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Suma99

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Everything posted by Suma99

  1. I know -I had to adjust the pose to get the model printed and I couldn't find the screenshots of the plain second one and HeroForge takes forever to load. I would say the only difference is the pose.
  2. If you're selecting the areas of where you want to change the colours, go to Colors->Colorize and then adjust the hue, saturation and lightness to get the new colour to what you want it to be. It keeps shading and simply changes the overall colour. For instance, I've included the before and after for a HeroForge miniature screenshot before I painted it. <spoiler> </spoiler>
  3. I was going to offer to possibly GM but I'm based in the UK, so timezones may be a issue. Would you want to be Twitch streaming live? Do you have a preference for where in the timeline you'd want to be, whether you'd be looking at a primarily Edge campaign that could later shift slightly? Rules as Written or some houseruling?
  4. Here you go. It's still a bit of a mess but I might try and tidy it up later.
  5. So, last Saturday, I was the lead story GM for a 36 player/6 GM Age of Rebellion game set in 3BBY about 6 different Rebel factions trying to work together to form the Alliance. It was several months in the planning and we had a team of 7 people working on characters/missions and stories, whilst also developing faction friendship rules, which included the ability to backstab other players. If anyone is interested, I'd be happy to link the Dropbox folder where most of the work was done, though we did have a problem with one of the GMs not uploading his mission outlines at all.
  6. Just got back from it. So spoilers inbound. I enjoyed some of the character stuff, especially Poe's arc and Rose in general was a nice new perspective, but I felt the film didn't really come together until the last bit and even then it was patchy. But I've just been shouted down by all the people I went with, so what do I know? It felt a little too much like it was trying to be a comedy. There were a lot of big laughs in the theatre and I felt it ended up breaking the tension too much. Based on the rewatch of TFA beforehand, I did come to realise that Disney really likes to make the galaxy feel like a small place. It felt more cramped and like everything was happening in the sector, not halfway across the galaxy. However, Luke does vocalise a lot of the issues I saw with the Jedi Order in the prequels.
  7. If people are making their own characters after the Beginner's Game, set up a Session 0 where you work out how characters know each other, and what players are expecting from the game, as well as lines to be drawn. A friend of mine accidentally traumatised an intensely arachnophobic player once by forgetting to ask before throwing graphically-described giant spiders at him.
  8. I can do distances in metric or Imperial. Heights seem to be given in feet and inches, so I can convert to cm. However, I don't know how many feet or yards are in a mile, but I do know how many kilometres, so I convert from miles to kilometres to feet, which is a horribly clunky way of doing it. I think it's because so often distances are still given in miles rather than kilometres, and heights in feet & inches so you still need to know them. In terms of mass, volumes and temperatures, I just look confused and cling to my SI units. And my response to Fahrenheit is always to convert to Kelvin because it annoys people (what, if you don't like negative numbers it makes sense, and also having zero as absolute zero also makes sense.) But seriously. I'm a physics student and I looked at some old worked examples from American physics textbooks and just... no. Nothing matches up. At least in metric/SI units, everything was calculated to be defined by each other. Also, yes, the Gregorian calendar is inefficient, but that's the problem with a year being 365 & 1/4 days. One solution was to have 12 months of 28 days and then every four years have a leap month, which admittedly, does keep the calendar fixed to seasons. One solution would be to convert weeks from 7 days to 5 to keep the dates consistent with the days. But a lot of religions use 7-day weeks and I can't see that changing. Ideally, you could do something similar to having The Kilogram somewhere on Earth, which could be The Clock. i.e. for all interplanetary functions, the date-time is always the value shown on the clock (which could also assist with issues of relativity, which I am not even going to start on because Star Wars is space opera and bringing in any form of relativity is just too much maths).
  9. Product Codes contain all the current stuff from Absol197's Trends, Statistics & Predictions thread, which is well worth a read.
  10. Something I ran with in the games was to treat interstellar (i.e. hyper/subspace) communication like dial-up. Sure, you can transfer stuff, but it'll be slow and if your files are big it just makes more sense to stick your files on a floppy disc and mail it out to people (hence why Jyn can transmit the Death Star plans to the Rebel fleet -it's an EM-bandwidth, travels at lightspeed and is local only; but Leia can't then simply transmit the plans to Yavin and the Rebellion -they're simply too big to be sent over over what's basically a dial-up connection). The Imperials have huge communication centres to get the best ftl high bandwidth possible. It did then allow my post-Endor group to have a plot point of an NPC was developing high-bandwidth hyperspace communications and they had to try and get her onside. I'd ruled if the game lasted 10 in-game years, they'd gain the fruits of that and wouldn't be sent to deliver big messages in person.
  11. It appears that FFG uses local days, but Wookieepedia specifies the Corellian year length as being standard days. It could simply be that it's an error on the part of the wiki editors, as it does make more sense to use local days to calculate local years (but given the difference between a Corellian and standard day is 1 hour it might have been considered to not matter, is not a great way of looking at it).
