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RampancyTW

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  1. Thanks
    RampancyTW reacted to Ryfterek in FCS + Stabilized S-foils   
    @Hiemfire seeing your fierce defense of what devs wrote (against what devs said...) I'd like to point out nothing in what you've quoted actually states what the attack is. The RR gives the steps an attacker is supposed to follow, but not what an attack is composed of. 
    Moreover, there's a certain interesting loophole in the text itself which I find particularly interesting in terms of how these steps correspond to when exactly attack is performed (also, observe how I managed not to paste whole page of RR on the forum, oh boy, some of us scroll through it on mobile... ;) )
    So, given some circumstances the attacker may decide not to attack. But these circumstances are assessed during the "Declare Target" step and so the attacker would, asserting the attack is taking place throughout the six steps, already be performing an attack.
    In other words, the attacker has to be performing an attack in order to be able to decide not to attack. But can he decided not to attack if he clearly already decided to attack to ever get to this point? 
    In other news, this is still just a boardgame so shall we just enjoy playing it the way it's been explained to us by the creators? 
  2. Thanks
    RampancyTW got a reaction from Rydiak in Holo   
    The latter explanation is 100% how it works based on how Matchstick, Rivas and Outrider have been ruled.  No previous precedent supports belief number one.
    Some TOs may rule differently, but friendly locks work for Matchstick, friendly locks on opponents trigger Rivas, and enemy locks can be removed by Outrider, which all use the same language of token ownership.
  3. Like
    RampancyTW got a reaction from LeMightyASP in TIE/BADA**   
    I really, really don't understand this mindset.  He moves last (or close to it) behind a defensive token, 3agi, and 2h2s.  He's plenty tough and on the flank is native double mods with unmatched time on target.
  4. Like
    RampancyTW got a reaction from Archangelspiv in TIE/BADA**   
    I really, really don't understand this mindset.  He moves last (or close to it) behind a defensive token, 3agi, and 2h2s.  He's plenty tough and on the flank is native double mods with unmatched time on target.
  5. Like
    RampancyTW got a reaction from nitrobenz in Holo   
    The latter explanation is 100% how it works based on how Matchstick, Rivas and Outrider have been ruled.  No previous precedent supports belief number one.
    Some TOs may rule differently, but friendly locks work for Matchstick, friendly locks on opponents trigger Rivas, and enemy locks can be removed by Outrider, which all use the same language of token ownership.
  6. Like
    RampancyTW got a reaction from Maui. in Holo   
    The latter explanation is 100% how it works based on how Matchstick, Rivas and Outrider have been ruled.  No previous precedent supports belief number one.
    Some TOs may rule differently, but friendly locks work for Matchstick, friendly locks on opponents trigger Rivas, and enemy locks can be removed by Outrider, which all use the same language of token ownership.
  7. Like
    RampancyTW got a reaction from meffo in Holo   
    The latter explanation is 100% how it works based on how Matchstick, Rivas and Outrider have been ruled.  No previous precedent supports belief number one.
    Some TOs may rule differently, but friendly locks work for Matchstick, friendly locks on opponents trigger Rivas, and enemy locks can be removed by Outrider, which all use the same language of token ownership.
  8. Like
    RampancyTW got a reaction from Maui. in Is 4 Silencers way better than 5 X Wings?   
    I would 100% favor myself vs most other players if I were the X-Wings in this matchup.  The Interceptor player only needs one bad variance swing to be screwed and I'm pretty confident in my ability to force enough dice trades to get there.
    Conversely, I would also bet on myself if I were the Interceptor player, since I'm pretty confident in my ability to avoid the worst of those trades.
    It's almost as if the game is fairly balanced and the player is more important than the lists.  🤔
  9. Like
    RampancyTW got a reaction from ClassicalMoser in Is 4 Silencers way better than 5 X Wings?   
    I would 100% favor myself vs most other players if I were the X-Wings in this matchup.  The Interceptor player only needs one bad variance swing to be screwed and I'm pretty confident in my ability to force enough dice trades to get there.
    Conversely, I would also bet on myself if I were the Interceptor player, since I'm pretty confident in my ability to avoid the worst of those trades.
    It's almost as if the game is fairly balanced and the player is more important than the lists.  🤔
  10. Like
    RampancyTW got a reaction from Srix in Huge ships outside Epic play?   
    I wouldn't do it.  Huge ships are not balanced around smaller points formats.  Native regen and reinforce along with copious amounts of attack output make them a pretty severe NPE unless planned around ahead of time.
