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Posts posted by CoffeeMinion
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7 minutes ago, RoockieBoy said:Hi guys! Corran is my favourite x-wing pilot, and I've been playing him for ages, trying multiple different builds. I even played him with Expertise and R5-P9 in Regionals! I've taken Corran/Ahsoka/Jake to 3 Regionals going 4-2 in all of them, but missing the cut by "small details"...Right now I'm using the standard 48p Corran (PTL/EU/FCS/R2D2), and Ahsoka as his wingman for the free actions in the combat phase (after fenn rau's coordinate action). The third ship used to be Jake Farrell, but I really wanted to try AP-5, so I came up with this list:
I've only played 5 games with this last version but oh man, AP-5 is soooo much fun! There are so many tricks this list can do that it's impossible to name all of them. I'll just name a few:
AP-5 allows Corran to have some sort of Advanced Sensors, but with the added action. So you can dial a green on Corran, have AP-5 coordinate a focus+evade (using PTL), clear the PTL stress with the green maneuver, and perform a 3rd action. Awesome!
If you ended up stressed with Corran last turn due to PTL, for example, you can still dial an unexpected 3k or 4K, and have AP-5 remove your stress at HP1, and even give you an action! That makes Corran's movements really hard to predict! You could even do a BR to avoid rocks or a boost to the sides, making your k-turn look like an S-loop! Awesome!
If you are facing Asajj (she has always given me truble), you can give her the initiative, get into range 1-2 with Corran, and she'll make you take the stress. If Ahsoka has a focus and is at R1 of AP-5, and AP-5 didn't coordinate before as his action, you can coordinate Corran in the Combat phase, and take Corran's stress away! You'll make Asajj really sad, as you'r taking away an evade for Corran's shot. Great!
You can clear Corran's PTL stress in so many different ways it's really cool!
Corran has always done wonders for me, but the problem I usually find is getting him to turn around after doing the double tap, mostly if you're stressed from PTL, as the dial lacks green turns. This way you can easily K-turn, and even have your token for defense.
If you face stress dealers you have Inspiring recruit, and AP-5's ability. If you face the dreaded Ghost/Fenn, Corran can arc-dodge Fenn in the combat phase, and blow him up with the APTs. You can even have multiple focuses if he has HSCP and Sensor Jammer thanks to Jyn Erso...
One trick I really like is getting into R1 with a focus evade, and save the focus for the double tap. It's hard to see the APTs coming, as Corran started the turn without a TL!
What do you guys think? Does it have what it takes to be somewhat competitive?
I haven't the foggiest if this is competitive, but you've done a terrific job with a fun-sounding sales pitch for it! ^^
EvilEwok83 reacted to this -
3 hours ago, LordBritish said:Howdy, returning scum player, haven't played since shortly after the jumpmaster was released. I was just curious, is there any recommendations toward particular ships? I have no idea how the meta has developed the last 2/3 years.
Welcome back!
I would suggest running, not walking, to pick up the Guns For Hire pack. It contains 2 copies of the current meta bugaboo Harpoon Missiles, which are officially "OP plz nerf". It's also got a good Starviper fix, and an ostensible Kihraxz fix that at least enables some jank.
But who will fire those Harpoon Missiles? I've been enjoying the new Kimogila lately, though I'm hardly a top-tier player (and its paintjob is ugly as sin). Another candidate is the new Scurrg bomber, which I've still yet to fly, though I've been getting plenty of mileage out of its included Bomblet Genrator and bomb-slot-giving Cad Bane.
LordBritish reacted to this -
8 hours ago, theBitterFig said:I think the dial is kinda bad on a large base. It's a pretty similar dial to an ARC, and actually a pretty similar price point. But I think it's a lot harder to use the dial effectively. There's a lot more base to bump and crash into obstacles with, and I feel like there's less control over a large base than a small. You move so far even on a 1-speed move compared to a small base. Meanwhile, although the ARC's rear guns are slightly buffed popgun, they're still shots and time-on-target.
On the other hand, I know someone who flies a nearly-naked Bodhi Rook (so his AP-5 with M9-G8 and Weapons Engineer can easily get TLs before getting in too close), and does pretty well with it. As a basic efficiency ship, it isn't that bad.
A cheapo Bodhi/AP-5 combo could be good, though you'd need at least one decent threat to reap the benefits of their support abilities.
Maybe FCS / Nien Nunb / Leebo / Title on Bodhi to give him some action economy and a little turnaround capability? That plus the aforementioned AP-5 leaves 49 more points...
EDIT: or, sorry, you could swap Nien Nunb for Gunner to keep it buzzsaw, and have 45 more points for something.
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@Astech, I have one of just about everything. I'm currently on a yearlong project to fly everything I've got at least once. So the prospect of going all-in on Kimos is interesting but a little orthogonal to my current goals.
