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eViL dAvE

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About eViL dAvE

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  1. I could see those ship cards working with the arc's of a giant Imp Light Cruiser
  2. Yeah I'm aware but I mostly play friendly games with a dude that builds to max points so any bid is a good bid
  3. I found the extra damage has helped in early exchanges and then I tend to swap to EF mid game to help with the inevitable pile up of pizza slice
  4. While it may not be the best, it sure is fun. Name: Untitled Fleet Faction: Imperial Commander: Admiral Motti Assault: Blockade Run Defense: Contested Outpost Navigation: Solar Corona ISD Kuat Refit (112) • Reinforced Blast Doors (5) • Leading Shots (4) = 121 Points ISD Kuat Refit (112) • Reinforced Blast Doors (5) • Leading Shots (4) = 121 Points ISD Kuat Refit (112) • Admiral Motti (24) • Reinforced Blast Doors (5) • Leading Shots (4) • Chimaera (4) • Intensify Firepower! (6) = 155 Points Squadrons: = 0 Points Total Points: 397
  5. go back a few waves and they were a lot more popular, after all at one point it was the best medium based ship in the game - not that the Vic put up much of a fight back in those days
  6. You saw Rebels no? These guys had to be the worst A-wing pilots ever
  7. If your keeping your kittens at long range, TRC uses your best defence token
  8. How about dropping one of the Kittens and swapping in a Raider with Instigator and the usual OE/Flechette? That would at least let you hold up a squadball for a little while
  9. Ketsu was great in my Phoenix cell fleet, Grit gave her the ability to slip out of an engagement to enable me to activate Sato
  10. out of interest, where is this written? wasn't the crit rolled as part of an attack though?
  11. is there a ruling about attacking/damaging your own ships like that? The Rules reference only ever mentions attacking and defending - it never mentions who controls the ship The only thing I can think of off the top of my head is the Tie Adv ace that specifies damaging your own sq's.
  12. Watch out for Biggs/Jan/Ten Numb/Dagger Sq/Corran/3x YT1300
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