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Beautifulleif

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  1. ** Edited. Found similar topic and answers in another thread. Dont know how to delete my topic:
  2. Please tell me if you ever find it. I would like to have answer to that as well. I look at the other factions, and just cant figure out what they want rebels to be right now.
  3. Yes, scum list is better. But it is a ok rebel list. I will try it with r4 astromech
  4. I did find a game when i searched yt. Its rebels to
  5. 5*3 attack. Will it be any good in 2.0 when you dont have FAA on the x-wings?
  6. Maybe astromech on rebel list as well. There Will probably be some k turns after ion.
  7. Got a link to this game? I think it can be terrible for some lists to meet this. Then again, the question : can you meet a swarm with it?
  8. Maybe run a stressbot on one Y wing for the mindlink lists?
  9. So, there is a tournament on sunday. I have no time to practice. I have flown MIranda a lot earlier, so i know her. I have also flown Y wings, but not Rey or Dash. So, you people that are more experienced, what is the the best to pair up with Miranda, and easiest to actually be a little competetive? Two Y-wings, Rey or Dash?
  10. Ok. Maybe I just should just get me a Dash then? But against other lists than Parattanni should it be quite strong with y wings to right? I have tried a couple of times on vassal, and it seems to be good against aces.
  11. So, in an earlier list i asked for advice on Rey and Miranda list. No, after a few turns on Vassal I didnt feel to much for running this cut down Miranda. So I am trying to find another way to use Miranda. I dont have Dash, so I did find a list with Y wings. They give damage, but is it enough? What would be the worst list to face with this one? What I like with two Ys is that its simple, and I can both block and support Miranda with them. Gold Squadron Pilot + Twin Laser TurretGold Squadron Pilot + Twin Laser TurretMiranda Doni + Twin Laser Turret + Extra Munitions + Homing Missiles + Sabine Wren + Ion Bombs + Conner Net + Advanced SLAM
  12. I personally play something like this, except that mine is legal (no Inertial Dampeners). I run Rey with Expertise, simply because it opens up some choices for different kind of flying patterns. Now I can fly like a regular Falcon, darting out of arc from the enemy ships and take target locks to essentially have re-roll+focus on attacks even out of arc, so your loss of initiative isn't the end of the world. If jousting with another ship, I can take a defensive focus to go with Rey+Finn combination. This approach relegates Miranda to become a simple TLT gunboat, who strips down shields and tokens, while guarding your points as well as possible. Sometimes you might need to SLAM out of combat to gain some distance, but it's fine, as long as you don't leave your Rey in a funny position. It's a bit different from the "old" Rey, but definitely more fun, I think. I think i will meet a lot of defenders next tournament, so i guess homing missiles would be good. But i see the point with expertise.
  13. I personally play something like this, except that mine is legal (no Inertial Dampeners). I run Rey with Expertise, simply because it opens up some choices for different kind of flying patterns. Now I can fly like a regular Falcon, darting out of arc from the enemy ships and take target locks to essentially have re-roll+focus on attacks even out of arc, so your loss of initiative isn't the end of the world. If jousting with another ship, I can take a defensive focus to go with Rey+Finn combination. This approach relegates Miranda to become a simple TLT gunboat, who strips down shields and tokens, while guarding your points as well as possible. Sometimes you might need to SLAM out of combat to gain some distance, but it's fine, as long as you don't leave your Rey in a funny position. It's a bit different from the "old" Rey, but definitely more fun, I think. I know i got a little out of hand with the upgrades there. Funny thing that it was allowed in the buiilder.
  14. Can you please give me some pros and cons on these lists. I have a hard time choosing since I see positive on every list. Which one do you guys believe would be the best to go into tournament with? List 1 Rey – Title – VI – Kanan Jarrus – Finn – EU - (Inertial Dampeners) MIranda TLT – Homing MIssiles – Guidance Chips Mobile Rey, but looses Extra munition and bomb on Miranda who suffers. List 2 Rey Title – VI – Kanan Jarrus – Finn Miranda TLT – Extra Munitions – Homing Missiles - - C-3po – Guidance Chips Ok Rey, and better defence on Miranda with C-3po List 3 Rey Title – Expertise – Kanan Jarrus – Finn – Inertial Dampeners Miranda TLT – Homing Missile – Bodhi Rook – Guidance Chips Get Expertise and a killer Rey. Not so mobile. Miranda suffer from that, but get TL early if I push Rey in front of her. Only one Homing missile List 4 Rey Title – VI – Kanan Jarrus – Finn - Inertial Dampeners Miranda TLT – Extra Munitions – Homing MIssile – Ion bomb – Guidance chips Gives little bit of everything. Got the bomb threat that can set it up nice for 4 dice + Finn on Rey-
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