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CoffeeMinion

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Posts posted by CoffeeMinion


  1. On 11/22/2017 at 10:59 AM, Stay On The Leader said:

    Yes it can.  Christ knows if you've got the bits but your collection seems pretty big, so probably.

    You run Lando & Chewie, and both get TL/Focus/Evade every turn at PS7.

    • Lando: PTL, Kyle Katarn, Evade title
    • Chewie: VI, Rec Spec, Jan Ors

    I flew this today against a buddy. Well, this plus Nien Nunb on Lando to make it an even 100. It was a fun and surprisingly easy to fly list, even if I wished I could reposition a couple times. Managed to pull off a win. Thanks!


  2. 21 minutes ago, FTS Gecko said:

    ...Bodyguard...

    Actually I think Bodyguard has some potential on maybe Inaldra, maybe backing up Asajj. It's not the most amazing thing; it's more about tacking on one more bit of survivability to the already pretty absurd Asajj.

    And for what it's worth, while we can all agree that R3 is pretty crap, I've seen an idea about putting it on VI Shuttle Fenn. It's probably still not "good" on him, but he's the one pilot in the game who just might hit that sweet spot of super-high PS and caring much more about staying alive than inflicting damage output. Still probably too RNG-dependent, though.


  3. Man do I love this topic. I've been flying some Bs lately and pursuing some good, janky, but reasonably-priced builds. Let's start with what I've flown:

    Ibtisam (28)
    Wired (1)
    Collision Detector (0)
    Hera Syndulla (1)
    B-Wing/E2 (1)

    Total: 31

    I really like this Ibtisam. She's not horrifically expensive, she almost always gets good rerolls, and she flies around doing reds all day. Whoever said that the B has a great dial if you don't care about red is dead-on the money. And Ibtisam with Hera don't care.

    Ten Numb (31)
    Veteran Instincts (1)
    Advanced Sensors (3)
    Linked Battery (2)
    Bistan (2)
    B-Wing/E2 (1)

    Total: 40

    This Ten Numb is a fair bit more expensive than I wish he was. He's got a lot of capability, though. I think I prefer Bistan to Mangler because it's a point cheaper, keeps your Cannon open for LB, and still lets you get the bonus die at R1, even though it leaves you cold at R3. He feels more expensive than he's worth, though it's hard to slim him down much IMO... like despite the cost, I'd have a hard time giving up AdvSens because it helps you dance and/or get actions while pulling reds.

    As for the others, which I'd like to fly soon:

    Keyan Farlander (29)
    Stay On Target (2)
    Advanced Sensors (3)
    Intelligence Agent (1)
    B-Wing/E2 (1)

    Total: 36

    I saw this Keyan build somewhere above. I know that Maul is his new BFF but I hate having to try to cram Ezra somewhere in a list to unlock Maullander. Meanwhile, this should keep him slippery...

    Nera Dantels (26)
    Deadeye (1)
    Fire-Control System (2)
    Extra Munitions (2)
    Plasma Torpedoes (3)
    Guidance Chips (0)

    Total: 34

    And last but not least: Nera. Man I just wish I could get her to be cheaper. I fear she loses too much flexibility if she doesn't roll like this, though. Plasma strikes me as the best balance of cost and damage output, though I could see doing a discount Flechette build to shave points and make her an overglorified turret.


  4. I'm definitely "that guy" who will tend to fly different things all the time, lose like I'm trying to lose (though I'm not), and have a grand time all the way down. I have this problem where I can't seem to play often enough to feel like I really get the "sense" of each ship as it comes out, so I keep going back to stuff that I either haven't flown yet or don't feel like I've figured out yet.

