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Everything posted by CoffeeMinion
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I need help making a list with Tie Punisher(s)
CoffeeMinion replied to Emeraldegg's topic in X-Wing Squad Lists
I'll just throw my hat in the ring as a fool who's come into 3 Punishers as well and would like to fly them all together in a glorious flameout of jank. I've flown Deathrain & Redline together and gained a good appreciation for each. Redline loves dem PlazTorps and I agree with the Bomblet/AccC Deathrain build. It's really the 3rd that's the question... -
I haven't the foggiest if this is competitive, but you've done a terrific job with a fun-sounding sales pitch for it! ^^
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Welcome back! I would suggest running, not walking, to pick up the Guns For Hire pack. It contains 2 copies of the current meta bugaboo Harpoon Missiles, which are officially "OP plz nerf". It's also got a good Starviper fix, and an ostensible Kihraxz fix that at least enables some jank. But who will fire those Harpoon Missiles? I've been enjoying the new Kimogila lately, though I'm hardly a top-tier player (and its paintjob is ugly as sin). Another candidate is the new Scurrg bomber, which I've still yet to fly, though I've been getting plenty of mileage out of its included Bomblet Genrator and bomb-slot-giving Cad Bane.
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A cheapo Bodhi/AP-5 combo could be good, though you'd need at least one decent threat to reap the benefits of their support abilities. Maybe FCS / Nien Nunb / Leebo / Title on Bodhi to give him some action economy and a little turnaround capability? That plus the aforementioned AP-5 leaves 49 more points... EDIT: or, sorry, you could swap Nien Nunb for Gunner to keep it buzzsaw, and have 45 more points for something.
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@Astech, I have one of just about everything. I'm currently on a yearlong project to fly everything I've got at least once. So the prospect of going all-in on Kimos is interesting but a little orthogonal to my current goals. What got me excited here was that my extended tour through janktown seemed to have struck gold. It's great to hear that it might not be gold, but that it might have helped reveal some nearby gold. :-) @Magnus Grendel, I totally agree about the horrible paint job. I could maybe see buying more of these but the default paint is just hideous. Maybe I'll have to bust out the old Warhammer paints and see if I can do better despite being desperately out of practice... Actually though, I love that R4-B11 suggestion. That might be the money 'mech on this guy. I might have to tweak this and fly it again with him!
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@Astech thanks for the advice! I appreciate it. I'm not sure about running out and buying 2 more Kimonos but at least I know I could, and why that might be better. I had one very minor point of disagreement: in the games I've played thus far, I felt like Dalan's ability synergized pretty well with Deadeye. I thought it was great that he could grab a focus to guarantee at least getting to fire the Harpoons at someone, then maybe end up double-modded with the free TL in the best case.
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My tournament season has ended and its time to get wierd.
CoffeeMinion replied to Velvetelvis's topic in X-Wing
Funny you should mention it, I just started a thread for a list that surprised me with its punchiness. Basically it's Quinn Jast & Kimo-Dalan on Deadeye Harpoon duty, supported by Linked Battery Sunny Bounder and a single TLT Thug. They end up being a 4-ship list that doesn't feel (to me, anyway) like you're missing out on tools to get the job done. Edit: I'm debating going up from Quinn to Genesis Red because I have the point free, this list is inevitably going to get out-PSed anyway, and it would solve some movement awkwardness between Quinn and Dalan. OTOH, Quinn's super-reload is pretty boss. -
Pick 2 Factions. Pick 5 Pilots From Each. Play Forever.
