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Posts posted by AwesomeJedi
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Redesigned the LAAT with more lore and using your suggestions.
2 Attack with Rear Facing Auxiliary Firing Arc Right
1 Agility
4 Hull
1 Shields
Focus, Target Lock
Crew, Crew, Missile, Missile
Base Cost 21
0 Stop, 1 Left Bank, 1 Straight, 1 Right Bank, 2 Left Turn, 2 Left Bank, 2 Straight, 2 Right Bank, 2 Left Turn, 3 Left Turn, 3 Left Bank, 3 Straight, 3 Right Bank, 3 Right Turn, 4 Straight
Gun Turrets
LAAT only. Modification.
You may perform primary weapon attacks outside of your primary and auxiliary firing arcs.
When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack outside of your primary and auxiliary firing arcs.
Cost: 3
Notes: The LAAT has a little gun on the back, hence the rear auxiliary firing arc. The bubble guns on the side and wings are now an option as a modification. You can use the wing guns to roll an extra die, or you can shot outside your firing arc with your side turrets.
I believe they should make this ship and release it in a wave with an Assault Gunboat. The theme of the wave could be lots of extra weapons.
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38 minutes ago, DB Draft said:I am not sure they have conventional shields, only containment shields for traversing from space to atmosphere. Anyone with more info on this?
Wookieepedia says according to legends they had containment shields, said nothing about regular shields. However the part canon says nothing. It could have shields or could not. We don't know. But FFG has no problem with adding shields for balance reasons (TIE Aggressor).
35 minutes ago, mithril2098 said:I don't seem to remember them ever being used in space at all. In the clonewars show they wouldn't be deployed until the troopship entered the atmosphere. So I'm not sure they'd even have atmosphere containment fields, though they probably did have a way to seal and pressurize for lower pressure atmosphere/high altitude use.
3 hours ago, AwesomeJedi said:They could even introduce atmospheric mechanics to regular play with such an expansion.
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18 minutes ago, GLEXOR said:Maybe it could come with a wingtip gunner crew similar to this:
Wingtip Gunner, 7 points.
LAAT only, limited
After you perform an attack, you may perform a primary weapon attack against another ship (even a ship outside your firing arc).
What about an upgrade that could apply to the U-wing too?
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Rebel and Imperial Assault Gunship.
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So I have seen people replacing their Auzituck Gunship model with Republic Gunship models. I have also heard people complain that there is no side gunner on a U-wing.
So consider the following: If they were to release a Rebel/Imperial Low Altitude Assault Transport expansion, they could have a side gunner crew involving turret upgrades that cost 3 or less for ion cannons that could only be put on it and the U-wing. They could even introduce atmospheric mechanics to regular play with such an expansion. This would be easy to do because we already have the Auzituck Gunship as a reference.
I would say that the stats would be:
2 Attack 180 Auxiliary Firing Arc
1 Agility
5 Hull
4 Shields
Focus, Target Lock, Reinforce
Missile, Missile, Crew, Crew
Base Cost 26
Dial like the Auzituck Gunship, but no 5 straight, add the 0 stop maneuver.
The lowered attack value is to compensate with the new upgrade slots and it matches the lore too. The pack would likely come with Unguided Rockets to fill it's two missile slots. The hull and shield values reflect the ships integrity.
What do you think?
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16 minutes ago, kris40k said:Its a simple fix, and sad that FFG has been sitting on their thumbs about fixing it for some time. But who cares what they are doing as far as the topic of this thread is concerned; you are making homebrew cards for your own games, so implement the fix in your own games.
Your right and I am overreacting. I'll just fly casual.
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4 minutes ago, kris40k said:"Errata" X-Wings from SWX01, SWX02, and SWX11 to have the type "T-65 X-Wing" instead of "X-Wing". Existing X-Wing Only upgrades still work with both T-65's and T-70's due to naming conventions, and now you have design space for T-65 X-Wing Only cards just like Black One is T-70 X-Wing Only.
I feel like FFG doesn't enough to do something like that.
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12 minutes ago, AwesomeJedi said:Is there a way I could go about this without another card? Or is another card for the T-70 the only way to go?
Or, should I just make the Assault Retrofit for T-65 X-wings only? And if so, how would I go about it? Just Rebel Alliance only?
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On 7/26/2017 at 9:26 PM, gryffindorhouse said:Because triple t70s have actually seen some play, which means that they are somewhat usable, and the non-biggs 65s aren't. Aka, 65s need more of a fix than the 70s.
Perhaps the -2 point one could be the 70 fix, and the -4 point the 65 fix?
Is there a way I could go about this without another card? Or is another card for the T-70 the only way to go?
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3 hours ago, Jturn314 said:Wish this gave you the option to start with any of the ships. It gives you the option to buy into all of the non-standard secondary ships, why not be able to start in something different?
