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dsh7718

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  1. I think your idea needs a bit of refinement. How about this list which is similar but adds more firepower and hit points. New Squadron (200) Tala Squadron Pilot — Z-95 Headhunter 25 Cluster Missiles 5 Ship Total: 30 Tala Squadron Pilot — Z-95 Headhunter 25 Cluster Missiles 5 Ship Total: 30 Tala Squadron Pilot — Z-95 Headhunter 25 Concussion Missiles 6 Ship Total: 31 Lieutenant Blount — Z-95 Headhunter 30 Swarm Tactics 3 Concussion Missiles 6 Ship Total: 39 Airen Cracken — Z-95 Headhunter 36 Swarm Tactics 3 Cluster Missiles 5 Ship Total: 44 Bandit Squadron Pilot — Z-95 Headhunter 23 Homing Missiles 3 Ship Total: 26 Swarm Tactics allows more high initiative shots. The cluster missile and concussions allow for some overlap of ranges.
  2. I like the idea of using two star vipers and a third ship. But Guri needs a bid to move last vs other Initiative 5 ships. I would drop Kad down to a zealous recruit to save points. Also the recruit can be a blocker for guri and dalan.
  3. I am not so sure tyco will do much damage in this build. Also it's very unlikely that he will targeted early so his defensive abilities will be wasted. I think lowrick would be a better fit in this list. Low can help keep Nora and Rex alive a bit longer to get some work done.
  4. I like it. Just drop cruse missle for harpoon and give the list a few dozen games to see if you like it. I can say that engine on nym is great and after a coordinate action can put some bombs into unexpected locations. I really like that about the list.
  5. That's a tough one. 33 points is not much for a good ace. How about this list that keeps your core idea. (100) •Cassian Andor (34) - U-Wing Trick Shot (0), Fire Control System (2), •R2-D2 (4), Inspiring Recruit (1), Pivot Wing (0) •Lowhhrick (36) - Auzituck Gunship Rage (1), •C-3PO (3), Inspiring Recruit(1), •Experimental Interface (3) •"Dutch" Vander (30) - Y-Wing Twin Laser Turret (6), Bomb Loadout (0), •"Chopper" (1), BTL-A4 Y-wing (0), Guidance Chips (0) lowhhrick provides much neede firepower and defensive mods for your other ships. Cassian clears lows stress. Dutch replaces Horton and has some regeration.
  6. How about this list. (98) •Corran Horn (51) - E-Wing Push The Limit (3), •R2-D2 (4), Fire Control System (2), Plasma Torpedoes (3), Engine Upgrade (4) •Etahn A'baht (47) - E-Wing Push The Limit (3), •R5-P9 (3), Fire Control System (2), Plasma Torpedoes (3), Engine Upgrade (4)
  7. Omega Leader with a score to settle is dirty. I like it. Advanced optics is good but you can also use com relay too.
  8. Might I suggest another build for your Han. (100) •Han Solo (60) - YT-1300 Push The Limit (3), •Kyle Katarn (3), •Kanan Jarrus (3), •Millennium Falcon (1), Engine Upgrade (4) •Lowhhrick (40) - Auzituck Gunship Predator (3), •C-3PO (3), •R2-D2 (4), Vectored Thrusters (2) I think this Han build will be better at dodging arcs and clearing stress. Boost focus and evade every turn is pretty good. Kanan opens up all white moves for Han. Lowhhrick will also be a nice tank that can help protect Han a bit.
  9. Looks like a fun control type of list. Although I think you can tweak it a bit to improve its effectiveness. How about this suggestion? (100) •"Quickdraw" (31) - TIE/SF Fighter Adaptability (0), Collision Detector (0), Primed Thrusters (1), Special Ops Training (0), Twin Ion Engine Mk. II (1) Nu Squadron Veteran (24) - Alpha-class Star Wing XG-1 Assault Configuration (1), Long-Range Scanners (0), Ion Cannon (3), Linked Battery (2) Nu Squadron Veteran (24) - Alpha-class Star Wing XG-1 Assault Configuration (1), Long-Range Scanners (0), Ion Cannon (3), Linked Battery (2) Nu Squadron Veteran (21) - Alpha-class Star Wing XG-1 Assault Configuration (1), Flechette Cannon (2) Linked batteries and long range scanners make your ion cannons more accurate and dangerous. I would like to have the points for another linked battery on the flechette cannon nu but there is no more points. Also no long range scanners on the flechette cannon nu because he needs to be able to target lock at close range because he doesn’t have linked batteries.
  10. How about this Poe build. (34) •Poe Dameron (34) - T-70 X-Wing Adaptability (0), Flight-Assist Astromech (1), Autothrusters (2) If you can dig up 2 points for advanced optics it would make Poe more effective.
  11. I would suggest a slight tweak with your upgrades. Predator on the Rho along with linked batteries is a bit too much. 5 points to reroll 2 dice is not so efficient. It’s nice to have rerolls but I think you can use the points better. Also you should drop saturation salvo. It’s too situational and you may never get use out of it. Also swarms are pretty rare now days and salvo is an anti swarm card. Here is my suggestion. (100) Rho Squadron Veteran (32) - Alpha-class Star Wing Crack Shot (1), XG-1 Assault Configuration (1), Heavy Laser Cannon (7), Linked Battery (2), Long Range Scanners (0) Rho Squadron Veteran (30) - Alpha-class Star Wing Deadeye (1), Proton Torpedoes (4), Cluster Missiles (4), Guidance Chips (0) •Colonel Vessery (38) - TIE Defender Expertise (4), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
  12. Cool thanks guys. I will give the first list a try here soon. Thanks for the responses.
  13. Which list is better? (97) •Kylo Ren (47) - TIE Silencer Push The Limit (3), Advanced Sensors (3), Sensor Cluster (2), •First Order Vanguard (2), Autothrusters (2) Sienar Specialist (25) - TIE Aggressor Twin Laser Turret (6), Lightweight Frame (2) Sienar Specialist (25) - TIE Aggressor Twin Laser Turret (6), Lightweight Frame (2) or (100) •Kylo Ren (46) - TIE Silencer Push The Limit (3), Advanced Sensors (3), Primed Thrusters (1), •First Order Vanguard (2), Autothrusters (2) Onyx Squadron Escort (27) - TIE Aggressor Twin Laser Turret (6), Lightweight Frame (2) Onyx Squadron Escort (27) - TIE Aggressor Twin Laser Turret (6), Lightweight Frame (2) i am quite torn between these two lists. They both are very close but different.
  14. Nu Squadron Pilot — Alpha-class Star Wing18 Linked Battery2 Heavy Laser Cannon7 XG-1 Assault Configuration1 Ship Total: 28 Here is my take.
  15. Your list looks solid. Since you have a store tournament Saturday I think you should just fly this same list. It's not good to switch things up last minute. You will forget the new cards and abilities just because you have not used them. With your current list you will remember your cards and what they do. And the new FAQ makes some of your worse match ups much easier. You now don't have to worry about ordinance jump masters. Or advanced slam action bombs. Both very good things for imperials and your type of list. Good luck.
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