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Boggy Leafwater

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About Boggy Leafwater

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  1. Hi all, Does anyone know of any upcoming tournaments in the St. Louis area?
  2. So, June is officially over. Has anyone heard anything?
  3. Has anyone started a list of official* rules clarifications from FFG? If not, let's start one here. *official in terms of source
  4. Do we have any official word of when we should expect the faq/rules update?
  5. It's in this group: https://www.facebook.com/groups/swlegionffg/ I'm not an admin in there, sorry. ?
  6. More on this conversation: https://m.facebook.com/groups/292188657930333?view=permalink&id=393142664501598
  7. I've heard a couple different lengths for how long a given match should be at a tournament. They seem pretty consistently around 2 hour. This gives players about an hour a piece for their part of the game and an average of 10 minutes per round. This works well when players act decisively and can be frustrating when your opponent does not. I come from a background of competitive X-Wing, where "slow play" can be abused and lead to final results that have nothing to do with the skill of the two players at the table. My proposed solution for these issues of game time is using a turn clock similar to those used in competitive chess. The rules for how to implement this would need to be modified from chess a bit, but could encourage a more positive play experience. How do you think this would affect competitive play? Do you think this would be a good addition to the rules for competition, and what are some of the rules you would write to make this work?
  8. Here is the link to our local FB group. See the pinned post for our recurring events. Hope to see you there! https://www.facebook.com/groups/1954045308189723/
  9. Can you add Agent Kallus for attack and defense? This has saved me a lot of time calculating probabilities, thank you!
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