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Mala

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Everything posted by Mala

  1. Cael vs. Mala ends 400 - 234 to me. We played Cael's Fleet ambush. The rival Super Tactical Droids fought a violent scrum amid the asteroid cluttered ambush zone. What were they fighting over? Strategic disagreements? Mining rights? We each traded off 2 Munificents and all our generic fighters over rounds 3 &4. In the last 2 rounds my remaining Muni was able to hunt down 2 Hardcells for the tabling. Brawls between Kraken Munis are brutal - the salvos wrack up nearly as much damage as the actual shots!
  2. The battle refit seems like it could be cheap fire support if you just add a turbolaser. Perhaps rather than a dedicated flanker you can use several in a gunline or in support of your main ships? Add slaved turrets for a 58 point ship that can confire for 5 red dice out the front. Kracken can provide a bit of dice correction. LTT is tempting for consistency and to give you the capability to absolutely nuke a squadron that comes too close. Battle refit's advantages/disadvantages over a corvette appear to be: + tankier (brace) + better single arc firepower (front 3 red) + excellent flak - poor maneuverability - poor double arc firepower To me all of this seems to point to a ship that flies in formation directly supporting your larger ships.
  3. This sounds like an excellent fix. I don't think it would be too powerful when compared to a card like All Fighters Follow Me. New Independence would be: Same cost to use per round. (1 squad token per round but 1 free use) 3 points more expensive A little stronger for speed 2 squads (the main squads you want it for). Equal for speed 3 & useless for speed 4. Affects less squads then AFFM Tied to a single ship in fleetbuilding (Pelta for AFFM vs. MC80H for Independence) I think this would be fair for Independence. I like your cluster bombs idea as well. It really seems like the token rules from clone wars could bring a lot of too weak/too strong cards back into balance.
  4. I think this really sums it up for me. It is probably a testament to how ridiculously strong Yavaris was before that the 2 common takes on this change are “Yavaris is now way weaker” and “Yavaris is still good.” I think both are true.
  5. Admiral buffs look fun to try out! I was hoping for more buffs to other binder filler cards though. Nerfs are less exciting but a lot of these cards either felt too much like auto-includes or were built also the focal point of entire lists (Yavaris, Demo, Avenger). I like the direction they went with gunnery team requiring confire to use and ECM required spending a token to ready. I would like to see that sort of design space explored more.
  6. Still space? If yes, count me in.
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