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Gilarius

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  1. Gilarius

    Should there be a ship that can take 2 droids??

    Unlikely. They would have to add more rules and it would get messy. E.g. something to prohibit double R2 Astromechs; get 2 shields back whilst only missing one round of shooting. However, the ARC can take 2 droids: crew and Astromech. If BT1 or another droid gunner were available, then it could have 3 droids.
  2. Gilarius

    Quickbuild: Are Kullbee and Leevan priced incorrectly?

    For every store that bought a Deluxe Wave Kit, they have to hold a quick build event, a themed event, and their Wave Championship. So, yes quick build events will be around. The cards themselves are not necessary since there are online lists and most of the ships don't have any physical cards.
  3. Gilarius

    Yet another X-Wing blog

    I got a pretty official answer from the Marshal at Gdansk System Open when I asked him about this: you can move a ship when it 'becomes tractored'. When does it become tractored? When it receives the correct number of tractor tokens. Then it is 'tractored'. Apply more, does it become tractored? No, it's already tractored and remains tractored to the end of the turn. One move only, and you can't choose to delay movement until it gets more tokens either. This is also the consensus in the Rules Forum, when I did a search just now.
  4. Gilarius

    Yet another X-Wing blog

    A good read and a different approach to the game, in terms of thinking. However, you used the tractor beam illegally: the first time you tractor a ship (by applying enough tokens to make it 'tractored', in this case 1 token), you have the option to move it. Applying subsequent tokens does not change its state of 'tractored' and you cannot move it, regardless of whether you chose to move it earlier.
  5. Gilarius

    Polish SOS Top16/32 lists

    3. Bartosz Wójcicki (lost in top4 against runner-up) Luke Skywalker + Supernatural Reflexex, S-foils, Proton Torpedoes, R2 astromech Wedge Antilles + S-folis, Proton Torpedoes Sabine Wren (shuttle) + Debris Gambit 192 pts Sorry, his Sabine had Juke not Debris Gambit. (Ask him how much he likes Porkins...)
  6. Gilarius

    What do think is the current Meta?

    For casual players like myself, the 2.0 meta is far better than the 1.0 for its final year. I don't get to play often enough to be good at flying. Which also means that I've not practiced much using my own list or against anything. In 1.0, whatever I flew would lose against anyone 'good' and, if it wasn't one of the decent lists, would have no chance at all. 100-0 thrashings where you look at the player and the lists and know the final score before you start weren't fun. In 2.0, I can take whatever I feel like flying. I still lose to anyone 'good', but I can score points off them and, very occasionally, beat them if the dice like me. For example, this weekend I played 2 people who had competed at Coruscant. I lost, but scored points off both, and nearly beat one of them, despite my dice being terrible!
  7. Gilarius

    1.0 huge and 2.0 for the rest. Works ok.

    Simply ask yourself and your opponents, do we want more huge ships, the same amount, or less? I specifically wanted as many huge ships on the table as possible, so I kept their points the same as in 1st. This meant that adding upgrades was cost-effective compared to getting more normal ships, which meant the huge ships weren't overwhelmed by swarms of attacks.
  8. Gilarius

    No Glory Squad Variant

    If I knew someone would be flying 4 Juke Sigmas, I'd be tempted to bring 3 Juke Sigmas and a Sabre or a Sigma without Juke - along with a bid. That way all my ships move after all of theirs. I don't own 7 quadjumpers though, and they might be the best.
  9. Gilarius

    Moldy Crow

    With discounts, each kit is £33 in the UK. The Moldy Crow title tends to be over £10 But less than £20. Overall, if you can be bothered, it's better to buy the kit and sell off the rest of it in pieces.
  10. Gilarius

    No Glory Squad Variant

    7 Jakku Gunrunners are very effective. 5 Cartel Marauders. 5 Sabre Squadron Aces or 4 Juke Sigmas? Or a combination to get a bid and therefore win. 5 barrage bombers. What can Rebels field against that lot? 3 X-wings plus 2Y-Wings with ICT fit in a list. There is an ordnance-based Z95 swarm around, but I don't know how effective it is.
  11. Gilarius

    I Fly Rebels and I Suck At 2.0 X-Wing...

    Roark doesn't work on Swarm Tactics. Sorry. But Wedge with Swarm Tactics, R3 and Proton Torpedoes, plus Airen with ST and Concussion Missiles, plus Dutch with ST, R4, and Proton Torpedoes, and finally a Bandit with Concussion Missiles gives you a list that all fire at I6, with 2 fully modded and 2 single modded ordnance strikes. However, it's pretty terrible in actual play even though it obliterates e.g. Redline.
  12. Gilarius

    Rebel: Lock stock & two smoking barrels

    BTL-A4 Y-wing - •“Dutch” Vander - 56 •“Dutch” Vander - Gold Leader (42) Swarm Tactics (3) Proton Torpedoes (9) R4 Astromech (2) Z-95-AF4 Headhunter - •Airen Cracken - 45 •Airen Cracken - Intelligence Chief (36) Swarm Tactics (3) Concussion Missiles (6) T-65 X-wing - •Wedge Antilles - 67 •Wedge Antilles - Red Two (52) Swarm Tactics (3) Proton Torpedoes (9) R3 Astromech (3) Servomotor S-foils (Open) (0) Z-95-AF4 Headhunter - Bandit Squadron Pilot - 29 Bandit Squadron Pilot - (23) Concussion Missiles (6) Total: 197/200 View in the X-Wing Squad Builder 4 ships, all firing at Init 6, all with decent munitions. Delete eg Redline before he can fire... I've tried it, it works very well against large, cumbersome targets and loses to dodgy aces. Fear Whisper, but not others. Airen dies too easily, and Wedge is barely more durable: the whole list is pretty fragile. Wedge needs to live through the initial engagement or you lose the game.
  13. Gilarius

    Adv Sensors and Linked Actions

    @eBentl, players choose the order of their abilities, but game effects imposed by the rules override the chosen order. Thus, even if you try to queue up things so the Adv Sensor restriction occurs afterwards, it still jumps to the head of the queue.
  14. Gilarius

    1.0 huge and 2.0 for the rest. Works ok.

    Yes. I chose not to, so we could field as many as possible. That aspect worked very well, so I'll repeat it next time. Previously, using a huge ship weakened a fleet - the huge ships really weren't worth their points.
  15. Gilarius

    What happened to epic?

    I'd rather they take their time and get epic right this time than rush out rules that don't work. Epic wasn't balanced in 1st ed. 1.5 (Epic using 1.0 rules and points, the rest using 2.0) works well enough for me. Dengar crew and Thug Droids are the only things that I think need removing: even Harpoon Missiles don't seem overpowered since it's rare for the huge ships to get 4 hits with them. Jonus' ability might need to be adjusted, didn't have him in play last time. I just need to play more games of it!
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