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About rawbean

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  1. Great to see you back at it, SirWilli, even though I only have Rebels and Imperials so I have nothing to print off right now! Out of curiosity, with covering the Conversion Kits are you just looking at Gearboxes for now or are you taking on the huge task of making Ship Hangars too?
  2. That line (Resistance TIE Defenders) referred to the pics of the T85 X-Wings.
  3. This will be a day long remembered... And that's just with X-Wings and TIE Fighters. Definitely a great place to start, but lots of 2.0's great design features are yet to come. Red and linked actions, ship abilities, rotating turret arcs, force users and powers. They all fit so naturally into the game I struggle to remember what the game was like without them.
  4. The Raider preview shows a 9 threat quick build.
  5. Why add an extra step versus just 'spend energy to attack with this weapon'?
  6. And what the **** does rotation have to do with anything? All the pilots in the card pack are for 2.0 re-released (and therefore Hyperspace legal and readily available, not out of print) ships.
  7. Updated the OP. Still missing two product codes that were probably intended for Wave 2, for what it's worth.
  8. rawbean

    WAVE 6 [image heavy]

    Oh this oil bath is going to feel soooo good! C3PO in the first half hour of the original film!
  9. rawbean

    WAVE 6 [image heavy]

    Technically the current ship has a mix of both names across pilot cards, dials, and app/points list/quick builds. If you were to strictly follow the rules, there's no legal way to field Interceptors right now.
  10. Yeah I saw that in the app as well. That gave me enough hope for a 2.0 rerelease to hold off on buying the original, once the issues with sticky X-Wing S-foils and cards that needed errata were publicised. Excited to finally get this.
  11. These look really cool, but I have a couple of questions if you've time to answer. 1) Do the numbered ID tokens for ship bases fit in any if the slots? I'd guess they'll go in the large square and maybe round slots? 2) Regarding the template/ruler tray, do you know if the new FFG plastic deluxe rulers fit in there? They're a little thicker/deeper than other templates, and the range ruler pieces have short 'tongues' that slot into the base piece. For that matter the range rulers available on this kickstarter are extra long to help with lining up on arc lines, it seems silly to ask but do they fit in the template tray with their extra length?
  12. No it doesn't, you'd need at least a full base-width of space between the small bases to upgrade them to large bases, and that's clearly not the case. Medium should just about squeeze in though.
  13. Fair point, but with only one ship card and one shield/energy stat I don't see how it could reasonably be fore and aft sections. How about this: left dial is how many shields/energy will be generated each round, right dial is current total. Red/blue maneuvers mean shifting one (or both) of the left-hand (amount generated) dials up or down, maybe within a specific range (0 to 2, say). EDIT: or ****, -4 to +4, you could finally simulate transferring shield energy to the engines in X-Wing!
  14. Pretty sure the shield and energy trackers are just double digit, as in tens and units. It's not 1 Fore and 9 Aft, it's 19. The (single) ship cards only have one shield and one energy value printed.
  15. The announcement finally made me bite the bullet. I don't play much scum, but the 1.0 C-ROC is going for a ludicrous £22 in numerous UK-based online stores. Will be getting the conversion kit for my Rebel and Imperial ships, but for £25 posted why not throw in the C-ROC too! edit: ninja'd!
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