  12. Exactly. As mentioned above, within our own solar system, the Venusian day is actually longer than the Venusian year. Then you have planets with odd rotations (say rotation in the same plane as the orbit so "North" is always facing the star and "South" is away), or bodies like the moon where the rotational period is equal to the orbital period so one side will be in eternal day and the other in eternal night. So taking your Bespin example: 2 Bespin days=1 galactic day, or 1 Bespin day =1/2 Galactic Standard day. But in the time it takes Bespin to orbit its star (1 Bespin year), 14 Galactic Standard years have gone by (5110 standard days/365). I think it's also complicated by the fact that references (on Wookiepedia sometimes) use standard days (24 hours) to compute a year, rather than the actual local day length (in this case 12 hours), so depending on the meaning, a Bespin year could be 5110 local days and 2555 standard days, or 4220 local days and 2555 standard days (I can check that if need be?). If it's the former, then 1 Bespin year is only 7 Galactic Standard years.
  13. I think the way it works is there is a standard time/date/year (maybe based off the time at the Senate on Coruscant), which is the official Galactic time. However, planets are going to have their own local calendars and time-keeping methods based on their own orbits and rotations (incidentally, I do wonder how a rotationally locked planet would deal with things such as "days" if the same side is always facing the star), and the two calendars are simply synced. So let's take Coruscant, Alderaan and Corellia: Coruscant has a day of 24 standard hours and a year of 368 standard days. Alderaan also has a day of 24 standard hours and a year of 364 standard days. Corellia meanwhile has 25 standard hours in a day and a year of only 329 days. Each place will have its own distinct yearly calendar, with its own distinct timezones within it. However, even if you have City A on Corellia with Corellian date X at time Y, and City B on Corellia with Corellian date X and time Z (as they are in different time zones) both would have the exact same Galactic Standard date and time. In fact, Cities A & B would have the exact same date/time in the Galactic Standard as Cities C & D, which are in different timezones (date U in timezones V & W) on Alderaan. So even though from their perspectives, City A/C & City B/D are at a different stage in the daily rotation (i.e. have different local times), and the local dates (based on the yearly rotation, so the date would be X on Corellia and U on Alderaan) are a perfectly valid use for internal affairs, anything interplanetary would require a standardised calendar to make things work. I mean, you see it here on Earth with the Gregorian calendar. If I asked you to meet me 2 hours into the 26th of Av, 5777, you wouldn't have a clue that I was asking to meet you at 22:30 on August the 18th, 2017. Various cultures have had their own methodology for marking time, but for ease the world has adopted one specific calendar to use as standard (with the addition of timezones of course). Basically, imagine you had colonies built on the Moon, Mars and Callisto. For ease of understanding because of the drastically different years/days, everyone decides to default to using Greenwich Mean Time and the Gregorian date. Even though the people there would probably adopt their own local calendar, the standard would always be the exact same everywhere. And I have no idea if I've helped at all or just confused you even more...
  14. I'm AFB at the moment, but I think it did Brawn+1 Damage and was based off Melee. I mean, you could probably add things that make sense, like Defensive 1 for melee defence or similar.
  15. There's the Heavy Staff in the Force Awakens Beginner Box Rulebook, Pg 37, described on page 35 as: "Any length of solid material can serve as a weapon in capable hands". Stats are decent, runs with Melee but because it's beginner, it doesn't specify Wounds or Strain.
  16. I played in something fairly similar once. Some ideas: They see a crystal on the other side of a chasm. The only way across is a narrow ledge, but as they continue, it just keeps going longer and longer, whilst the checks to stay stable get harder and harder. It's only when they finally realise they have to turn back that they get the crystal. Could be useful for Dedication/Obstinance.
  17. Wookiee Force-Sensitive, ended up with a Force-imbued pendant that helped with healing. She never took it off and it was enough of a character trait that it got included in the artwork we commissioned. Also, the relationship she had with her astromech that was basically 20 different astromech types bolted together and whose programs made the techy so confused when she looked at them. And for another campaign, technically an NPC-defining piece of gear, the players found a scout ship named Somebody Else's Problem belonging to a prominent NPC and were super excited by it because even though it had no hard points, it had been totally upgraded. They were very amused to find that deploying the turrets led to Corellian rock opera being blasted into the cockpit, and that all the probe droids had pop-culture inspired names and would no longer answer to their designated numbers. There was a fight amongst the Force-Sensitives as to who would try and make the connection to it. They suddenly understood the NPC a lot better than they had before.
  18. For some really nice work on robots and sentience, I find sometimes the old timers are the best -Asimov wrote some amazing stories about personhood and artificial life. The Bicentennial Man is the one most people know about (and the Robert Silverburg extended version, The Positronic Man). Whilst Andrew is fairly peaceful, there is a short story where some robots come to the conclusion that they are naturally smarter than humans and decide that they should be the new humans, plotting to destroy their creators. Not quite horror, but there's some nice stuff to be found in Asimov's very large backlog (there's arguments he was one of the most prolific writers ever).
