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Everything posted by CoffeeMinion
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I've kinda started doing this with my one buddy who plays mostly Rebel or Resistance with a little bit of Scum. I've gravitated a lot more toward Imps & Scum in the last couple years, with some splashes into FO. I like playing everything but it's not going to be practical for me to convert it all in one fell swoop. So in the meanwhile I'm snapping up his extra Imp ships that he's never used and likely never gonna use, because it pushes up the value and variations that I can get out of the Imp kit.
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Quite possibly. But the great thing is that FFG can tweak the points on the fly so that everything can stay useful, regardless of where they end up on the cost curve.
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Ahh, thank you. It's embarrassing, I made it through all the Imp & Scum pics last night but forgot I'd only made it through part of the Rebs. Anyway though, the E looks very promising! I'm not regretting having 2 now!
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We got pics anywhere? I've been trying to catch up on things from yesterday but I haven't seen the E yet.
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Are there pics of the new E-wing situation?
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The dial! Sweet Celestia, the dial! *hallelujah chorus begins playing*
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Hallelujah! Krassis rides again!
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Eh, people like to gloss over the silly aspects of all the movies except R1, but they're there to varying degrees. Maybe it's that R1 was a tough act to follow, having finally given people the non-silly Star Wars movie they always wanted. Embrace the silly side! Over-seriousness clearly leads to hatred, which leads to the Dark Side! ?
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Aint no party like a Latts Razzi party...
CoffeeMinion replied to HealOverTime's topic in X-Wing Squad Lists
I think this is probably sub-"competitive," but it looks like a bloody good time. Equal PS shenanigans are always fun. I'd be tempted to take a Harpoon and Chips instead of the HotCop though, or maybe to spend that remaining point on a Tactical Jammer. Thweek could work but you'd need a bigger bid to get the most value out of him, and he probably wants FCS... again, you might end up sacrificing the HotCop to buy him Virago and FCS with a 2-point bid. I'm awful tempted to fly something like this this weekend, though, because it just looks cool. -
It's been at least a week since the last Punisher thread
CoffeeMinion replied to Commander Kaine's topic in X-Wing
I knew the day would come when they would be fixed. The day that 2e drops, my wing of 3 Punishers will set fire to the stars. FOR THE EMPEROR!! (sorry wrong game) ? -
Post here if you are SUPER HYPERPUMPEDAWWWWYEAAAHH!! for 2.0
CoffeeMinion replied to Velvetelvis's topic in X-Wing
+9001% stoked -
You guys are killin' me! I'mma run out of votes for the day! ? Talonbane Cobra The Very Model Of A Modern Major General Talonbane Cobra Knows Why The Caged Bird Sings
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Present and reporting for duty, sir! #MakeKrassisImperialAgain That reminds me, I’m gonna have to bum an extra Punisher upgrade off someone, since the kit only comes with two. ?
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For the record, I'm actually pretty okay with both 2e itself and the way it's being handled. I don't like having chunks of my collection stuck behind the need for upgrade packs, but I get why it was done this way and for the most part I'm okay with it. The real downside that I'm feeling now is that this totally kills my inclination to buy more ships in the remaining 1e era. Like I'd recently contemplated buying another Harpoon Expansion Pack to open up some specific build options, but now there's only marginal value in flying those couple of builds for the next few months versus just saving the money for later update packs and flying something else. Similarly, I was super stoked for the X-Wing and U-Wing fix pack, and the Reaper preview looked awesome too... but now suddenly the X and U fixes are going to come to me in the Rebel update whether I buy the standalone pack or not, and now I'd honestly rather put the $30 for the Reaper toward the $50 I need to get all the rest of my Imps legal in 2e. Y'know what I mean? None of this is bad per se, but boy does it disincline me to spend more on X-Wing until 2e drops.
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I'll admit that I'm peeved about the presumed ~$250 buy-in to keep all my ships usable. I don't quite have everything but I'm just shy of it, and I greatly enjoy mixing up squad selection. The thought of being stuck buying back in one faction at a time is unattractive. Overall though, I like what I'm seeing out of 2E. I particularly like the day-1 conversion kits being available for most factions. Wish I hadn't ebayed a couple of the cards that I did a while ago, of course.
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Personally I think there will be a fair amount of swapping among mates. Getting everyone's collection back to 100% usable might not realistically happen, but then I bet most longtime players have more than they can fly in a year anyway. And the secondary market will more than make up for those corner cases where you just need one more Advanced dial or something.
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I have more fun losing at X-Wing than winning at most other games. Which is fortunate, considering what my W/L rate would look like if I tracked it. To me, this is a fast and fun tabletop game that makes me think while I'm playing it, sparks creativity in list-building, and has a relatively low cost of entry. Granted, that cost has kept growing over time. But it's a minis game where I never have to build and paint anything, yet I still get to play with great minis (that probably look better than I could do with them anyway).
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yaaaaaaaas!!! Though having just flown a bomber for the first time in a long time this week, I should probably warn that this seems to be in for an uphill battle. The bomber isn't a terrible platform but it turns like a brick and it doesn't have any crit mitigation. Some guys where I was playing suggested running them with Lightweight Frame to help with the latter. I think you could almost get away with that if you're running harpoons. Doubly so if you have something that can help out with action economy. Maybe switch one ship down to a support piece?
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I'm inclined to agree about the Silencer. Finally just flew mine yesterday in the full Pricey Kylo configuration... and holy crap, that ship is a blast. Just dial something in without worrying too much and then pre-move boost/BR your way around whatever the board state looks like when you get that far. And yet it doesn't feel overpowered given that it's still a really expensive fixed-arc ship.
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A brief collection of overcosted jank
CoffeeMinion replied to Roller of blanks's topic in X-Wing Squad Lists
Oh, that's deliciously janky. You can double-down on it, though, by switching the crew to Luke + Tactician. It's more points, but also more stress! -
As someone suggested a while back: FFG needs to remove the title that lets it equip up to 4 crew. That was bad enough without the mod that gives it the ability to fire those crew as 4-dice weapons, but together it's just disgustingly OP. Personally I'm getting sick of getting tabled turn 2 to a salvo of "courier torpedoes."
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I need help making a list with Tie Punisher(s)
CoffeeMinion replied to Emeraldegg's topic in X-Wing Squad Lists
Maybe this? I don't love the Cutlass right now... Buyer's Remorse (99) "Redline" — TIE Punisher 27 Fire-Control System 2 Extra Munitions 2 Plasma Torpedoes 3 Cluster Missiles 4 Guidance Chips 0 Ship Total: 38 "Deathrain" — TIE Punisher 26 Accuracy Corrector 3 Bomblet Generator 3 Lightweight Frame 2 Ship Total: 34 Cutlass Squadron Pilot — TIE Punisher 21 Collision Detector 0 Unguided Rockets 2 Ion Bombs 2 Lightweight Frame 2 Ship Total: 27
