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rawbean

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  1. rawbean

    Standing out from the Swarm Article

    Won't somebody think of the children?!
  2. rawbean

    Tie Phantom and Gunner??

    Also many ships have Title or Config slots that can only be filled by one card. Maul Crew grants a ship access to Dark Side Force Talents, of which there is one. Having the slot still gives you more options than not having it at all, even if only by one (two with Vader).
  3. rawbean

    Tie Phantom and Gunner??

    If Vader is in your list somewhere you can take BT1, so two possible useful Gunners. Which is double the number an Arc 170 can take. As for 'slot that doesn't fit the ship' Gunner makes way more sense than crew ever did. Almost all the Imperial Crew and a fair chunk of the Generics are 'fleet officer' types. Admirals, Grand Moffs and Darth Vader have no business in a small fighter's co-pilot seat. A point limit wouldn't help there either as some are cheap (or could be made so during any future points adjust). The only real problem is that we need more Gunners - for the Phantom or otherwise - but that will come with time.
  4. rawbean

    Casual X-Wing is Dead/Casual Player Bemoans Changes

    I think the OP would rather pretend casual players in favour of the 2.0 model like you and I don't exist, as we contradict his casuals vs. competitive narrative! The sprawling 1.0 FAQ/Errata list was a barrier to entry and deterrent to me - conversely the points update excited me and sparked my imagination for list building. Far better for the cards to stay the same and just their value, easily communicated via whichever app, to change.
  5. rawbean

    Casual X-Wing is Dead/Casual Player Bemoans Changes

    Loathe as I am to concede that Lace Jetstreamer had anything even close to a point with his videogame patch notes comparison, the point rebalances will probably not seem onerous or unusual to anyone that's ever fired up an online multiplayer game of any sort. Which is a heck of a lot of people.
  6. rawbean

    Casual X-Wing is Dead/Casual Player Bemoans Changes

    To offer myself as a counterpoint, I'm a casual/kitchen sink player who dropped off the game years ago who is back in hard with 2.0 and loving every minute of it. All the mechanical changes are big improvements, the components and models are great, I'm loving squad building with the official and third party apps, and I'm teaching the game to some new players. I'm hoping to play this afternoon and first thing this morning I was excitedly checking the points update and tweaking the lists I've built.
  7. rawbean

    A Comprehensive Hyperspace Banlist

    Seems pretty clear that those are all likely coming in a 2.0 Rebel Falcon box before too long, maybe Wave IV. As for the Resistance and First Order, there are three mystery skipped product codes in Wave 2, so I think it was supposed to launch three ships for each of them but something delayed half of them (plus the dial covers that were announced but then didn't come out).
  8. rawbean

    Servants of Strife Preview Article

    If you were right and the rotate clause was independent of the range 0 & not 2 straight -> skip manoeuvre clause, then flying over but not landing on an obstacle would allow you to open the struts, then next round dial in a turn, swivel 90 degrees *and then execute the turn*!
  9. rawbean

    Is there a miniature quality drop coming with 2.0?

    So far every single one of my 2.0 ships is significantly better than any 1.0 equivalent I have. Comparing my 2.0 Wave 1 models to 1.0 Wave 1 models, the Y-Wing is ridiculously better (even six years ago I was never too happy with the Y-Wing but now it's just laughable next to the new one), the X-Wings, TIEs and TIE Advanced are all similar but with better definition (plus flappy S-Foils, obviously) and much more neatly and consistently painted.
  10. rawbean

    R2-D2 crew should also be for Resistance

    He barely functions in the Resistance era. He needs to be in a nursing home for droids!
  11. rawbean

    Escalation Expansion? (Looking for help)

    I'd say do two-person teams and then you only need two markers.
  12. rawbean

    $30 for an Arc-170 seem crazy to anyone else?

    Because X-Wing 1.0's prices were set years before those games existed and were long overdue a price rise? Armada ships always came in $20, $30 and $40 packs since Wave 1.
  13. rawbean

    Purple Actions

    Purple actions can't be 'spend a force to perform this action in addition to your normal action' or it would render the ship ability pointless. You could just replace the ship ability with a purple boost and purple barrel roll.
  14. rawbean

    Missing/skipped product numbers - truncated Wave 2?