    If I had to pick just one, though, I might go with something like this. Granted, I've never flown this tweaked version of it; this uses some of the newer cards. But it might look about like this in 2018:

    Bug Zappers (99)

    Zuckuss — G-1A Starfighter 28
    Veteran Instincts 1
    Dengar 3
    Collision Detector 0
    Contraband Cybernetics 1
    Tractor Beam 1
    Mist Hunter 0
    Ship Total: 34
       
    Black Sun Soldier — Z-95 Headhunter 13
    Feedback Array 2
    Ship Total: 15
       
    Binayre Pirate — Z-95 Headhunter 12
    Feedback Array 2
    Ship Total: 14
       
    Binayre Pirate — Z-95 Headhunter 12
    Feedback Array 2
    Ship Total: 14
       
    Torkil Mux — HWK-290 19
    Dorsal Turret 3
    Courier Droid 0
    Ship Total: 22
     

    (YASB)


  5. I saw your post earlier where you mentioned that support AP-5. I'd been mulling over whether I could get it into my silly Ibtisam list that I've been dorking with for a while. I think it comes out a little too expensive for my specific list (in the sense that I'd end up with too few points for a useful 4th ship) but I can see the potential. This is actually a good reminder that WG+M9-G8 fits on an ARC as well, and the ARC is a pretty useful chassis...

    Anyway, of the options you listed, I think Norra/Shara/Fenn sounds pretty coherent, what with Norra/Shara already being a thing. Plus then they all have front and back arcs, which makes them all literal pains in the rear. :D

     


  6. Oh, I've got another one: because I like to change up my lists pretty frequently. Although I also do like to iterate and zero-in on builds if I get the chance to play multiple games in a reasonably small chunk of the year. But then it's still usually just refining less-useful jank into more-useful jank, so whaddayagonnadoabouddit. :D

     


  7. On 2/15/2018 at 8:29 AM, Greebwahn said:

    I refuse to talk you out of it, because I dig it

    I’m glad you didn’t! I flew this today as-is and had a blast. Definitely one of the tensest and most fun games of X-Wing I’ve ever played. I lost at the end when it came down to two wounded ships chasing my buddy’s bomblet-dropping Nym, but even then we had to play it out to the bitter end because it wasn’t over until it was over. I just got unlucky on my last shot, and he kept playing the attrition strategy against me. Attrition ground me down just slightly faster than I could fancy-fly on him.

    The real big win, though, was feeling like my builds were pretty functional, and like things I would consider taking again. I could see continuing to tweak the U and maybe Ten Numb but they weren’t bad per se. Well, the U is kinda “bad” by definition, but it didn’t feel terrible this time out.

    My buddy’s list:

    Troll Squadron

    Captain Nym (Rebel) (30)
    Selflessness (1)
    Bombardier (1)
    Bomblet Generator (3)

    Sabine Wren (TIE Fighter) (15)
    Veteran Instincts (1)
    Courier Droid (0)
    EMP Device (2)
    Captured TIE (1)
    Sabine's Masterpiece (1)

    Ezra Bridger (Sheathipede) (17)
    Veteran Instincts (1)
    Maul (3)
    Flight-Assist Astromech (1)

    Lieutenant Blount (17)
    Deadeye (1)
    Harpoon Missiles (4)
    Guidance Chips (0)

    Total: 99

    Some high points:

    • There was agreement on both sides of the table that this was a really strong Ibtisam build. Yes, sometimes I wished I had a way to just put focus/evade tokens on her and be done with it. Yes, she isn’t super high-PS and sometimes that’s not great. But time and again, she just got in there and did work! I felt pretty satisfied with the B’s dial thanks to Hera, and between Wired &her ability, I don’t think there was ever a die that I couldn’t reroll if I wanted to. She was even going strong into the late game, when what ultimately did her in was chasing the bomblet-dropper. I shouldn’t have gotten myself into that situation, and should’ve disengaged & come back around instead. That was just a learning thing with facing bombs in general (and bomblets in particular—those things are nasty!)
    • Okay, so on the one hand this Ten Numb is just plain more expensive than you wanna pay for him. But on the other hand, he was the frickin’ apex predator of our game. My buddy made him priority number one, and I still managed to trade most of my buddy’s list for him. It’s not that he was super survivable; he actually melted kind of fast once my buddy managed to catch him with most of his list’s guns all at once. But none of Ten Numb’s upgrades felt excessive in the end. Advanced Sensors let him dance around rocks & other people’s ships, or at least gave him a focus before charging into the fray. Linked Battery gave him some key rerolls. And last but not least, Ol’ Dirrty Bistan himself earned his keep on many a shot. I’m not 100% sure if this is better than Mangler and I might want to keep testing it, but getting dat extra die at R1 sure feels good.
    • Heff was surprisingly not-terrible. Granted, that’s the faintest of praise with which I could **** him. But I felt good about keeping him cheap and using him as a supporter/blocker. Sadly I only managed one actual block all game, but I did at least get to proc the APL-Heff-Saboteur combo. Yes you heard me correctly: I proc’d Saboteur!! It even flipped a card faceup!
    • ...and that card was the one that suddenly made Nym PS0, which was absolutely the worst possible thing that could’ve happened since he couldn suddenly move before Heff rather than letting Heff get out in front and/or set up blocking shenanigans. Honestly this was the most hilarious thing in the whole game. My entire plan imploded in the endgame because I successfully proc’d one of the jankiest combos in the game. LOLs were shared; Saboteurs were booted out of airlocks.
    • Man, that Scurrg is a beast even without a turret. It’s that 3 green; it makes him way more slippery than you think at any given moment.
    • Harpoon Blount, and the avoidance thereof, greatly dictated the course of the first several turns. Then once he got it off (against Ten Numb of course), he quickly MVP’d by proving to be excessively, absurdly, and obscenely difficult to kill. I got him in the end, but my buddy clearly had The Mad Dice.
    • Ezra did some annoying chip damage. He wasn’t super impressive but I could see him fitting in somewhere.
    • Sabine was fast at flanking. Also, frickin’ Captured TIE! Gotta hate it when half the flanking comes by virtue of just flying right past key pieces of my list.