What got me excited here was that my extended tour through janktown seemed to have struck gold. It's great to hear that it might not be gold, but that it might have helped reveal some nearby gold. :-)
@Magnus Grendel, I totally agree about the horrible paint job. I could maybe see buying more of these but the default paint is just hideous. Maybe I'll have to bust out the old Warhammer paints and see if I can do better despite being desperately out of practice...
Actually though, I love that R4-B11 suggestion. That might be the money 'mech on this guy. I might have to tweak this and fly it again with him!
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@Astech thanks for the advice! I appreciate it. I'm not sure about running out and buying 2 more Kimonos but at least I know I could, and why that might be better.
I had one very minor point of disagreement: in the games I've played thus far, I felt like Dalan's ability synergized pretty well with Deadeye. I thought it was great that he could grab a focus to guarantee at least getting to fire the Harpoons at someone, then maybe end up double-modded with the free TL in the best case.
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26 minutes ago, Velvetelvis said:So there' this thread here , anyone else have some " not from the top list on meta wing ' they are having fun with?
Funny you should mention it, I just started a thread for a list that surprised me with its punchiness. Basically it's Quinn Jast & Kimo-Dalan on Deadeye Harpoon duty, supported by Linked Battery Sunny Bounder and a single TLT Thug. They end up being a 4-ship list that doesn't feel (to me, anyway) like you're missing out on tools to get the job done.
Edit: I'm debating going up from Quinn to Genesis Red because I have the point free, this list is inevitably going to get out-PSed anyway, and it would solve some movement awkwardness between Quinn and Dalan. OTOH, Quinn's super-reload is pretty boss.
Velvetelvis reacted to this -
What can I say, I'm a sucker for lost causes.

Imperial: Krassis Trelix, Epsilon Squadron Pilot, Darth Vader, Captain Oicunn, Redline
Scum: Zuckuss, Binayre Pirate, N'Dru Suhlak, Guri, Asajj Ventress
...okay, so Vader and Asajj aren't lost causes. SUE ME

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I recently picked up a couple of fun-looking M3A builds from the forum and wanted to build a list around them. I ended up adding a Thug for the heck of it, and then slotted-in my Gila Monster because it fit and I still hadn’t flown it yet.
What I ended up with has turned out to be a mean little list. I’ve flown it twice now to good effect. I was handily out-PS’ed by every ship in both games, except for an AP-5 Sheathipede; but the list just tanked the first round of fire, then started deleting things.
I wanted to post it to see if I’m onto something here, or if it can be tuned-up even tighter. I doubt it’s truly a “new meta” list but it steals some meta tools.
Quinn Jast (18)
Deadeye (1)
Harpoon Missiles (4)
Guidance Chips (0)
"Heavy Scyk" Interceptor (Missile) (2)Sunny Bounder (14)
Linked Battery (2)
"Heavy Scyk" Interceptor (Cannon) (2)Dalan Oberos (Kimogila) (25)
Deadeye (1)
Harpoon Missiles (4)
Unhinged Astromech (1)
Guidance Chips (0)Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)Total: 99
View in Yet Another Squad Builder
So obviously the name of the game is to try to alpha (or I guess beta) strike something(s) with Dalan and Quinn, then use the TLT to finish off the wounded or start more chaos as necessary. Actually though, Sunny is the true master (mistress?) of disaster here; she wants to run out front to either draw fire off the real heavy hitters, or to punish the failure to stop her from getting to R1 and popping out a 4th hit-die. YEEEAAAHH BOYEEEE
I like it because it feels like it can deal with some pretty big threats, and it can take a pretty good amount of punishment in return.
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3 minutes ago, Innese said:TLT without focus against 2 dice without focus does 1.18 damage on average.
Synced turret with the same setup and no rerolls is .896 damage on average. 1 reroll raises this to 1.27, 2 to 1.483, and 3 to 1.531.
Thanks! If I may ask, what are the odds for the case of Deadeye Synced where there's a focus token instead?
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1 hour ago, theBitterFig said:If community consensus is that Jostero can work off damage dealt in steps 8 & 9, I think that's probably fine.
I'm not sure on Dace dealing damage at 8, however. Based on discussions of Dace and Maul, folks (well, those who participated) had generally come to the conclusion that Dace's damage is dealt when ion is assigned--hence step 7--rather than after attacking (when Maul could remove stress). I think there's some precedent for such a view of Dace. Harpooned! for example triggers in the middle of an attack (late step 6) per the latest FAQ, so that it happens before damage is dealt. Likewise, I see Dace's trigger happening in Step 7, so before the target ceases to be the defender.
If both are step 8 abilities, well, that'll be really cool. Use Maul to reroll a die on your attack, clear the stress, then use Dace's ability to ping an extra damage. Or, if you've rolled really good, ping the damage first, then clear the stress with Maul immediately, since if they happen in the step you could resolve the abilities in either order (like Kanan and HoR Millenium Falcon).