    Thanks. I hadn't considered Epic. for what it's worth, I've no firm basis for lumping SWZ27-28 in with Wave 2. It's possible only SWZ24 was a missing Wave 2 candidate (say a FO ship to at least hit parity with Resistance) and 27-28 could be between-wave releases like the Epic ships used to be. I'm sure they'll come eventually, but the Wave 3 Squadron packs actually look like they overlap the Conversion Kits much more closely than they do the Core, so I think they're there to bring parity with the converted factions as much as to help new players start out. I reckon once there's enough new upgrades and content not in the conversion kits the first five factions will get Squadron Packs to bring them back up to date with the new upgrades/mechanics/obstacles - this would make first Conversion Kits and then Squadron Packs the way FFG keeps you from needing to buy out of faction for upgrades and content.
  15. Many people have pointed out how odd it seems that Wave 2 seems very light on ship expansions (in particular for the First Order who only get one!) and I noticed something odd about the product codes that might shed some light. Here are all the X-Wing 2.0 products matched to their product codes: SWZ01 - X-Wing Second Edition Core Set SWZ02 - Saw's Renegades Expansion Pack SWZ03 - TIE Reaper Expansion Pack (These last two aren't listed on the X-Wing 2.0 product page but if you look in the Empire and Rebel Quick Build reference lists you can see these 2.0 product codes assigned to the Reaper pilots and Saw's Renegades X- and U-Wing pilots.) SWZ04 - Lando's Millennium Falcon Expansion Pack SWZ05 - Dice Pack SWZ06 - Rebel Alliance Conversion Kit SWZ07 - Galactic Empire Conversion Kit SWZ08 - Scum & Villainy Conversion Kit SWZ09 - Rebel Alliance Maneuver Dial Upgrade Kit SWZ10 - Galactic Empire Maneuver Dial Upgrade Kit SWZ11 - Scum & Villainy Maneuver Dial Upgrade Kit SWZ12 - T-65 X-Wing Expansion Pack SWZ13 - BTL-A4 Y-Wing Expansion Pack SWZ14 - TIE/ln Fighter Expansion Pack SWZ15 - TIE Advanced x1 Expansion Pack SWZ16 - Slave 1 Expansion Pack SWZ17 - Fang Fighter Expansion Pack (Wave 1) SWZ18 - First Order Conversion Kit SWZ19 - Resistance Conversion Kit SWZ20 - First Order Maneuver Dial Upgrade Kit SWZ21 - Resistance Maneuver Dial Upgrade Kit SWZ22 - RZ-2 A-Wing Expansion Pack SWZ23 - Mining Guild TIE Expansion Pack SWZ24 - ?? SWZ25 - T-70 X-Wing Expansion Pack SWZ26 - TIE/fo Fighter Expansion Pack (Wave 2) SWZ27 - ?? SWZ28 - ?? (Possible dropped from Wave 2 or non-wave content?) SWZ29 - Servants of Strife Squadron Pack SWZ30 - Sith Infiltrator Expansion Pack SWZ31 - Vulture-class Droid Fighter Expansion - {Probably a typo but the only time 'Pack' is omitted from the name on the product page} SWZ32 - Guardians of the Republic Squadron Pack SWZ33 - ARC-170 Starfighter Expansion Pack SWZ34 - Delta-7 Aethersprite Expansion Pack SWZ35 - Separatist Alliance Maneuver Dial Upgrade Kit SWZ36 - Galactic Republic Maneuver Dial Upgrade Kit SWZ37 - Z-95-AF4 Headhunter Expansion Pack SWZ38 - TIE/sk Striker Expansion Pack (Wave 3) So what do you reckon got delayed/skipped? More FO or Resistance re-releases? Extra Rebel and/or Imperial ships to match the Mining TIE that Scum got? The TIE Brute from Solo?
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