  8. 28 minutes ago, Vontoothskie said:

    your explanation certainly makes sense, but earlier cannon sources and George Lucas himself contradict Disneys new story, hence if that is actually the falcon its a retconn.

    I suppose it might be a temporary mod Lando did for a couple months in between existing stories? i dunno, my vote is that its a dumb way for disney to sell kids and collectors a tenth Millenium Falcon toy.  or sell X-wing players a 3rd millenium falcon toy. ugh

    Lament it all you want, but get ready for the New Outer Rim Smuggler meta once everyone has 3 Falcons :D


  9. I am bad because:

    * I have fun flying jank

    * I have fun flying specific substandard ships like the G1A

    * I will evidently spend however much on individual ships but I balk at the Raider for Palp

    * I actually have more fun cracking jokes about how the game is going when I'm losing than I do just winning 

    * I don't play enough 


  10. Much as I thought that last list idea could be fun, I still haven't had a chance to test it.  I'm starting to prep for a possible game this weekend and am gravitating back a little more toward the U-wing after finding some interesting builds on the forum--specifically, one that might let me check the box on having used Saboteur!

    Jankin' 2: Electric Saboteur

    Heff Tobber (24)

    Enhanced Scopes (1)
    "Zeb" Orrelios (1)
    Saboteur (2)
    Anti-Pursuit Lasers (2)
    Pivot Wing (0)

    Ibtisam (28)
    Wired (1)
    Collision Detector (0)
    Hera Syndulla (1)
    B-Wing/E2 (1)

    Ten Numb (31)
    Adaptability (0)
    Advanced Sensors (3)
    Linked Battery (2)
    Bistan (2)
    B-Wing/E2 (1)

    Total: 100

    A couple notes:

    • This Heff is silly but should be a functional and irritating blocker.  The main goal here is to check off using Heff and Saboteur and not have it be a total ****-show (still a decent-sized ****-show; just not a total one).  I'd probably rather run Collision Detector than Enhanced Scopes, but I only have one CD and it's going on Ibtisam for budgetary reasons.  Plus then I can check off using ES.  Woot.  :-p
    • I haven't run this Ibtisam yet.  But after my last game with her--and after seeing some discussion on here--I feel pretty sure that this offers a good balance of budget and capability, even if she's still probably a bit overcosted.
    • I still like the sound of Ten Numb + Bistan.  I would like the sound of running this guy with VI and at least a 1-point bid even better.  But I'm hesitant to run him without some kind of insurance policy around actions & modification; hence why LB and AS are on here.  I'd loved to be talked out of this, though...

  11. 1 hour ago, Kieransi said:

    Yup, just came in here to say this. Renegade Refit might very well be a torpedo slot that costs negative points and says T-65 X-Wing and U-Wing only. There's definitely more italicized text on that card than just X-Wing only, and if this card is a "Refit" in the same manner as Chaardan Refit, it'll fill a torp slot. 

