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Everything posted by AwesomeJedi
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Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
@citruscannon, are you going to implement the Biggs Darklighter errata and lower his squad point cost, or are you going to keep him the way he was before he was errata'ed to death and keep the higher point cost? -
Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
"focus" in TIE/x1 can be a symbol. Your TIE Advanced is wicked! Good job as always. -
Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
I researched these TIE Fighter variants. Apparently, the TIE/FC and the TIE/GT flew together because the TIE/GT did not have enough space to have targeting equipment, so the TIE/FC variant was created to acquire targeting information for them. The TIE/FC would likely have an ability like Systems Officer for handing out target locks and one attack, and the TIE/GT would just be a slower, less maneuverable TIE/LN with a missile slot and 1 attack. The TIE/RC variant would be useless in X-wing unless they received it had a benefit during the Setup Phase someway. However they don't participate in battle's (except for scanning them beforehand), so they don't make sense in a "combat game." I don't think the TIE/FC, TIE/GT, and TIE/RC TIE variants are necessary in X-wing however, neither are they in the Imperial Navy. The Imperial Navy decommissioned or reassigned many of these models because they became useless as newer TIE designs like the TIE/SA and TIE/IN that were way better. -
Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
Would "Flight School TIE/LN" still be worth it if you could only equip non-unique crew? The Rebel TIE could have it so that they can equip unique crew. I just cringe when I think of someone important like Darth Vader in just anyone's TIE Fighter. -
Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
I like your TIE Fighter variants, but what about the TIE/fc, TIE/rc, and TIE/gt? -
Supremacy: Alternate dogfighting, Ver.1.3 is game-ready and LIVE
AwesomeJedi replied to Autosketch's topic in X-Wing
This looks so cool! -
Tin Foil Hat Area: FFG Planning for the End
AwesomeJedi replied to Rinzler in a Tie's topic in X-Wing
Aluminum Foil Deflector Beanie: An Effective, Low-Cost Solution To Combating Mind-Control But seriouly, why are you all saying this game is dying? It is about to recieve life with the coming of The Alpha-class Star Wing! -
I don't think the Avenger Squadron Pilots needs Bloodstripes. It just is not thematic. Looking at Strategic Discipline, I was thinking that this mechanic with also be very fun and thematic as a TIE Fighter buff too.
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I love how you use beautiful art on your cards. Keep up your good work! I have some feedback on card wording. What do you mean by "Add one EPT icon to your upgrade bar, to a maximum of one."? I think that you are saying you don't want pilots who already have the EPT icon to get another one. Wouldn't it be better to say "Your upgrade bar gains the EPT upgrade icon if it does not have one already."? I am saying this because I am referencing the wording on A-wing Test Pilot. Also, "Once per turn," should say "Once per round," to match the dozens of others of once per round upgrades like Push The Limit I look forward to seeing more cards from you!
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True. I think that the idea of the Clawcraft is basically a combination of the TIE Interceptor and TIE Striker. It shouldn't really need any upgrade slots. I would say giving it the tech slot is cool but unnecessary. What if you gave the Clawcraft a free barrel roll before it executed a maneuver and called it Maneuvering Jets? The only problem would be the abuse this would see with Intensity and Push The Limit.
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I have considered these but I have never gotten around to making them. I will make them eventually. But @Celestial Lizards, have you see this page? You may appreciate it. It's design is funky yet interesting. I think it is a cool idea, but I want to make my own Clawcraft.
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See the trailer frame by frame here: http://www.watchframebyframe.com/watch/yt/Q0CbN8sfihY Made a card too.
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http://starwars.wikia.com/wiki/RZ-2_A-wing It's so beautiful...
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Where is @Odanan's custom card interpretation of this? We have Tallie Lintra as a potential pilot.
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You made you own card? Let us see it! I agree that it would get used more and I like that idea to add the 3 Speed Straight maneuver. I had not added it earlier because I had got my idea from citruscannon's power for certain ships in his XvT mod.
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Here is the corrected version of Gimballed Thrusters. I added the word speed.
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Preview: Strike on Imperial Base Felucia - a land/air scenario
AwesomeJedi replied to weisguy119's topic in X-Wing
What are the stats for the turrets and walkers and how are you resolving their movememt? I have wanted to have my own battle like this, (I have action fleet AT-AT's and micro machine AT-ST's, but I have not stats or movement system for them. -
Introducing the Preemptive Strike - a "Pocket" Star Destroyer
AwesomeJedi replied to Bullox's topic in X-Wing
I saw this post and I was like SPACESHIP! -
Finished this card, and I am satisfied with its appearance. I have an idea for a new card, but I don't know what to apply it to: "When performing a primary weapon attack against a ship you have locked, you may roll one additional attack die. If you do, you may not modify any attack dice." What thematically pairs with such an ability?
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I agree and I think I will do that too.
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After reading this thread I got an idea, "What if I play a 150 or 200 point game where card costs are doubled? I don't know how this will affect a game, but I will find out when I put this idea to the test tonight.
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Does anyone know of any good images I can use for this card?
