mace Windu get: an evade plus their remaining force. That's token stacking at a price, and that's much better.
  10. Thanks
    RampancyTW reacted to MalusCalibur in Illegal Squad at Phoenix / Trip Upsilon (no relation)   
    I'm fully aware of how it works, mechanically. What I don't understand is why it works.
    Looking at those examples...I still don't see it. There's a huge area where one could escape to (in the latter) where only one of the shuttles is shooting, at Range 3. Again, I feel like most ships could easily flee the initial engagement and force the Upsilons to use their terrible dial and limited Collision Detector charges to try and chase them - and no turn after that initial one is going to have the same level of tokens to use. The Upsilons have low Initiative and no post-dial reposition capability, so a lot of ships are going to be able to dodge their arcs. That's not even getting started on IN6 ships that, against a list with a single point as a bid, can still deploy after the shuttles (ensuring they can't possibly be caught by the alpha joust), and move after them too.
    Again, as strong as the initial joust is for the shuttles, I can't see how it could ever be consistently successful unless the opponent is flying towards them.
    I've flown against this exact list archetype in 1st Ed, and I cannot understand what has apparently changed so fundamentally between then and now that a gimmick list that might catch out unsuspecting players is suddenly this meta terror that can't be avoided.
  11. Like
    RampancyTW reacted to Deffly in Poe > Kylo   
    If SNR goes up Kylo needs to go down by at least the same amount.
  12. Thanks
    RampancyTW reacted to Mu0n729 in Vassal League season 7 signups open 'til Feb 8th   
    Signups the season 7 of the Vassal League are now open. Simply follow this link for instructions: https://listfortress.com/league (list fortress effectively replaces the defunct list juggler, which was also used to manage the last seasons).
    To learn more about the Vassal platform, go to the official x-wing vassal  module website (the guides are mostly good, although the season links are in the process of being updated): http://xwvassal.info
    Just a friendly reminder: I'm personally involved in keeping the vassal module up to date and to increase its usability with new features, but I'm not an admin of that league, though I am in close contact with them. If you have any questions, the link above can direct you to how you can get some league help.
  13. Like
    RampancyTW got a reaction from Boom Owl in TIE Reaper   
    Also the note about having trouble lining up Crack Shot after the opening engagement-- which is exactly when you want crack shot going off!
    Crack shot is where it's at for him I think, keeps him cheap and hard-hitting, and leaves you free to Jam or Coordinate without wasting 4 points.
  14. Thanks
    RampancyTW reacted to Mediocrevan in What ships should see changes to their upgrade bars?   
    It might be an unpopular opinion, but I think the Tie Bomber should loose it's 2nd missile slot, and the Tie Aggressor should be priced down to bomber levels.   This will do a few things:

