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Posts posted by Parable
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I think you could drop Extra Munitions and Seismic Torpedoes from the Cutlass & get 31 points which gives you some more options. That fits an Inquisitor (no ordnance) perfectly. Drop Expertise from Vessery and give him VI, then you can combo off Inquisitor's target lock and equip Inquisitor with Cruise Missiles. Fire with Vessery, then Inquisitor.
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The TIE/SF and TIE Aggressor expansionso will give you some good pilots and upgrades:
Quickdraw and Backdraft. Even the generics are good. You'll want to run it with Lightweight frame (in the Aggressor or Stoker expansions) and optionally Cruise Missiles (aggressor).
Kestal or Double Edge can be fun but you can run a TIE Aggressor generic with Twin Laser Turret (and Lightweight frame) at 25 squad points.
Lightweight Frame and Unguided Rockets (Aggressor) also make great upgrades for the Bomber.
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On 10/18/2017 at 0:35 PM, Khyros said:Bumperooski...
So I've definitely grown bored of the standard 100/6 deathmatch. So is anyone interested in doing other stuff? Heroes of the Aturi Cluster (I have all the stuff), or Epic matches, or something else? Lemme know.
My HOTAC campaign fell apart a few months ago, and I've been looking for something different ever since then. I still enjoy 100/6 but don't like the (over) competitive meta much.
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19 hours ago, Kieransi said:Genius requires you to discard the card, so he doesn’t work with Bomblets or Extra Munitions.
Wouldn't he work... once... with EM and Bomblet Generator? EM says to discard the token instead of the card. By that logic (not really serious here) you could argue that BG gets two EM tokens since it takes up two bomb slots. (You'd likely be wrong but you could argue it).
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1 hour ago, Hawkstrike said:For Imps, with a TFA core, the TIE/FO expansion is the single best self-contained expansion in the game.
TIE/SF and TIE Aggressor give you more great options for Imperials.
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10 hours ago, Boom Owl said:Nym's ability to combine PS10 with Advanced Sensors, Barrel Roll, Engine Upgrade, Genius, Bomblets, and TLT/AB....directly caused the PS escalation.
If FFG gave more thought to the implications of releasing this specifc PS8 ship combo we wouldnt be here. They generally have done a good job with this, although Rey at PS8 is a hard one to understand since her entite dial is already green and she has built in off/def rerolls.
Other PS10 ships usually have sacrificed an EPT and limited themselves in important ways. Vader being the exception I can think of. That compromise is a really solid counter balance to the urge to putting VI on every Ace.
But with Nym, PS10 means sacrficies nothing, you get to dictate the field and play single player
Nym's upgrade combos are Whisper levels dangerous and never should have been given a base PS higher than 7. Its why the Gunboat is capped at PS7 im sure of it.
PS7 is a big thing that keeps Whisper from out right owning the entire Meta. And as much as I enjoy flying Whisper its a good thing they werent dumb enough to make her an 8 like Nym.
My solution would have been Nym at Ps7. Then maybe I could run Genesis Red again!
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3 hours ago, PastrySandwich said:This is GS series, not a bomber but...
http://starwars.wikia.com/wiki/Vulture's_Claw/Legends
note: I don't think this is in Wave XII, was just saying this was a GS series.
Garbage Scow?
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3 hours ago, Hannes Solo said:Prehaps an 'ugly' ? Non regulation flight assistance systems might make it hard to hold it straight.
Mining Guild TIE?
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1 hour ago, Keffisch said:Decent dial, slightly overcosted, high variance (green dice), underwhelming.
Have you flown it much? I've gotten in several games and found it to be quite decent - it flies very differently from other TLT carriers. I've found the named pilots' abilities to be highly situational, but that isn't a knock on either the frame, or it's cost.
No, it isn't meta-defining. And I'm more than happy with that. It's one of the more balanced designs I can recall seeing in a while.
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All the Aces have shields which is really helpful.
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1 hour ago, Vineheart01 said:Only the Scum ship has Bullseye, which if you notice has a much narrower aux firing arc facing forward. My guess is if you're in it he gets additional mods (hits to crits or something)
Now, an E-wing only Astromech which added that sort of ability (once per round!) would be pretty neat.
Starfall and Punning Pundit reacted to this -
But.... this is the FFG site too...
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15 minutes ago, thespaceinvader said:Hera's ability won't work if you use leia's first.
Leia's wording is a little outdated. It doesn't say "must treat... as a white...", nor "may treat... as a white..." and I'd assume that you need to either pick one or the other: treat as a red, THEN allow changing to the opposite (Hera), or (Leia) treat as White and no changing it.
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TIE/FO dial was quite a bit better than the Red Core set TIE, and with the "dial creep" lately I'd love to see something like all green 3's. We already have green 1's with the TIE Advanced Prototype, and hard green 2's with the FO and standard Interceptor. Green 3's would be a nice iteration to make it fly differently (hopefully not too much like a Defender).
Polaritie and Rogue_Group1 reacted to this -
* Nebulon B (sorry, it was bugging me)
I have seen 3D printed and fan-made models that look awesome. I think I have two from FFG... but they are made for Armada.
Joe Boss Red Seven reacted to this -
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I threw together something last night with 2xBaron of the Empire w/Cruise Missiles, Juke, Guidance Chips; and 2xTempest Squadron Pilot w/ Cluster Missiles, Accuracy Corrector, Guidance Chips.
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9 hours ago, Jo Jo said:A Tie Shuttle with Operations Specialist could help to throw some more focus tokens around to fuel Intensity. Don't know if its actually worth it though.
Or Major Stridan, for a themed First Order list.
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I just left it alone (insert additional suggestive narrative here).
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(Scum Nym): Havoc, Veteran Instincts,"Genius", Accuracy Corrector, Autoblaster Turret, Bomblet Generator, Cruise Missile, Guidance Chips, optional - Extra Munitions.
Ram a missile down their throats on the approach then use VI, bomb, and turret for unblockable damage. Dodge firing arcs with barrel roll. Throw Cad Bane on another ship.
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Now that Cruise Missiles are out, I'm really interested in seeing how they work for him.
Blail Blerg reacted to this -
15 hours ago, ficklegreendice said:yes, you'll die but you're cheaper and expendable (still a tie fighter!)
Mid-30s is only cheap relative to 50+ points.

Help pls on HLC gunboat list for regionals
in X-Wing Squad Lists
Posted
I would like to suggest Karsabi with X-1 title, Wired, HLC, LRS. PS 5 gives you a shot before the PS4 Rho gunboats and you're at least tied with Biggs or Lowhhrick. The ability to fire HLC after a SLAM, with *some* mods, is pretty nice. And no reloading. 33 points.