    Otherwise, if that's a Modification or Title, yeah, no U-Wing fix and I'm sad. 

    If it's a negative-points torp slot fix for both the X and the U... man, we all oughtta spend a solid week ****posting that gif of the Citizen Kane guy clapping!


  12. On 2/7/2018 at 10:13 PM, jmswood said:

    You have a lot going on, but not much happening.

    Just for the hey of it, I tried to slap together a tweaked version that might focus this better. Still gotta try it, but it should be fun/refreshing.

     

    Roark Garnet (19)
    Dorsal Turret (3)
    Ezra Bridger (3)

    Keyan Farlander (29)
    Trick Shot (0)
    Collision Detector (0)
    Maul (3)
    B-Wing/E2 (1)

    Kashyyyk Defender (24)
    Wookiee Commandos (1)

    Tala Squadron Pilot (13)
    Harpoon Missiles (4)
    Guidance Chips (0)

    Total: 100

    View in Yet Another Squad Builder

    EDIT: some rationale:

    * Maulander stays as Maulander.

    * Roark and a missile carrier per the original list. Keep them at the same PS for flexibility/shenanigans. Plus, Dorsal is one of the few turrets that can meaningfully conbo with Ezra, and then you don't feel bad about pulling reds with your HWK to engage.

    * Wookiee cuz it's reasonably cheap and tough and can benefit from Roark (though Roark probably PS12's the Tala on the opening engagement). Could sub for an actual Sheathipede--perhaps Fenn--but that might be too squishy.


  13. 4 minutes ago, Jabberwock150 said:

    That's a good idea thanks! But I'm still kinda on the fence about the Phantom II, I feel like I'd need the Ghost to really get my money's worth out of it.

    Actually, depending on where you look, you can sometimes find the Ghost for about 30 these days. It's another one where it's just worth getting for all the stuff in it. Also one Ive come to regret eBaying my way around because I didn't want to store that big friggin' ship.


  14. I've repeatedly regretted not getting Heroes of the Resistance. There's just a wealth of useful upgrades that are still unique to it. I guess Primed Thrusters finally just showed up in the Silencer, but it's long been in HOTR. I didn't want to get it because I didn't want to deal with storing a second Falcon, but I'm sick of having to eBay cards out of it that enable modern builds.


  15. 14 hours ago, Dreadai said:

    So ... with the release of two cards ... Advanced Optics and Flight Assist astromech, Blue ace is definitely a thing, and I think not even a janky fun thing.

    He is so good ... 5 options for boost placement ... and even if that's no good, FAA gives you the barrel roll in advance of the boost. After any move, with barrel/boost he can end up in about 20 different spots. 

    He is the most fun ship to fly, he blocks higher PS ships, hunts down and kills lower PS ships like gunboats and wookiees.  Thanks FFG for breathing life into an old dog with some new tricks.

     

    I have just one (noob) question; why Advanced Optics? Wouldn't Primed Thrusters be a better way to guarantee the shenanigans?


  16. I'm sure this is a useless answer, but I long since figured out a couple things about this game:

    1) I will probably never have the time it would take to GIT GUD. *Maybe* the capacity, but not the time.

    2) I have more fun losing at X-Wing than playing just about any other game out there

    I respect the people who want to go flying the top ships at the top tables. I think not every ship or every person is going to get there, though. I think people need to be more realistic about that than I often see. Above all, I think it's important just to figure out what you like to fly and have fun with it.

    5 hours ago, stuffedskullcat said:

    This is almost a complete list of my favorite, fun-to-fly ships. :D

    It's a little off mine, but not tons off!


  17. 1 hour ago, Greebwahn said:

    You really don't need ASTS AND Bistan. I would just use Bistan. Ibtisam can really excel with Ezra crew, methinks. Ezra, Collision Detector, LB, some free/cheap EPT.

    I don't really dig Rex and Tala in the mix. I'd just use one better something. Heck, for 31 points, you could get a respectable Wedge or Wes!

    Interesting, interesting...

    Good point about Bistan and ASTS; it's overkill. I'll have to see what else I can make room for with his EPT.

