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Abyss

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  1. Abyss

    New Jabba needs fixed.

    There's no incentive to buff cards. Jabba will forever be terrible. Honestly, not sure what the **** they were thinking with his cost. He's like a garbage Tarkin at the same points cost. Drop that by a reasonable amount would make you at least kind of maybe consider him, since you'd actually be able to run him with things that have special sides.
  2. Abyss

    A little off-topic...

    I will second (?) VS system (1.0). It's an extremely well designed game, and an absolute treat for comic book fans based on how deep they draw from the books (There is an actual X-Statix team. That is nuts). coolstuffinc.com sells singles still, and some of them will be buy one get three free (i.e. you get a playset of the card for the one price). I actually got in to the game after it was cancelled, but managed to get a collection largely through picking up the singles, so that can be a good way to start.
  3. Abyss

    Tournament Rule: Number of Dice

    Realistically though, it's unlikely that anyone is going to call you on it, outside of maybe not having two dice for a non unique card (though you're only really screwing yourself in that case).
  4. Abyss

    Iron Islands Marines

    I doubt we'd see any kind of direct reprint, but locations that become characters is certainly possible. We know Longship Maiden's Bane is likely coming in the Greyjoy box, so we'll see what happens with it.
  5. Abyss

    Luke3 with Aturu Strike

    Except it doesn't. RESOLVE DICE Each side of a die may have a symbol on it (see page 9). A player may resolve one or more dice in their pool that have the same symbol, one at a time (unless adding a modified die, then the dice are resolved simultaneously). To resolve a die, a player must pay any costs and carry out the effect represented by the symbol on that die. Then they return it to the card that it came from. Yes, they all need to have the same symbol; there isn't any debate whether that works with Luke. The issue is specially about the word 'showing' on Ataru Strike. To me, if you can resolve Luke's dice with Ataru Strike, then 'showing' means something other than the actual common definition of the word showing (not to mention the definition in their own rules). And that's stupid. My disagreement is very much with 'it shouldn't work this way', rather than what the actual ruling is.
  6. Abyss

    Luke3 with Aturu Strike

    Ataru Strike also says showing... Anyway, regardless of what they rule, there's a way that this should work and there's a way that it shouldn't. Unfortunately, it seems like it's going towards the way it shouldn't.
  7. Abyss

    This or Mansions of Madness ?

    Derp, didn't see you were interested in solo. I'd recommend Mansions based solely on that; there's a LOT to keep track of in Eldritch, and running it all yourself is a pain in the ***. IMO the game also works best when you've got at least four investigators, so that's even more to keep track of if you want to play multiple characters. In contrast, the app in Mansions will run a lot of the game for you, and it's fine playing with a smaller number of investigators.
  8. Abyss

    This or Mansions of Madness ?

    It really comes down to what you want. I don't think there's a single 'right' answer. Mansions is much more story and scenario driven. There's more room for player agency, and a greater ability for players to make choices. It's a 'smaller' setting than EH, and plays out more as an individual, contained story. The game time is easier to customise with particular scenarios (and there's a lot less pack up/down time than EH). Due to the nature of scenarios, it's overall got less replay value than EH (though you'd still need to play a decent amount of MoM to play it out). MoM does feel a little expensive for what you get compared to other games with minis, as the miniatures are unfortunately not very high quality (though it's hard to gauge how much of it is paying for the scenarios in the 'free' app). EH is more of a 'macro' game, player out on a larger scale. There's generally much less story, with individual encounters not having that much relation to what is happening in the game. It tends to feel a bit more 'adventure-y' than Mansions (Your characters can at times feel genuinely powerful, which is a little unusual in these games). Due to there being a lot more 'moving parts', the difficulty of the game can be a bit more spiky (e.g. a combo of a few bad Mythos cards can basically tank a game) though this is also why it's got a ton of replay value.
  9. Abyss

    Intro Deck Release Date

    Well, apparently FFG does release dates now: https://www.fantasyflightgames.com/en/upcoming/ Listed as the 23rd for the US.
  10. Abyss

    Intro Deck Release Date

    I don't know if there's an official release date (FFG are usually pretty bad about it), but it should be reasonably soon. I'd expect them probably in the next few weeks. It's worth getting in to the game, assuming you have people you can play with. I wouldn't worry *too* much about inbalance. People will always complain about what's good, and people may not like the current state of the game for one reason or another. But with the constant release of packs the game is always changing, and if anything gets too overpowered FFG restricts cards (essentially, preventing you from playing certain cards together, so that you have to make choices between which cards to play). This also shouldn't be a huge issue unless you're playing at a competitive level.
  11. Abyss

    Battlefield Selection And Mill - Fair?

    I'd say that the consolation for them picking their battlefield is a) they don't get two shields, and b) they choose the battlefield that is going to do the least damage to them when you claim every round. Okay, so it's not a guarantee that you'll claim first against mill, but it's very, very common. Most mill decks I've run, the battlefield ends up being whatever screws me the least, and not something I actively expect to be using.
  12. Abyss

    Serious Design Flaw

    Diversion alone can will wipe out 4 resources before recursion, so 'just have money' really isn't any kind of answer. But I think people are misunderstanding. As gokubb is saying, the issue isn't a specific deck, it's that pretty much ANY combo deck can become too consistent if you can draw your whole deck (and use it to get money). Every new card that gets released that has even a sniff of being abusive potentially becomes a problem.
  13. Abyss

    Serious Design Flaw

    Up until this point, draw was pretty much useless in Destiny - none of those cards were particularly playable until it hit critical mass. While it's something they probably should have been aware of, I think it's a little unfair to blame them *too* harshly for it; without a rules change the alternative is basically don't have draw cards or make them unplayable. Having said that....yes, they need to do something. It's always going to be a potential design flaw, and specific counters don't work (e.g. Launch Bay vs Qui-Gonn/Resistance HQ require completely different counters). And I'm sure they will do something, it's just a matter of how long it takes them to do it. It's not something I'd expect them to do overnight because they need to make sure it works (unless they restrict the draw cards for now, and then find a solution).
  14. Abyss

    Pirate Speeder Tank Q

    You are correct that you can't take any additional actions after claiming, so no cheating off of Emperor's Throne Room. 3PO can resolve specials using any die face (including blanks). However the 'value' of a Special is irrelevant (i.e. resolving a 2 damage doesn't let you resolve a special twice or anything funky like that).
  15. Abyss

    N-1 Starfighter

    It feels like the issue here is that they are using 'copy' in the general sense (while it also randomly has a specific game definition). At the same time, it's blatently obvious what the intent is.
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