Merman

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About Merman

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  • Birthday 04/18/1986

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  1. Phil's mission idea about Snap's recon run really got my gears turning. My thought was to play on 6 x 3 mat with the scenario being the resistance has to feign an attack on a first order base to draw away fighters. While that's happening on the other side of the mat snap must collect 4 satellite tokens to accomplish his recon run. The first order player also gets to place 4 radar tokens on the recon run side which if Snap gets within range 1 of the radars he's detected and now can be attacked by the first order. The radars couldn't be placed within range 2 of the satellite tokens. Anyone have thoughts or suggestions?
  2. It originally was for heroes of the Aturi Cluster. They keep adding more ships.
  3. Yeah it's hard to push damage thru on high aglility ships with the TIE's without snap shot. Rex worked more as a mini Biggs since people got annoyed with him. I may drop Rex and add auto thrusters to all 3 A wings and a p-rocket to one of the a wings.
  4. I flew this at campaign against cancer and had a blast with it. My favorite part was EMPing a 7 TIE swarm then swooping in with my a wings and causing havoc. Snap crackle (99) Ahsoka Tano (25) - TIE Fighter Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Operations Specialist (3), EMP Device (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Captain Rex (14) - TIE Fighter
  5. Thanks for playing it and taking the time to provide feedback. It's hard to see flaws in your own things and of course the rules make sense to me. 1. Ok I'll clarify that. I thought I had that a disable ship is a epic ship with the rear disabled or a large base at half health and then 4 ion tokens. 2. Overall my intent was to force the rebel player to have to choose been attacking the shield gate still armed and shielded or destroy the shield and turbolasers first and then kill the shield gate. So to answer your questions yes you can still attack the shield gate directly with the turbolasers and shield generators intact. They just provide green dice. Standard shield rules apply and ions remove a shield token just like an attack 3. Asteroids are there to prevent the rebels from just massing around the corvette and running at the Imperials in a mega swarm. I've found with them the Rebel players have to plan a bit more and vary the attack. The 2 times I ran it without them the rebels had too easy of a time Thanks agin for the feedback.
  6. I created a scenario for the battle of Scarif. I'd love to know what you think. https://drive.google.com/open?id=0Bwdkwe9VqhS8QlFScVp6YjR0T1k https://drive.google.com/open?id=0Bwdkwe9VqhS8cDVvRmhESmRXZDg
  7. C, d, f, g, h, I, j, l, m, n, o, p, q, r, s, t, v, w wings. We have a lot left.
  8. I want to create custom ships for Mario Kart, similar to Heroes of Aturi Cluster, but I'm having a hard time coming up with a good way to calculate the cost or value of a dial. I wanted to see if anyone has some ideas or formulas that would work. Thanks
  9. They could do a Chiss Clawcraft that's scum and empire.
  10. I like it. It rewards good flying since if you have the target in arc you get to keep your target lock with the native re-roll ability, but outside of arc you would have to spend your target lock to get a re-roll
  11. We should try and record a Mario Kart game soon. I'll talk to Brian.
  12. I'm going to try something new for my next play through; each maneuver can be treated like a SLAM. You can still take actions and my thinking is that it will speed up the race. I'll let you know how it goes.
  13. I'm planning my next track that I think will be a blast. It's gonna be a race through Kuat Ship yards. I'm planning on using large and epic ships as obstacles and turrets. I'll post the results.
  14. I love my feldherr. I used a Plano for a long time and I switched to the Feldherr and I've noticed a lot of benefits: Reduced setup time. I keep most of the ships on their base with all the tiles and dials in the same square. During my weekly game I'm normally setup 10 mins before everyone else. Adaptability. I bought the mini case as well so when I'm just playing my 100 pt list I only have to bring that. If I'm playing epic I bring the large bag. But it is much more expensive and you have to wait a few month for them to make cutouts for the large base ships.
  15. A 3 forward is just outside of range 1 of yourself if that helps.