    1. It'll more differentiate the bomber from the Punisher
    2. It will give the Tie Aggressor a good role it can fill, in being the only cheap Barrage rocket carrier now
    3. It will also make barrage rocket swarms a little less tanky, as it removes 1 hull per ship, thus nerfing that arch-type slightly.
    4. It will also push the bomber closer to actually being a bomber again, as it takes away some of its ordinance capability, so making bombs a more attractive upgrade. 
  15. Like
    RampancyTW reacted to player3049613 in Lt. Tavson breaks the game   
    Looking at hate I feel that tavson only gets 1 action per damage source
  16. Like
    RampancyTW reacted to drjkel in Outryder Cup ... wait, wut?   
    The dripping lack of empathy and understanding is wonderful. Well done people.
  17. Thanks
    RampancyTW reacted to svelok in Hyperspace I5 bid predictions   
    Just make aces more expensive so generics are viable.
    This fixes many problems, bidding being among them.
  18. Like
    RampancyTW got a reaction from william1134 in In your opinion; Which Pilots & Upgrades require no skill and are against the spirit/original design intent of the game?   
    Kyle either pays 10 points for PerCo or rapidly runs out of tokens
    Palob pays zero points for a double-bonus
  19. Like
    RampancyTW reacted to GuacCousteau in Got my Empire conversion kit, missing sever pilots!   
    It's ******* hilarious that you would choose to mention science here (like it's at all relevant anyway) because, no, by very definition 2 data points does not represent a pattern. 
    It cannot. By the sheer mechanics of how these things work you need at least 3 data points before you can devise a relationship or pattern, which is to say absolutely nothing of the true scientific processes of things like assembling an appropriate sample size or the 'six sigma' idea of testing repeatedly until your data is within acceptable limits to six standard deviations. 
    There is not enough data to support anything either way at the moment. We simply have no idea what FFGs plans for the release expansions are. 
    What we do have is a lot more ships that follow the 4 named pilots, 2 generics than anything else. What we do have is the recognition that the TIE Striker saw 100% of its 1e content brought into 2e, and that all of that content was in the conversion kit. What we can also see is that the B-Wing, A-Wing and TIE Interceptor very specifically did not have all of its 1e content brought through, and in the case of the Interceptor it is significantly less.
    Therefore, the two circumstances are already not similar.
    Is this.... is this the new Godwin's Law?
    What an absurd thing to say.
    It's not like that at all. 
    Scepticism of unverified claims is the very basis of scientific principle. Climate change denial is ridiculous because we have decades of research, countless studies, peer reviewed published papers, metastudies independently validating the studies themselves and an entire scientific community in nearly unanimous, vocal agreement.
    You have pictures of two plastic spaceships in boxes. And absolutely nothing else. There's nothing at all wrong with doubting the validity of any sort of conclusion drawn from such ridiculously little information.  
     
  20. Like
    RampancyTW got a reaction from Dengar5 in Too many I5s   
    Higher initiative is a "crutch" to avoid dealing with the variance that even-PS or no-repositioning jousting entails, which puts you at the utter mercy of dice swings in 2.0
    The issue isn't that it exists, it's that several PS5 pilots are extremely undercosted for the benefit their PS and abilities provide
     
  21. Like
    RampancyTW got a reaction from Kanawolf in Too many I5s   
    Higher initiative is a "crutch" to avoid dealing with the variance that even-PS or no-repositioning jousting entails, which puts you at the utter mercy of dice swings in 2.0
    The issue isn't that it exists, it's that several PS5 pilots are extremely undercosted for the benefit their PS and abilities provide
     
  22. Like
    RampancyTW got a reaction from dsul413 in Too many I5s   
    Higher initiative is a "crutch" to avoid dealing with the variance that even-PS or no-repositioning jousting entails, which puts you at the utter mercy of dice swings in 2.0
    The issue isn't that it exists, it's that several PS5 pilots are extremely undercosted for the benefit their PS and abilities provide
     
  23. Like
    RampancyTW got a reaction from GeneralVryth in Too many I5s   
    Higher initiative is a "crutch" to avoid dealing with the variance that even-PS or no-repositioning jousting entails, which puts you at the utter mercy of dice swings in 2.0
    The issue isn't that it exists, it's that several PS5 pilots are extremely undercosted for the benefit their PS and abilities provide
     
  24. Like
    RampancyTW reacted to GeneralVryth in Too many I5s   
    I don't think he was saying what you are trying to imply. My guess is there is a phrasing issue here. More powerful pilots tend to be easier to use (they are more powerful so that is expected). Higher initiative tends to make a pilot more powerful because of the information advantage. The balance to more powerful pilots is that they cost more (which he was also saying).
    As for more ships costing more money in the real world, that is another good example of a reason why you would see more higher initiative ships, but shouldn't impact the cost of said ships, along with the iconic pilot reason. Play style is another reason, even if higher initiative pilots are costed "fairly" (however that is defined) there will still be people who just like flying aces emulating Anakin and what have you. That problems that need to be addressed are if higher initiative is a little too efficient because of how it scales with many upgrades, and those half dozen to a dozen pilots who have powerful pilot abilities that just too efficient for the points (Redline being a clear example).
  25. Thanks
    RampancyTW reacted to GeneralVryth in Too many I5s   
    You really need statistics from a tournament to see what distortion there is if any.
    As for I5 and I6 being a crutch I really hate that mentality. It implies wanting to fly such ships makes one less of a player (which isn't true) and ignores the multitude of other reasons a player may want to.
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