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Parable

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Posts posted by Parable


  1. 18 hours ago, Hawkstrike said:

     

    2. Miranda regen on TLT is too generous, since there's a second shot.  I'd like to see her ability limited to "primary weapon only".

     

    That makes sense. Otherwise be in line with other "attack" abilities it would have to apply to both attacks. Then it's a little too good with TLT if you're spending a shield token. And thematically she's adjusting the power output a bumping up a missile doesn't make sense.


  2. Anyone know of upcoming local tournaments or events in the metro Detroit area this March/April? I'm currently in-between leagues and hoping to find a night or weekend where I can get in a few games. I'm not too far from Garden City (Pandemonium), Livonia (R.I.W.), Wixom (Flat Land Games), Ypsilanti, or Plymouth.


  3. 11 hours ago, MalusCalibur said:

    Stridan should have Systems Officer stapled to him (the synergy is amazing and you'll want to be doing green moves most of the time with your current setup anyway). Other than that, it's solid - Stridan can be a very scary buff-machine. Just be aware that you need to get some mileage out of that 4-dice gun (since you're paying points for it) for him to be worth it.

    Plus, Ryad and Omega Leader really like to have 'free' target locks so they can use their actions for other things.


  4. 6 hours ago, RampancyTW said:

    Cool Hand will trigger off of the Fleet Officer stress, FYI.  Changes the picture a fair bit.

    That's a nice combo, though for some reason it still feels limiting to me - mainly if you want the double-bump (2 evades --> 2 dice).


  5. The problem I see is that you're stealing evade tokens from ships that really need them to survive (Inquisitor) or have to lose an action (via red maneuver which may not be optimal - Bren) to get that evade.

     

    I'd rather throw in a couple Epsilon Squadron pilots with Comm Relay and some sort of support ship to feed TL/focus to Omega Ace. Maybe even an Omega Squadron flown in formation with Draw Their Fire to help OA stay alive a bit longer, as he'll be a huge target.


  6. Consider this:

     

    Salvo-Fire

    Title

    After you perform an attack with a secondary weapon, you may perform a second attack with a secondary weapon. If you do, you may not perform any other attacks this turn. You may only equip this card if you have both a missile and a torpedo symbol on your upgrade bar.

     

    I would add "against another valid target within range 1 of the defender" or something similar. More punch, not too crazy as an alpha strike as both on one, and you don't get to double down on mods (focus, guidance chips, etc.).


  7. TIE/Adv version synergizes perfectly with his pilot ability and Advanced Targeting Computer - and with more points to use somewhere else. I've pulled 3 crits in one round against a Large ship and it was totally worth it. He can draw fire, but has that nice Evade in his Action Bar.


  8. The Punisher and K-wing have similar problems. You don't get enough value out of the points you have to put into them. If you load them up with ordnance, they die before firing all of it. If you go light on ordnance, them you may as well field a Bomber or Y-wing for fewer points.

    That said, I ran Redline regularly before Guidance Chips were released. He was/is... okay to mediocre and you can run him in casual to semi-competetive play. He'll get murdered by so many things though: U-boats, Aces, TLTs, swarms, etc. He's good at piling some damage onto one ship (preferably large with low agility) then basically dying. And I still like him.

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