    I'm not sure about Ezra on Ibtisam, though. I guess it's like always packing a soft-focus effect? I like that in concept, but Hera opens up your whole dial all the time. Heck, if I was going that way, could I just move ASTS to Ibtisam and save the point from Wired?

    I think the trick with giving them "one better something" is finding the something. I'm tempted to look into a stressbug or stressmule or stressBraylen to keep the stress theme going, though that's probably not optimal.

    Though truth be told I'm already pretty far down the road toward "not optimal." :D


  18. 34 minutes ago, Celestial Lizards said:

    Um... What is jank?

    Jank could be defined as a metagame approach of investing heavily in combos that produce noticeable game effects but that aren't truly optimized for competitiveness as a first-class concern. So for instance, you could take any number of the B-Wing pilots and build a list around maximizing their stress-reroll, 360 degree torp launch, or unblockable crit shenanigans, firm in the knowledge that what you're building will influence the game but not in a way that necessarily gives pure competitive advantage.


  19. I think there are at least 2 kinds of jank: (1)SynerJank, where you've probably gone a bit overboard but at least it's with supporting effects that really do play well together even if they're not OP; and (2) Pile o' Upgrades Jank, where maybe each ship in itself has some interesting combos going on, but the whole thing in toto doesn't really synergize.

    In this case, I feel like you're running #2--both ships in and of themselves are cool/fun/interesting, but I don't feel like they make a ton of sense together. Nien here is built as the king of R1, and he's got M9 to... force higher PS dudes shooting him to reroll? And then suddenly a raging Wookie appears? There's a lot going on but no obvious inter-ship combo to my eyes.

    Fixing that could be as easy as swapping for TFA Chewie, though. That would make Nien a bit less desirable as a target. Also just slimming down anything that didn't work super well in the last game would be good.

     I loves me some jank and I hope you keep going. ^^


  20. ‘S been a while. I’ve been doing some reading about current jank hotness with Ten Numb, and my kid twisted my arm into (finally) picking up the Yellow Tie Fighter, and my despair with the U-wing grows by the day. I’m still rather taken with the idea of Making Ibtisam Great Again, but it might be time to drop down to a more sensible “diet” build:

    Jankin’ 2: Ol’ Dirrty Bistan

    Ibtisam (28)
    Wired (1)
    Collision Detector (0)
    Hera Syndulla (1)
    B-Wing/E2 (1)

    Ten Numb (31)
    A Score to Settle (0)
    Advanced Sensors (3)
    Tractor Beam (1)
    Bistan (2)
    B-Wing/E2 (1)

    Captain Rex (14)

    Tala Squadron Pilot (13)
    Harpoon Missiles (4)
    Guidance Chips (0)

    Total: 100

    This keeps the suggestion from way back about a tractor beam, but shifts it up a couple PS. It gives Ibby just the tools she needs to cause trouble if she sticks to red maneuvers. Ten Numb has two potential ways of landing dat unblockable crit. Then Rex and the Tala are there to cause annoyance and/or disrupt targeting priorities. Also, why Tala not Bandit? —Because then both it and Rex move at the same time, which is usually fun. Also, if I can shave a couple points off, I’m within arms reach of being able to get initiative on Rho boats.

    I might try to run this this week. Comments/suggestions/thrown fruit welcome!


  21. Come on, guys, you're bound to have fun shooting down the squad of Naboo N1 fighters that some guy at your store would inevitably fly. Or maybe the N1 would be an excuse to bundle another copy of Flight Assist Astromech with some kind of torp that would combo together to make the T-65 Great Again (TM). Either way, FFG makes money, and the PT fans get to fly what they want, and everyone gets to shoot a few down. What's not to like?


  22. Scum Zs are great fun. I love running "bug zapper" Binyare Pirates with Feedback Arrays anytime. N'Dru can also be rigged up as a nasty alpha striker.

    I'll be honest, my Rebel Z spends most of its time either as 12-point filler in janky 4-ship lists, or as a stand-in for a PS3 Scum Z (cuz by that point I've run out of Binyare cardboard).

    Occasionally I'll run Bluntman with Advanced Homing Missiles for a laugh. Every once in a great while I've paid the one point and flown a Tala and felt like that's not a bad investment. Airen tempts me but he always comes out too expensive compared to anything else worthwhile.

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