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Rakkasan

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Posts posted by Rakkasan


  1. This is based on the grid you set on the image. It measures the diagonals just fine.  So, let's say you had a long range encounter in mind with a large map. Set the grid small, and your firefights would have rather long ranges. Set up in a small room that's thirty feet or so.. then set the grid so it's ten squares across the image. Pretty handy, I have never had range issues in my game.

     

    As for tokens, I used token tool and made an awesome set of 250 tokens for use in my games. I use a few different tools for map images. Most of them I use a map maker than layers Space Hulk tiles. For on the fly maps, I have a base floor image, one for outside one for a steel deck, then make terrain tokens to drop them on and create something on the fly.


  2. MorbidDon,

     

    If you are using Fantasy Grounds, range is handled on the map when you link tokens to the map from the combat tracker.  The ruleset will have a built in range, in the case of DH it's 3 meters per square. So when targeting you can see the arrow from actor to target and it displays the range. 

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