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Baris1138

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Posts posted by Baris1138


  1. 18 hours ago, Mad Cat said:

    The big ship is fine.

    What exactly is the ECM protecting on the Arquitens? They have dual redirects and evades are hardly worth 7 points to protect. Take RDBs instead and on some occasions let damage through to the hull (you have a contain for crits) then dispose of 3 hull damage over the turn break. Slaved turrets is ok with Vader but Romodi gets you 2 extra red dice if you can double arc a target. I would look at Needa TRC and Brunson (or Monferrat) TRC with RBDs optional.

    Raider-II I would go for HIE, D-Caps and Vet Gunners.

    Thanks for the input. I like your idea for the Arquitens, it's a potential for eight dice per turn instead of six and I can get the same effect with Montferrat as I can with the Early Warning System. I do think I'm going to leave the Raider the way it is though, it's purpose for being there is anti-squadron and I don't want to be lacking in that aspect of the game.


  2. I just bought the Onager and am looking forward to using it. The thought process here is that the Onager stays back while the two kittens harass/finish off enemy ships in and around the asteroid field. The raider focuses on fighters and the gozanti provides support.

    Faction: Empire

    Points: 400/400

     

    Commander: General Romodi

     

    Assault Objective: Precision Strike

    Defense Objective: Asteroid Tactics

    Navigation Objective: Navigational Hazards

     

    Onager Star Destroyer (110 points)

         -General Romodi (20 points)

         -Wulff Yularen (7 points)

         -Gunnery Chief Varnillian (6 points)

         -Veteran Gunners (5 points)

         -Linked Turbolaser Towers (7 points)

         -Superheavy Composite Beam Turbolasers (7 points)

         -Cataclysm (5 points)

         = 167 Total ship cost

     

    Arquitens Light Cruiser (54 points)

         -Minister Tua (2 points)

         -Electronic Countermeasures (7 points)

         -Slaved Turrets (6 points)

         -Hand of Justice (4 points)

         -Early Warning System (7 points)

         = 80 Total ship cost

     

    Arquitens Light Cruiser (54 points)

         -Electronic Countermeasures (7 points)

         -Slaved Turrets (6 points)

         = 67 Total ship cost

     

    Raider II (48 points)

         -Agent Kallus (3 points)

         -Point-Defense Reroute (5 points)

         -Impetuous (4 points)

         = 60 Total ship cost

     

    Gozanti Cruisers (23 points)

         -Darth Vader (1 point)

         -Comms Net (2 points)

         = 26 Total ship cost


  3. Hi guys. I built this list just for the fun of it. The idea is that the SSD dishes out the damage while the Interdictor and Gozanti provide support. Tell me what you think.

    Total Points 599/600

    [flagship] SSD Executor I (381)

         -JJ (23)

         -Brunson (5)

         -Commander Vanto (7)

         -Krennic (8)

         -Ozzel (2)

         -Intensify Firepower (6)

         -Gunnery Team (7)

         -Leading Shots (4)

         -Quad Battery Turrets (5)

         -Ravager (4)

     

    Interdictor Supression Refit (90)

         -Commandant Aresko (7)

         -Projection Experts (6)

         -G7-X Grav Well Projector (2)

         -G-8 Experimental Projector (8)

         -SW 7 Ion Batteries (5)

         -Interdictor (3)

     

    Gozanti Cruisers (23)

         -Darth Vader (1)

         -Comms Net (2) 

     

    Most Wanted

    Contested Outpost

    Solar Corona   


  4. Next week I'm going to participate in a 600 point sector fleet tournament for charity. I'm thinking about using this build, let me know what you think. 

    Total Points: 600/600

    [flagship] Imperial II Star Destroyer (120)

         -Thrawn  (32)

         -Captain Brunson (5)

         -Gunnery Team  (7)

         -Hardened Bulkheads (5)

         -Early Warning System (7)

         -Heavy Ion Emplacements  (9)

         -XI7 Turbolasers  (6)

         -Chimera  (4)

         -Intensify Firepower!  (6)

         =201 Total Points

     

    Imperial II Star Destroyer  (120)

         -Director Krennic  (8)

         -Gunnery Team  (7)

         -Hardened Bulkheads (5)

         -Early Warning System (7)

         -Overload Pulse (8)

         -Spinal Armament (9)

         -Avenger (5)

         =169 Total Points

     

    Imperial Star Destroyer Cymoon 1 Refit (112)

         -Commander Woldar (4)

         -All Fighters Follow Me! (5)

         -Flight Controllers (6)

         -Boosted Comms (4)

         -Quad Turbolaser Cannons (10)

         -Linked Turbolaser Towers (7)

         =148 Total points

     

    Squadrons: 

         -Colonel Jendon (20)

         -Maarek Stele (21)

         -Boba Fett (26)

         -Zertik Strom (15)

     

    Assault: Most Wanted

    Defense: Hyperspace Assault

    Navigation: Superior Positions

     

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