CoffeeMinion replied to Boom Owl's topic in X-Wing
What can I say, I'm a sucker for lost causes. Imperial: Krassis Trelix, Epsilon Squadron Pilot, Darth Vader, Captain Oicunn, Redline Scum: Zuckuss, Binayre Pirate, N'Dru Suhlak, Guri, Asajj Ventress ...okay, so Vader and Asajj aren't lost causes. SUE ME -
I recently picked up a couple of fun-looking M3A builds from the forum and wanted to build a list around them. I ended up adding a Thug for the heck of it, and then slotted-in my Gila Monster because it fit and I still hadn’t flown it yet. What I ended up with has turned out to be a mean little list. I’ve flown it twice now to good effect. I was handily out-PS’ed by every ship in both games, except for an AP-5 Sheathipede; but the list just tanked the first round of fire, then started deleting things. I wanted to post it to see if I’m onto something here, or if it can be tuned-up even tighter. I doubt it’s truly a “new meta” list but it steals some meta tools. Quinn Jast (18) Deadeye (1) Harpoon Missiles (4) Guidance Chips (0) "Heavy Scyk" Interceptor (Missile) (2) Sunny Bounder (14) Linked Battery (2) "Heavy Scyk" Interceptor (Cannon) (2) Dalan Oberos (Kimogila) (25) Deadeye (1) Harpoon Missiles (4) Unhinged Astromech (1) Guidance Chips (0) Syndicate Thug (18) Twin Laser Turret (6) Unhinged Astromech (1) Total: 99 View in Yet Another Squad Builder So obviously the name of the game is to try to alpha (or I guess beta) strike something(s) with Dalan and Quinn, then use the TLT to finish off the wounded or start more chaos as necessary. Actually though, Sunny is the true master (mistress?) of disaster here; she wants to run out front to either draw fire off the real heavy hitters, or to punish the failure to stop her from getting to R1 and popping out a 4th hit-die. YEEEAAAHH BOYEEEE I like it because it feels like it can deal with some pretty big threats, and it can take a pretty good amount of punishment in return.
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Thanks! If I may ask, what are the odds for the case of Deadeye Synced where there's a focus token instead?
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Jostero and Dace Bonearm? Interaction Question?
CoffeeMinion replied to eagletsi111's topic in X-Wing
How do we raise questions like this to the attention of the FAQ folks? I can probably get behind either the step 7 or the step 8 explanation, but I think this one is tricky enough that it's a reasonable candidate for a formal question & answer. -
You're right, man. I apologize. I should've tried to steer things differently. Same to @Forgottenlore; I could've done more to help this go better. Well, it'd still be good to find a small binder if one's out there. @Hannes Solo has a functional suggestion, though I'd rather not go that way unless it's the only thing that seems feasible.
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I think the point is more to try to see if there are other options that would work. Yes, certainly the company will sell you a humongously thick and overpriced binder that will fit them. But let's say I just want to load up a squad list into 2-4 pages and take them to a game in a cheap little 1/2" (or 1" at the most) binder... this ain't that.
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Praise Celestia, I have been meaning to make a thread for this. These little pages are absolutely the bomb but I can't for the life of me find a binder that works with them. Standard half-sizes just don't do it!
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Jostero and Dace Bonearm? Interaction Question?
CoffeeMinion replied to eagletsi111's topic in X-Wing
Actually that's true. From page 11 of the FAQ: Dengar’s ability resolves after any “after attacking” or “after defending” abilities that do not perform an attack. This is the same timing used by other abilities that perform an additional attack (such as Gunner). Additionally, this ability can occur even if Dengar was destroyed by the attack. See "Timing Chart for Performing an Attack" on page 8. So clearly there's some kind of concept of "after attack" abilities that retain information about who the attacker and defender were. So I think by step 8 the "attack" is over. Step 9, then, is there to see if another attack happens "immediately" or if the next ship activates. I think Dace with Ion Cannon still doesn't trigger Jostero, though, because the ion and damage both apply in step 7 not 8. Unless the player with initiative can choose the order in which the Dace damage and the transition to step 8 resolve... -
Thread needs more builds! 4-LOM (27) Lone Wolf (2) Outlaw Tech (2) Fire-Control System (2) Contraband Cybernetics (1) Total: 34 I feel like I must've tried something like this at some point, though it would've been long before Contraband Cybernetics was available. Basically this is 4-LOM doing 4-LOM things, with passive mods all day. Zuckuss (28) Veteran Instincts (1) Dengar (3) Advanced Sensors (3) "Hot Shot" Blaster (3) Tractor Beam (1) Munitions Failsafe (1) Mist Hunter (0) Total: 40 I have wanted to fly this Zuckuss for the longest time now. I took a shine to Zuck right after he released and this was going to be the culmination of some related playtesting. My biggest problems with him were low PS and dealing with people getting behind me, and I still wonder how this would've done at helping with that. Plus, as a lover of jank, anytime I can field a combo with something dumb like Munitions Failsafe is a good time. I just keep not flying him because they release new ships faster than I get games in, but someday his time will come...
