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Parable

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Everything posted by Parable

  1. I would like to suggest Karsabi with X-1 title, Wired, HLC, LRS. PS 5 gives you a shot before the PS4 Rho gunboats and you're at least tied with Biggs or Lowhhrick. The ability to fire HLC after a SLAM, with *some* mods, is pretty nice. And no reloading. 33 points.
  2. I think you could drop Extra Munitions and Seismic Torpedoes from the Cutlass & get 31 points which gives you some more options. That fits an Inquisitor (no ordnance) perfectly. Drop Expertise from Vessery and give him VI, then you can combo off Inquisitor's target lock and equip Inquisitor with Cruise Missiles. Fire with Vessery, then Inquisitor.
  3. The TIE/SF and TIE Aggressor expansionso will give you some good pilots and upgrades: Quickdraw and Backdraft. Even the generics are good. You'll want to run it with Lightweight frame (in the Aggressor or Stoker expansions) and optionally Cruise Missiles (aggressor). Kestal or Double Edge can be fun but you can run a TIE Aggressor generic with Twin Laser Turret (and Lightweight frame) at 25 squad points. Lightweight Frame and Unguided Rockets (Aggressor) also make great upgrades for the Bomber.
  4. My HOTAC campaign fell apart a few months ago, and I've been looking for something different ever since then. I still enjoy 100/6 but don't like the (over) competitive meta much.
  5. Wouldn't he work... once... with EM and Bomblet Generator? EM says to discard the token instead of the card. By that logic (not really serious here) you could argue that BG gets two EM tokens since it takes up two bomb slots. (You'd likely be wrong but you could argue it).
  6. It's situational but throw Cloaking Device onto Zuvio. That'll help you get close enough to start wrecking stuff with the bomblets. Decloak is a great repositioning tool, also.
  7. TIE/SF and TIE Aggressor give you more great options for Imperials.
  8. My solution would have been Nym at Ps7. Then maybe I could run Genesis Red again!
  9. Have you flown it much? I've gotten in several games and found it to be quite decent - it flies very differently from other TLT carriers. I've found the named pilots' abilities to be highly situational, but that isn't a knock on either the frame, or it's cost. No, it isn't meta-defining. And I'm more than happy with that. It's one of the more balanced designs I can recall seeing in a while.
  10. All the Aces have shields which is really helpful.
  11. Now, an E-wing only Astromech which added that sort of ability (once per round!) would be pretty neat.
  12. But.... this is the FFG site too...
  13. Leia's wording is a little outdated. It doesn't say "must treat... as a white...", nor "may treat... as a white..." and I'd assume that you need to either pick one or the other: treat as a red, THEN allow changing to the opposite (Hera), or (Leia) treat as White and no changing it.
  14. TIE/FO dial was quite a bit better than the Red Core set TIE, and with the "dial creep" lately I'd love to see something like all green 3's. We already have green 1's with the TIE Advanced Prototype, and hard green 2's with the FO and standard Interceptor. Green 3's would be a nice iteration to make it fly differently (hopefully not too much like a Defender).
  15. * Nebulon B (sorry, it was bugging me) I have seen 3D printed and fan-made models that look awesome. I think I have two from FFG... but they are made for Armada.
  16. The period where I tried to make Redline work competitively. It ended when Imperial Veterans was released.
  17. I threw together something last night with 2xBaron of the Empire w/Cruise Missiles, Juke, Guidance Chips; and 2xTempest Squadron Pilot w/ Cluster Missiles, Accuracy Corrector, Guidance Chips.
  18. Or Major Stridan, for a themed First Order list.
  19. I just left it alone (insert additional suggestive narrative here).
  20. Parable

    Havoc

    (Scum Nym): Havoc, Veteran Instincts,"Genius", Accuracy Corrector, Autoblaster Turret, Bomblet Generator, Cruise Missile, Guidance Chips, optional - Extra Munitions. Ram a missile down their throats on the approach then use VI, bomb, and turret for unblockable damage. Dodge firing arcs with barrel roll. Throw Cad Bane on another ship.
  21. Now that Cruise Missiles are out, I'm really interested in seeing how they work for him.
  22. Mid-30s is only cheap relative to 50+ points.
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