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Posts posted by AwesomeJedi
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On 3/9/2017 at 11:00 AM, Joe Boss Red Seven said:NAH... I have had the real-deal-fix for about three years now.
LINKED TARGETING SYSTEM
Limited to small ships with three attack primary.
If one or more unmodified hits are scored add one hit to your total attack value.
So here at Boss Central if a ship with linked targeting hits once it gets a minimum of two hits. It can make as many as five hits at range one of course.
DAT:

Like this?
If you can't see it go here:
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2 hours ago, eMeM said:You are all forgetting someone:

Not Chopper, but a brother.
I made this with both the Y-wing and X-wing in mind, but it would work with E-wing and the ARC-170 too I suppose.
Hawkstrike reacted to this -
7 hours ago, Underachiever599 said:C1 Astromech
When you equip this card, place 1 ordnance token on an equipped [torpedo] Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.
2 points
This is okay, but i don't think that just by having that astromech that you should all of the sudden have extra torpedoes. It doesn't make sense thematically. I had an idea for a 0 point C-1 Astromech that says:
When attacking with a secondary weapon, you may change one of your blank results to a focus result.
This would be nice on Y-wings with torpedoes and turrets as well as X-wings with Integrated Astromech (and torpedoes). You could field 4 Rookie Pilots with Proton Torpedoes, C-1 Astromech, and Integrated Astromech.
I also want a "Chardaan Refit" for X-wings.
Here's my idea for titles:
The idea behind the T-65B X-wing is how in the movies X-wings are beast when they fire at ships in front of them, but when they got shot from behind like in a trench, they're toast.
The idea behind the T-65C-A2 X-wing is that this model of X-wing is faster and more maneuverable, but not as fast as a T-70.
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11 hours ago, Joe Boss Red Seven said:Not trying to be a assums... I just don't anyone to get themselves in trouble. A few people have wanted to make some wacky little app-games-things with my little icons. MOUSE & PARAMOUNT AIN"T HAV'EN IT!
Lol...but seriously I have a few younger friends who mess with that sort of thing and they showed me where some guys got into trouble over making unlicensed WARS & TREK games... UhOh.

LOL
Joe Boss Red Seven reacted to this -
On 3/3/2017 at 7:42 PM, Joe Boss Red Seven said:My profile is limited now thanks to the wonderful new forum. I took down a lot of stuff because we are limited to how much we can include. Also be advised that NOBODY is to use my stuff for profit or without asking me first.
If you just want to have my pictures collected for your own fun use that is fine.

Gotcha.
Joe Boss Red Seven reacted to this -
What about the explosions and lasers?
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Sorry to be off topic: @Joe Boss Red Seven, do you have an index of all of your emoji ships?
On topic:
1 hour ago, GrimmyV said:Generic Astromech (0 pts)
this is an expendable droid. Use him wisely.
Definitely needed.
Joe Boss Red Seven reacted to this -
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But maybe not 4 agility, that would be too powerful.
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55 minutes ago, mithril2098 said:While the mini is the RotJ version, the stats are basically the rebels version.
A title pulling the missiles and shields in favor of fewer reds on the dial and maybe a +1 evade would reflect the rebellion refit well I think.
Here is what starwars.com had to say:
As the Empire ramped up production of both standard TIE fighters and experimental models, the Alliance responded by seeking a starfighter that could outfly them all. Alliance techs turned to the A-wing, which had proved capable in early battles against Imperial forces. Refinements made by rebel techs stripped away the A-wing's shields, armor and heavy weapons in favor of raw speed, resulting in a fighter that was tough to maintain and fly, but could outrun even a TIE interceptor. These reworked A-wings played a large role in the Battle of Endor, the rebels' greatest victory over the Empire.As the Empire ramped up production of both standard TIE fighters and experimental models, the Alliance responded by seeking a starfighter that could outfly them all. Alliance techs turned to the A-wing, which had proved capable in early battles against Imperial forces. Refinements made by rebel techs stripped away the A-wing's shields, armor and heavy weapons in favor of raw speed, resulting in a fighter that was tough to maintain and fly, but could outrun even a TIE interceptor. These reworked A-wings played a large role in the Battle of Endor, the rebels' greatest victory over the Empire.
I think you're right, but you don't need the title to pull of missiles, that is what Chardaan Refit is for.
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I guess if you remove the shield generators it would make you faster...
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I would not add the other name. R2-BHD and R3-S1 are enough.
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I was on Wookieepedia when I found this under the R-Z1 A-wing Interceptor article (CANON):
Thanks to this track record, the Alliance obtained a number of A-wings and modified them, removing their heavy weapons and shields, in order to make them fast enough to combat the newer generations of Imperial TIE fighters.
I know that they stripped some of the armor off of it because I have watched Rebels and read on everyone's A-wing fix articles. But NO ONE has tried to remove the shields in a fix. If the shields were removed, how many points would the A-wing be worth to you?
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Both of these are based on canon material.
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2 hours ago, Lobokai said:I'm waiting for a title that allows two non-unique astromechs. It's coming I'm sure.
Huh? What do you mean?
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What the heck what is with the double post?
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What would you say if unique Astromechs are reduced by 2 points if you equip Integrated Astromech? Or if any Astromech was reduced by 2 points by equipping Integrated Astromech? Would that solve problems?
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I started at age 11. Still my favorite game.
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Wave 11 announced at GAMA!
in X-Wing
Posted · Edited by AwesomeJedi
The Wookiee Gunship has reinforce as an action...
It also has a hull upgrade.