There is also precedent going against me, too, in Quickdraw. Her shields are lost in Step 7, but she'd wait until Step 9 to perform her attack.
However, unlike Viktor Hel and TLTs,* I'm not willing to fight to the death over this one. If community consensus is that Dace deals damage in step 8 and not step 7, and that Jostero only looks at "defending" through step 7 until step 8 has started, fine. It's not how I'd interpret things personally, but it's NBD. Overall, though, I think this would be a good subject for a pair of FAQ entries: [1] what steps are covered for Captain Jostero's ability? [2] when does Dace Bonearm's ability deal damage when an ion token is received as part of an attack?
This, personally, is why I love the Attack Flowchart. Once we know exactly what step something is supposed to happen, we know how it relates to all the other abilities and triggers.
* Rolling exactly two dice and exactly two dice again is in my mind still exactly two dice rolled, like how if you ate chicken for dinner twice it doesn't mean you ate turkey; I understand the 2+2=4 argument, but disagree on how "did X happen" should be treated with "perform this attack twice." I just think it's more appropriate to say "we can't add these numbers, and so while 2+2=4, it isn't relevant" than to say "two chickens are a turkey."
How do we raise questions like this to the attention of the FAQ folks? I can probably get behind either the step 7 or the step 8 explanation, but I think this one is tricky enough that it's a reasonable candidate for a formal question & answer.
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29 minutes ago, Herowannabe said:That’s great and all, but that wasn’t the question asked in the OP’s post or in your reply. Both of you simply asked for a binder that fits these pages. @Forgottenlore found not one, but two such binders, and provided links, descriptions, and reviews. And in response he got a face full of snark.

I’m pretty sure a way could have been found to express thanks, while also politely asking the community for other, more specific options.
You're right, man. I apologize. I should've tried to steer things differently. Same to @Forgottenlore; I could've done more to help this go better.
Well, it'd still be good to find a small binder if one's out there. @Hannes Solo has a functional suggestion, though I'd rather not go that way unless it's the only thing that seems feasible.
Herowannabe and Forgottenlore reacted to this -
7 hours ago, Herowannabe said:You have a funny way of saying “Thank you.”

I think the point is more to try to see if there are other options that would work. Yes, certainly the company will sell you a humongously thick and overpriced binder that will fit them. But let's say I just want to load up a squad list into 2-4 pages and take them to a game in a cheap little 1/2" (or 1" at the most) binder... this ain't that.
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3 hours ago, skotothalamos said:Probably. Dengar triggers after defending and grants an attack vs the attacker...
Actually that's true. From page 11 of the FAQ:
Dengar’s ability resolves after any “after attacking” or “after defending” abilities that do not perform an attack. This is the same timing used by other abilities that perform an additional attack (such as Gunner). Additionally, this ability can occur even if Dengar was destroyed by the attack. See "Timing Chart for Performing an Attack" on page 8.
So clearly there's some kind of concept of "after attack" abilities that retain information about who the attacker and defender were.
So I think by step 8 the "attack" is over. Step 9, then, is there to see if another attack happens "immediately" or if the next ship activates.
I think Dace with Ion Cannon still doesn't trigger Jostero, though, because the ion and damage both apply in step 7 not 8. Unless the player with initiative can choose the order in which the Dace damage and the transition to step 8 resolve...

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Thread needs more builds!
4-LOM (27)
Lone Wolf (2)
Outlaw Tech (2)
Fire-Control System (2)
Contraband Cybernetics (1)Total: 34
I feel like I must've tried something like this at some point, though it would've been long before Contraband Cybernetics was available. Basically this is 4-LOM doing 4-LOM things, with passive mods all day.
Zuckuss (28)
Veteran Instincts (1)
Dengar (3)
Advanced Sensors (3)
"Hot Shot" Blaster (3)
Tractor Beam (1)
Munitions Failsafe (1)
Mist Hunter (0)Total: 40
I have wanted to fly this Zuckuss for the longest time now. I took a shine to Zuck right after he released and this was going to be the culmination of some related playtesting. My biggest problems with him were low PS and dealing with people getting behind me, and I still wonder how this would've done at helping with that. Plus, as a lover of jank, anytime I can field a combo with something dumb like Munitions Failsafe is a good time. I just keep not flying him because they release new ships faster than I get games in, but someday his time will come...
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3 hours ago, jmswood said:Nera should have Deadeye, FCS and Guidance Chips
Ibtisam needs a little help; at least add Collision Detector because it’s free. I think Ibtisam would be better served with Wired, E2 and Hera.