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Limited just means one per ship max. So you couldn't stick 3 Tacticians on a YV-666 and hose people down with 3 stress, but you could have 3 YV-666s with one Tactician aboard each (points permitting).
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Yep, all this stuff. I've tested the Hera-Wired Ibtisam build and it's legit. Still probably not S-tier but she's a coherent little workhorse. if you've got a point free, I'd maybe bump Keyan up to Advanced Sensors. You won't really need the TLs from FCS due to Rage, and AdvS will help make sure you (almost) always get to use Rage, including if you get blocked.
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Jostero and Dace Bonearm? Interaction Question?
CoffeeMinion replied to eagletsi111's topic in X-Wing
Oh, that is incredibly janky. That makes garden-variety jank look downright sensible. What's the rest of the build? Inquiring jank-hounds wanna know! -
I'm CoffeeMinion, and I approve this message.
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I like it. Maybe call them "Courier Torpedoes."
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Ordinarily I'm not that great at X-wing, but I stole this basic build from @Stay On The Leader the other day and it's been like a friggin' renaissance for my game. The motivation was simply that I finally gave in and bought HOTR and figured I may as well fly the two stupid Falcons since I had 'em. Well, lo and behold, they're not stupid at all! The idea here is that both of these guys are at the same PS for flexibility, and if you play your cards right you end up with Focus/Evade/TL on both of 'em every turn. Lando Calrissian (44) Push the Limit (3) Nien Nunb (1) Kyle Katarn (3) Millennium Falcon (1) Chewbacca (42) Veteran Instincts (1) Jan Ors (2) Recon Specialist (3) Total: 100 View in Yet Another Squad Builder I'd be curious to get any feedback about the following (or whatever else): Lando is a fire magnet. Maybe I've been baiting with him, or maybe my opponents figure he'll be easier to burn down than Chewie, but he's definitely been the guy they go after. Is there anything I can tweak to help him with that? On a related note: Embarrassing as it is, I forget to do Kyle's ability about half the time. Similarly, when the pair eventually get separated during the course of the game, I find that Chewie's single-action Focus/Evade is actually pretty much all he needs to be effective--and Lando does all right if I end up having to PTL to get Focus/Evade too. This makes me wonder if I'd be better off with a different crew member--but who? My thoughts jump to C-3P0 for greater durability, Baze Malbus to throw more dice at people, Recon Specialist to do more token stacking, or Rey to bank Focus and get a small bid. Ezra could work too, maybe, but at that point I'd almost rather just do the RecSpec so I can stack more focus in case I take more shots. And the downside I could see with Rey is that there aren't great odds that I'm going to have extra focus hanging around. How does this seem likely to fare in the current meta? I still mostly play in a tiny non-meta bubble, but I've been getting out to my FLGS more and I see pilot cards that get talked about a lot on here. I'm pretty sure the age of Fat PWTs has passed, so I'm curious if I've just stumbled onto a meta-situation where they can still shine, or if there might still be something to 'em in this day and age.
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I like him too, but I've been toying with the idea of throwing on Primed Thrusters as well the next time I fly him. I know the whole idea is that you want to shed stress so you can keep getting +1 attack, but it seems like I get blocked out of greens at some point every **** time I fly him, and I inevitably end up wishing he could at least reposition.
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Interesting interesting... I typically think of putting R7 Astromech on Tarn because it works on multiple dice, but I suppose it only works once per round. M9-G8 works all day every day but only for one die at a time and costs a point more... Have you flown him both ways? Which one do you prefer?
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I flew Garven a few weeks ago, with FAA/IA. Man he's got a great ability. Get him any kind of buff and I'll be calling back. It's been a while since I've flown Tarn and Hobbie but they're both pretty darn close to kicking butt. Would be great to see them truly cross the threshold. Honestly, the one I still can't figure out is Porkins. The stress mitigation just isn't worth the potential damage IMO. I realize you probably don't fly Porkins to be good, but to be funny. But ideally I'd like to find some kind of decent build for him...
