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AwesomeJedi

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Posts posted by AwesomeJedi


  1. 8 hours ago, weisguy119 said:

    It seems Strange Eons has an export feature.  I'll try to figure it out and post the files in a printable format. They're all saved on my comp.  I just need to get them on here in a format you can use.

    It is under the "file" button. When you export it, you get everything. You can even get the front for the manuver dial and the upgrades. If you use the "print" feature under the file button, the cards will be the correct size. If you still need help, you can post the card art and I can make the cards on Strange Eons 3 for you, if you want.


  2. On 6/4/2017 at 1:51 PM, weisguy119 said:

    Sure.  I'm at the lake now but I'll post them later.  Each faction has a fore, spar and aft section.  There's 3 title cards of the 3 unique named ships that add features to the base ship for 20 points each.  I just made an extra set of 3 cards each for the Redemption and the Free Lance because the Redemption adds a cargo slot in the spar, with a free Backup Shield Generator, 2 extra Shields and 1 extra hull per section while the Free Lance adds a cannon slot in the spar with a free Ion Cannon upgrade, 2 extra hull and 1 extra shield per section.  The ion cannon fires from the aft section which employs extended broadside arcs instead of the standard broadside arcs of the regular versions. The cards are so busy because, obviously, a ship of this size is loaded with slots and stats so making the extra sets for those 2 ships made sense to make things easier for play.  Like I said, the Warspite spawns an Academy Pilot from its spar section at the start of each round.  The ship may be placed anywhere under the spar that is open and may face any direction.  The space under the spar will be left open to allow ships to pass freely beneath but will have a removable targeting token that can be placed for targeting the spar section.  I bought a few ship placement markers from Applied Perspective in case ships need to be temporary moved for targeting purposes.  

    Oh, and all versions have a standard tractor beam that can be fired from the forward arc once per round for 2 energy. There are 6 hardpoints on all ships except the Free Lance, which has 7.  So, with the primary and tractor beam, they can attack up to 8-9 times per round if they have the energy to do so. These things are going to be absolute beasts at the X-wing scale.

    Are your cards available yet to show? Sorry if I'm a thorn. I'm just really interested in this.


  3. 10 minutes ago, weisguy119 said:

    Sure.  I'm at the lake now but I'll post them later.  Each faction has a fore, spar and aft section.  There's 3 title cards of the 3 unique named ships that add features to the base ship for 20 points each.  I just made an extra set of 3 cards each for the Redemption and the Free Lance because the Redemption adds a cargo slot in the spar, with a free Backup Shield Generator, 2 extra Shields and 1 extra hull per section while the Free Lance adds a cannon slot in the spar with a free Ion Cannon upgrade, 2 extra hull and 1 extra shield per section.  The ion cannon fires from the aft section which employs extended broadside arcs instead of the standard broadside arcs of the regular versions. The cards are so busy because, obviously, a ship of this size is loaded with slots and stats so making the extra sets for those 2 ships made sense to make things easier for play.  Like I said, the Warspite spawns an Academy Pilot from its spar section at the start of each round.  The ship may be placed anywhere under the spar that is open and may face any direction.  The space under the spar will be left open to allow ships to pass freely beneath but will have a removable targeting token that can be placed for targeting the spar section.  I bought a few ship placement markers from Applied Perspective in case ships need to be temporary moved for targeting purposes.  

    Oh, and all versions have a standard tractor beam that can be fired from the forward arc once per round for 2 energy. There are 6 hardpoints on all ships except the Free Lance, which has 7.  So, with the primary and tractor beam, they can attack up to 8-9 times per round if they have the energy to do so. These things are going to be absolute beasts at the X-wing scale.

    Wicked. Imagine Star Destroyer at X-wing scale:

    457?cb=20160727033751

    11 minutes ago, weisguy119 said:

    if they have the energy to do so

     


  4. 2 hours ago, weisguy119 said:

    I've already completed 5 sets of cards for it.  One regular set forSpectral Guidance each faction and a couple extra sets for the Redemption and the Free Lance (scum version).  Warspite, the  Imperial title, just spawns a ship under its spar each round so it needs no special cards.  The ship will have 3 sections, including a weaker spar section as per the ship's canon.

    Aq3uj5n.jpg

    May we see these cards? They sound sweet.


  5. On 5/31/2017 at 8:38 AM, citruscannon said:

    Thanks for the comments all, can I suggest the following amendments, based on comments.
    I'm worried the altered thrusters makes them TOO powerful, as a good approach makes bombs or blocking less effective, but did want something to give them some kind of wild emergency dodge. I'm also slightly weirded out canon-wise by a permanently PS10 interceptor that is always more skilled than vader, but wish to retain the ridiculous PS for arc-dodging. I think the suggestions above are some great fixes to this.

    To gimballed thrusters, I kept the ability to pre-barrel roll on a straight maneuver, but reduced this to the 4 and 5 straights, and the longer K-turn. I also added that on the reveal you may shed 1 stress. This gives the ship a similar repetitive K-turn to a Defender, but without the ability to gain tokens. More importantly, the 5 straight effectively becomes a green, and the 4 straight becomes the one way to clear two stress from the ship.