  19. In the campaign I'm currently GMing, only one NPC has access to ysalamiri and they're a relatively reclusive religious/political leader who holds that the galaxy would be a much better place if no one was Force-Sensitive. They're old, and was once a Jedi, so their whole space station base is covered with ysalamiri, most of which have been bred there and are actually attached to the former Jedi in question (they're a Neti, and I've been playing around which what the species can do), who is spread out across the whole station. As a result, the entire place is a bubble of Force negation, and has been for some time. It only really works because the NPC in question pretty much stays put, though that may be about to change. Basically, it's heavily implied it's hard to find ysalamiri, and if I was going to have NPCs use them, I'd have to have a decent reason in terms of backstory, etc, to explain how they know about it.
  20. If the Wee Free Men have the books, weep and despair, for their idea of what to do with books involves either kindling or something of a scatalogical nature. Reading is not one of their many talents.
  21. I mean there's the time our multi-species group of former Jedi Younglings convinced an Imperial officer we were totally Imperial loyalists and then stole/rescued an entire Wookiee village. (This is the same campaign that ended with one of the PCs attempting to convince some trainee Inquisitors they were part of an elaborate organ harvesting scheme. That roll ended up as 1 advantage only. So close...) Other highlights of that campaign included a Nightbrother proposing to a PC in an attempt to oust one of the surviving Nightsisters from power, the fact the Wookiee was useless in combat, and the fact that we reduced our GM to tears multiple times for somehow cheating our way out of boss fights (after the droideka, it just went downhill from there...) The current group I'm GMing had an amusing altercation where one of the PCs tried to gift the pet of another PC to an NPC, due to the fact it had already cause 2 major diplomatic incidents. That failed horrifically. Also, considering they're playing Imperials after Endor, one of the PCs has suddenly had the realisation that they might possibly be the baddies...
  22. Dropbox or similar is your friend here. We literally had a dropbox folder with a spreadsheets of NPCs, mission outlines for each GM, and everyone went in the day knowing exactly which missions everyone would be running and potential outcomes. In the half hour between missions, we'd all have a GM huddle and discuss what had happened and if anything came up that could affect other GM missions, you'd make sure they knew it. If the sessions are running concurrently, it helps if the GMs have a way of subtly communicating.
  23. As one of the other GMs, I'll try and answer the questions: We had a complete mixed experience group. Some had been playing in this system for ages, for others this was their first FFG Star Wars game. I think we had one person who had never played a tabletop RPG before. So the first mission was designed to gently ease people into the system, each containing some social, combat and technical checks, whilst still presenting some challenges for more experienced players. We did have in-character briefings between missions to keep everyone up to date and do some world building (including Imperial news broadcasts). There are photos but I'd need to check if it was OK to upload.
  24. If I got to recanonise anything... I'd probably stick Mara Jade back in. Sure, we have the Inquisitorious that officially hunts down Jedi but don't tell me Palpatine "disappears" the more promising ones to work for him personally. Mara Jade: By the Emperor's Hand remains one of my preferred EU works, and I am still going to be holding out for at least some mention of her (maybe Zahn will stick a bit in Thrawn? Wouldn't put it past him). Still hoping for Sigourney Weaver as an age-appropriate Mara Jade in The Last Jedi. Damnit, I can dream! Keep the KOTOR era stuff (and the Nomi Sunrider, Ulic Quel Droma, Exar Kun era as well) as it can't affect the current day too much (as long as you pretend the whole "Exar Kun had his evil base on Yavin 4" thing).
  25. So it the campaign I just came out of, the players were a Jedi Initiate clan sent to a secondary Temple in the last few weeks of the Clone Wars to get some more personalised training from a Jedi who objected to the Clone Wars. Because they almost accidentally saved the "city" of this planet from a Seperatist ship fleeing the Battle of Kashyyyk, after Order 66 hit and their master died, they were able to get smuggled off world and promptly hid on Nar Shadda. One of them also offered their services to a Hutt in order to intercept a ship taking a group of infants back to Coruscant. The closest thing that my current campaign has to Jedi are 1) an Inquisitor, the 31st Brother, who is currently "mentoring" the Force-Sensitives. Former Jedi Initiate who was shunted off to the Service Corps at 18 and never quite forgave the Jedi for that. 2) cameos from the PCs from last year + some of the NPC students, one of whom nearly killed the PCs and got taken out by a self-sacrifice and a thermal detonator. 3) Nar Tsmakah, a somewhat grouchy Neti who was a Jedi prior to and during the New Sith Wars, and had something of an epiphany regarding the Force during the Ruusan thoughtbomb and left/was ejected from the Order (the official records and Nar disagree on this front) and following a teensy tiny scandal involving the political/religious movement they sparked, ended up being banished to the Unknown Regions for a millenia, eventually being rediscovered during the Clone Wars. Sidious let them well enough alone because whilst the Jedi liked to pretend Nar never existed, the Sith were well aware of Nar's reputation during the New Sith Wars.
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