Merman

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About Merman

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  • Birthday 04/18/1986

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  1. If that's the case maybe have two races going simultaneously on the same map with two different starting lines. Or try teams which adds a different dynamic and speeds things up a bit.
  2. I see a lot of people saying their races take too long. I've made some rule tweaks that really speed things up. 1. All maneuvers are like SLAM but without weapons disabled. It adds a different dynamic and makes you plan turns. 2. Ban Ion weapons. 3. Reduce the bannans or change them to stress instead of Ion 4. No shooting. The only damage comes from the mystery item boxes. If you do this add more shells. 5. Keep the race to 4 or less players. If you need to do more use teams.
  3. I would try different classes of ships and multiple races. For example a high speed class like ships with good dials and boost (A wing, Tie Interceptor, protectorate, T-70) and medium like X wings, Tie F/o, khirax, and slow (y wing, quad jumper, Arc-170 etc ) Also any more than 4 racers and it gets bogged down.
  4. Phil's mission idea about Snap's recon run really got my gears turning. My thought was to play on 6 x 3 mat with the scenario being the resistance has to feign an attack on a first order base to draw away fighters. While that's happening on the other side of the mat snap must collect 4 satellite tokens to accomplish his recon run. The first order player also gets to place 4 radar tokens on the recon run side which if Snap gets within range 1 of the radars he's detected and now can be attacked by the first order. The radars couldn't be placed within range 2 of the satellite tokens. Anyone have thoughts or suggestions?
  5. It originally was for heroes of the Aturi Cluster. They keep adding more ships.
  6. Yeah it's hard to push damage thru on high aglility ships with the TIE's without snap shot. Rex worked more as a mini Biggs since people got annoyed with him. I may drop Rex and add auto thrusters to all 3 A wings and a p-rocket to one of the a wings.
  7. I flew this at campaign against cancer and had a blast with it. My favorite part was EMPing a 7 TIE swarm then swooping in with my a wings and causing havoc. Snap crackle (99) Ahsoka Tano (25) - TIE Fighter Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Operations Specialist (3), EMP Device (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Green Squadron Pilot (20) - A-Wing Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) Captain Rex (14) - TIE Fighter
  8. Thanks for playing it and taking the time to provide feedback. It's hard to see flaws in your own things and of course the rules make sense to me. 1. Ok I'll clarify that. I thought I had that a disable ship is a epic ship with the rear disabled or a large base at half health and then 4 ion tokens. 2. Overall my intent was to force the rebel player to have to choose been attacking the shield gate still armed and shielded or destroy the shield and turbolasers first and then kill the shield gate. So to answer your questions yes you can still attack the shield gate directly with the turbolasers and shield generators intact. They just provide green dice. Standard shield rules apply and ions remove a shield token just like an attack 3. Asteroids are there to prevent the rebels from just massing around the corvette and running at the Imperials in a mega swarm. I've found with them the Rebel players have to plan a bit more and vary the attack. The 2 times I ran it without them the rebels had too easy of a time Thanks agin for the feedback.
  9. I created a scenario for the battle of Scarif. I'd love to know what you think. https://drive.google.com/open?id=0Bwdkwe9VqhS8QlFScVp6YjR0T1k https://drive.google.com/open?id=0Bwdkwe9VqhS8cDVvRmhESmRXZDg
  10. C, d, f, g, h, I, j, l, m, n, o, p, q, r, s, t, v, w wings. We have a lot left.
  11. I want to create custom ships for Mario Kart, similar to Heroes of Aturi Cluster, but I'm having a hard time coming up with a good way to calculate the cost or value of a dial. I wanted to see if anyone has some ideas or formulas that would work. Thanks
  12. They could do a Chiss Clawcraft that's scum and empire.
  13. I like it. It rewards good flying since if you have the target in arc you get to keep your target lock with the native re-roll ability, but outside of arc you would have to spend your target lock to get a re-roll
  14. We should try and record a Mario Kart game soon. I'll talk to Brian.
  15. I'm going to try something new for my next play through; each maneuver can be treated like a SLAM. You can still take actions and my thinking is that it will speed up the race. I'll let you know how it goes.