  11. Like
    RampancyTW got a reaction from Smikies02 in Is 4 Silencers way better than 5 X Wings?   
    I would 100% favor myself vs most other players if I were the X-Wings in this matchup.  The Interceptor player only needs one bad variance swing to be screwed and I'm pretty confident in my ability to force enough dice trades to get there.
    Conversely, I would also bet on myself if I were the Interceptor player, since I'm pretty confident in my ability to avoid the worst of those trades.
    It's almost as if the game is fairly balanced and the player is more important than the lists.  🤔
  12. Haha
    RampancyTW got a reaction from Flurpy in Is 4 Silencers way better than 5 X Wings?   
    I would 100% favor myself vs most other players if I were the X-Wings in this matchup.  The Interceptor player only needs one bad variance swing to be screwed and I'm pretty confident in my ability to force enough dice trades to get there.
    Conversely, I would also bet on myself if I were the Interceptor player, since I'm pretty confident in my ability to avoid the worst of those trades.
    It's almost as if the game is fairly balanced and the player is more important than the lists.  🤔
  13. Haha
    RampancyTW got a reaction from meffo in new RR again (as you all know, i'm sure)   
    It's almost as if it's a cheap training wheels card designed to help out new players but not be efficient...
  14. Thanks
    RampancyTW reacted to Mu0n729 in X-Wing Vassal module 8.7.9 (Last 4 arc autoranges, deplete token)   
    https://xwvassal.wordpress.com/2020/01/11/x-wing-vassal-module-8-7-9-last-4-arc-autoranges-deplete-token/
     
    Cliffsnotes of this update?
    Want to activate the autoranges for the left arc, right arc, full front arc and full back arc? You can. These buttons are no longer disabled and show you the best line or the best band of lines you can get. The deplete token was added in (wave 6+) The ships (TIE/ba interceptor and fireball) and some pilot card art gfx which was added via the Content Checker has been included in this update. Both of those ships are playable.  
    @Mu0n:
    New autoranges for arcs
    Left Arc Autorange
    Right Arc Autorange
    Full Front Arc Autorange
    Full Back Arc Autorange
    Automatically routed Autorange NOT IMPLEMENTED for single and double turrets, use individual arc autoranges instead
    New Depleted token
    Should spawn with a few of the pilots that mention it
    Can also be found in the Pieces window
    Autospawn rework
    This is an invisible upgrade in the background. The URL endpoint that was used to spawn a YASB2 list URL has been migrated to another. The old one will no longer be maintained so I had no choice but to follow the new one.
    Bug Squashing:
    I believe I’ve solved a seldom occurring bug involving rear arcs when the ship was facing a certain way (right, iirc). No targets were being found on the left. This has been resolved.
  15. Confused
    RampancyTW got a reaction from DR4CO in Where points didn't go enough   
    Ruthless is pretty dope already imo, and we don't need 8x ruthless Black Squaddies to be a thing.
  16. Like
    RampancyTW got a reaction from ClassicalMoser in Is Soontir Fel Undercosted?   
    Wait, is 67 of CLT Anakin NOT comparable to that Soontir?  Similar movement profile, better stress management, much better disengagement capabilities, etc.  Less raw damage output but much sturdier vs. multiple attacks.  They're a much closer comparison than you give them credit for imo.
  17. Thanks
    RampancyTW got a reaction from Herowannabe in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  18. Like
    RampancyTW got a reaction from DR4CO in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  19. Like
    RampancyTW got a reaction from DarkArk in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  20. Like
    RampancyTW got a reaction from 5050Saint in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  21. Like
    RampancyTW got a reaction from Ccwebb in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  22. Like
    RampancyTW got a reaction from Archangelspiv in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  23. Like
    RampancyTW got a reaction from SabineKey in Is Soontir Fel Undercosted?   
    To be blunt, this is so wrong I don't even know where to begin.
    I think I'll leave it at that you have a drastic misunderstanding of the planning that goes into repositioning play.  Some ships like Jedi (and very arguably Soontir) don't pay a high enough point cost relative to their in-game benefit/in-game cost ratio, but repositioning has a benefit and a cost that needs to be factored into the decision-making processes of both players.
  24. Like
    RampancyTW got a reaction from KCDodger in Scum, Imperial, F/O Preview is up!   
    A three-dice gun that gets to hang out and take freebies all day is nothing to scoff at.
  25. Like
    RampancyTW got a reaction from Cerebrawl in Scum, Imperial, F/O Preview is up!   
    A three-dice gun that gets to hang out and take freebies all day is nothing to scoff at.
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