1 hour ago, BojambaMcMamba said:This is fantastic. Any idea if this is being actively developed?
I don't know the developer, but I can assume it will be updated.
1 hour ago, BojambaMcMamba said:It would be a huge help if I could save builds for each person that jumps in an out of my campaign and print our their card with a listing of the upgrades they bought. My problem is losing the ship cards in between games (or people not returning with theirs).
I found that if you click on the drop down menu at the top left corner, there is a copy link option for sharing purposes. I am saving the link on a Google Doc as a way to save my builds while in the middle of the campaign because you can edit builds on saved links, you just need to get a new link. But I agree that it would be easier if it had a sign in feature.
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I did not make this, but kudos the the X-winger who did. This is brilliant.
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2 hours ago, gryffindorhouse said:So, @AwesomeJedi, you asked my opinion of this on another thread. First off, I think this would be OP on T70's, which, honestly, would not be all that of a bad thing, but we want T65's, so I'm just going to assume that it would be T65 only?
On topic, I think that as long as it is 65 only, the 4 would be better.
Why would it be OP on T-70 X-wings?
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7 minutes ago, gryffindorhouse said:It depends on whether or not you want it to be priced to the x wing or priced to how the x wing should be priced, aka, should any fixes apply to this or not?
I planned on my Assault Retrofit upgrade to apply to it, but not with my Red Leader or future Blue Leader titles to apply as of the fact they aren't Rebel.
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On 7/20/2017 at 11:00 AM, Gilarius said:Taking away barrel roll will make little difference: if you want it to work with torpedoes, it needs to still allow guidance chips to be taken - and Integrated Astromech too, perhaps.
On 7/20/2017 at 2:14 PM, AwesomeJedi said:The idea was to be an alternative to Integrated Astromech, not join it.
@Odanan, can I have your permission to use your T-65B X-wing ability as a jouster ability to put on my Assault Retrofit card? It is the best ability I can think of without being broken.
I changed my mind and the artwork on this card. Which would be better now that I allowed modifications to be taken?
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On 4/24/2017 at 4:50 PM, AwesomeJedi said:I updated Strike Fighter. It now fills a torpedo slot and adds another torpedo slot.
I also made:
A Partisan Extremist!
I've seen lots of people who make "Partisan X-wing" Titles that add Illicit and trades an Astromech for a Salvaged Astromech, but I think it makes more sense to put it in as a new ship altogether, because it isn't like all Rebels believe in becoming Partisan.Would you fly it with? (You can use my other custom cards with it)
If you can't see the image, go here.
Made a new version of this. Which has a more appropriate cost?
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-ignore-
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Anyone else notice the new card format?


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2 hours ago, AwesomeJedi said:Granted. I will get back to you.
Done.
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Updated Images. See top.
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11 minutes ago, AwesomeJedi said:What art would you suggest? My computer's Internet is down. Thanks for letting me use your ability too.
Never mind, found a cool one.
http://pre10.deviantart.net/08b4/th/pre/f/2009/096/3/6/easy_pickings_by_1darthvader.jpg
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40 minutes ago, Odanan said:Sure!
What art would you suggest? My computer's Internet is down. Thanks for letting me use your ability too.
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2 hours ago, namdoolb said:I'd like to tweak the red leader card so that it was only useable once per round.
Getting one ship a free focus token seems fine for two points, doing it for everything at range one feels like 5 points at least.
Granted. I will get back to you.
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3 hours ago, Gilarius said:Taking away barrel roll will make little difference: if you want it to work with torpedoes, it needs to still allow guidance chips to be taken - and Integrated Astromech too, perhaps.
The idea was to be an alternative to Integrated Astromech, not join it.
@Odanan, can I have your permission to use your T-65B X-wing ability as a jouster ability to put on my Assault Retrofit card? It is the best ability I can think of without being broken.

Custom Upgrades to Make X-wings Competitive Again
in X-Wing
Posted · Edited by AwesomeJedi
I am going to change the name of Assault Retrofit to Assault Refit after reading the definitions of retrofit and refit. I am also changing the art on that card to the art below.
http://www.deviantart.com/art/The-Defense-of-Yavin-4-521262589
I am making a new upgrade card with this art.
http://www.deviantart.com/art/Nebulon-B-607101323
I have two different wordings for this card but I want a second opinion. I am leaning towards Option 1. Which do you think is better?
Option 1:
Escort Refit
X-wing only.
You may equip the "Vectored Thrusters" upgrade card without paying its squad point cost.
Torpedo
Squad Point Cost: 0
Option 2:
Escort Refit
X-wing only.
Your upgrade bar gains the barrel roll action.
Torpedo
Squad Point Cost: 0