Yep, all this stuff. I've tested the Hera-Wired Ibtisam build and it's legit. Still probably not S-tier but she's a coherent little workhorse.
if you've got a point free, I'd maybe bump Keyan up to Advanced Sensors. You won't really need the TLs from FCS due to Rage, and AdvS will help make sure you (almost) always get to use Rage, including if you get blocked.
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27 minutes ago, GrimmyV said:A new title! 1 pt? 0 pts?
Counterfeit Registration (title, Firespray only)
you may equip upgrades with ‘small ship only’.
finally, Linked Battery, Vectored Thrusters, cloaking device! And Deadeye comes back! Intensity, Juke, all the EPTs denied Boba. Debris gambit could be a bit silly tho.
of course there’s not much of a chance ever seeing this outside of a scum Ace pack (very rare) or a campaign box. Still, I don’t think it will come close to OP but I think Firesprays or at least Boba would be viable.
yeah, something like this should probably be available to all bounty hunter type ships, but then should be unique. I wonder if a lone IGGY would take this instead of the IG2000 title. One toilet seat getting Deadeye again...
I'm CoffeeMinion, and I approve this message.
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Ordinarily I'm not that great at X-wing, but I stole this basic build from @Stay On The Leader the other day and it's been like a friggin' renaissance for my game. The motivation was simply that I finally gave in and bought HOTR and figured I may as well fly the two stupid Falcons since I had 'em. Well, lo and behold, they're not stupid at all! The idea here is that both of these guys are at the same PS for flexibility, and if you play your cards right you end up with Focus/Evade/TL on both of 'em every turn.
Lando Calrissian (44)
Push the Limit (3)
Nien Nunb (1)
Kyle Katarn (3)
Millennium Falcon (1)Chewbacca (42)
Veteran Instincts (1)
Jan Ors (2)
Recon Specialist (3)Total: 100
View in Yet Another Squad Builder
I'd be curious to get any feedback about the following (or whatever else):
- Lando is a fire magnet. Maybe I've been baiting with him, or maybe my opponents figure he'll be easier to burn down than Chewie, but he's definitely been the guy they go after. Is there anything I can tweak to help him with that? On a related note:
- Embarrassing as it is, I forget to do Kyle's ability about half the time. Similarly, when the pair eventually get separated during the course of the game, I find that Chewie's single-action Focus/Evade is actually pretty much all he needs to be effective--and Lando does all right if I end up having to PTL to get Focus/Evade too. This makes me wonder if I'd be better off with a different crew member--but who? My thoughts jump to C-3P0 for greater durability, Baze Malbus to throw more dice at people, Recon Specialist to do more token stacking, or Rey to bank Focus and get a small bid. Ezra could work too, maybe, but at that point I'd almost rather just do the RecSpec so I can stack more focus in case I take more shots. And the downside I could see with Rey is that there aren't great odds that I'm going to have extra focus hanging around.
- How does this seem likely to fare in the current meta? I still mostly play in a tiny non-meta bubble, but I've been getting out to my FLGS more and I see pilot cards that get talked about a lot on here. I'm pretty sure the age of Fat PWTs has passed, so I'm curious if I've just stumbled onto a meta-situation where they can still shine, or if there might still be something to 'em in this day and age.
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7 minutes ago, Sir Orrin said:I like Zeta Leader with Wired for 21 points. Fits great into a swarm or a 3-4 ship list.
I like him too, but I've been toying with the idea of throwing on Primed Thrusters as well the next time I fly him. I know the whole idea is that you want to shed stress so you can keep getting +1 attack, but it seems like I get blocked out of greens at some point every **** time I fly him, and I inevitably end up wishing he could at least reposition.
theBitterFig reacted to this -
1 hour ago, Jadotch said:•Tarn Mison (28) - X-Wing
•M9-G8 (3), Vectored Thrusters (2)Interesting interesting...
I typically think of putting R7 Astromech on Tarn because it works on multiple dice, but I suppose it only works once per round. M9-G8 works all day every day but only for one die at a time and costs a point more...
Have you flown him both ways? Which one do you prefer?
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I flew Garven a few weeks ago, with FAA/IA. Man he's got a great ability. Get him any kind of buff and I'll be calling back.
It's been a while since I've flown Tarn and Hobbie but they're both pretty darn close to kicking butt. Would be great to see them truly cross the threshold.
Honestly, the one I still can't figure out is Porkins. The stress mitigation just isn't worth the potential damage IMO. I realize you probably don't fly Porkins to be good, but to be funny. But ideally I'd like to find some kind of decent build for him...



I need help making a list with Tie Punisher(s)
in X-Wing Squad Lists
Posted
I'll just throw my hat in the ring as a fool who's come into 3 Punishers as well and would like to fly them all together in a glorious flameout of jank. I've flown Deathrain & Redline together and gained a good appreciation for each. Redline loves dem PlazTorps and I agree with the Bomblet/AccC Deathrain build. It's really the 3rd that's the question...