    I'm not sure if this is overpowered, but the point cost of 4 hopefully reflects this. 
     


    round 2:
    ZeUDKkw.pngCATgxnZ.png

    Looking at Blood Stripes again, it should say "that cost 3 or more squad points."


  6. 2 minutes ago, kraedin said:

    The main problems the interceptor faces right now are:

    • Being blown up by high-accuracy alpha strikes (e.g., the winning Worlds list)
    • Being blown up by Miranda /w Sabine

    Maybe something like this? It would prevent a TIE interceptor from being killed in one shot and about halves the damage from a Miranda/Sabine combo.

    Reinforced Blast Armor

    Title. TIE only.

    When defending, if you would suffer 3 or more damage or critical damage from an attack that hit, you may suffer 2 damage and cancel all dice results.

    During the Activation phase, if you would suffer 1 or more damage or critical damage, you may suffer 1 damage instead. You cannot suffer damage again until the start of the Combat phase.

    You can equip this card only if you have a Shield value of 0.

    2 points

     

    This would be fun and make more sense as an X-wing fix.


  7. 21 minutes ago, Mangipan said:

    Let's be honest here. If FFG wanted to release a T-65 Title, it would read "T-65 X-Wing only". It would be released in a pack with updated generics and some new aces that all had the new ship name on it, and they would errata the old cards to read the same, with a "T-65 X-Wing" rules tip card in the box that listed the effected pilots.

    It would be easier than breathing for them.

    They're not going to use any sort of goofy work around, especially not "Rebel Alliance only" because that's going to be endlessly confusing for new players, when they can just fix things the sensible way.

     

    1 hour ago, AwesomeJedi said:

    If you have any questions, post it. If you have complaints, post it somewhere else.

    Plus it would be to much work for FFG to change it that much.


  8. Here is what I want to see with the requirements.

    https://photos.google.com/share/AF1QipMHEcs_mfxqgcti0jfCcklkFVAUovAe4GwgJ9zzJBuLBZDOoEpB3QTbWSny13wDPQ/photo/AF1QipNtNPGLNP28dE1KbRp7sn3rgHrwt8A6W5SYin65?key=MHZIenNjeXlIdWYzWjRlZmoxelk4RktJV1hfSXB3

    Name: Strike Fighter

    Type: Torpedo

    Restriction: X-wing only. Limited.

    Text: Your upgrade bar gains the torpedo icon. If you equip a torpedo upgrade, its squad point cost is reduced by 2 (to a minimum of 0).

    Cost: 0

    References: X-wings are bombers. They carry torpedoes and hurt other ships. This is better than a Chardaan Refit style upgrade because it doesn't banish the use of torpedoes.


  9. latest?cb=20090319165201

    Inspired by my old thread,

    I am pleased to announced the Custom X-wing Fix Season 2! This season I have the folowing requirements. I would like a print copy of you custom card, but it isn't required. If you have a print copy of your custom card that is ready for submission, post it here: https://goo.gl/photos/SEcoDaLk18dcn9GK9

    We now have the following requirements:

    Name: (of card)

    Type: (Title, torpedo, astromech, Modification, Pilot, etc.)

    Restrictions: (X-wing only, etc.)

    Text: (What your card does. If you have a dual card, list side A and side B.)

    Cost: (How much your card costs.)

    References: (Why does your card make sense with the fluff?)

     

    This season is different. It is not aimed for T-65 X-wings, so T-70 upgrades are allowed too. I will be putting the cards to vote for in upgrade type groups.

    Remeber, if you want to make a restriction so T-70 X-wings cannot take it, use "Rebel Alliance only." I cannot tell you how much it bugs me to see "T-65 X-wing only." or "you cannot equip this if you have the tech upgrade icon or if your shield value is 3. There is no T-65 X-wing and it is way simpler to say "Rebel Alliance only."!

    All submissions are due June 28. 

    If you have any questions, post it. If you have complaints, post it somewhere else.

    Thank you, and may the force be with you!


  10. 7 hours ago, RufusDaMan said:

    Bloodstripes

    A shameless knockoff A-Wing Test Pilot. It replaces Royal Guard.

    But Fel's Wrath is crying, his pilot skill is 5 and he didn't get Bloodstripes.

    7 hours ago, RufusDaMan said:

    Disrupting fire

    Gives an affordable control option to the Imperials. The weapons disabled token is needed against Gunner and Double Edge shenanigans.

    I would change it to say after you may cancel all dice results, "if you canceled any <hit> or <crit> results,". Otherwise you could in theory roll all blanks and apply this effect. I would also make this happen before the defender can roll defense dice.

    Other than that, cool cards man.


  11. 5 hours ago, Celestial Lizards said:

    From Wookipedia: The attached proton bomb launcher was particularly effective against vehicle units, dealing heavy damage over a large area.

    Wheres my refund, FFG? I WANT MY BOMBS!

    T-70 X-wings have Mag-pulse warheads according to wookieepedia. It is not in X-wing because the cool facts about our ships are released after an X-wing Miniatures version was made.

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