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NairoD

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About NairoD

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  1. Thx Bertie Wooster but in my idea for this roster both gozanti are ships that constantly use CF so I dont thin they will ever pass token during game (maybe on the first turn) but I may afford this token by simply takeing this token on turn one with dial.
  2. There is slight chance to play this list next week but this is about 15% for now. From 08.08.2020 I will be free to play. Had Polish National Champion near by so it will be not easy to win but will try I consider sloght change to roster in gladiator area droping him to gladiator I to grab Insidious or bid. It depend of test. So far I'm rather happy of Glad II bot this is only area to grab some points
  3. Didnt tested it yet (and will not till september ­čś×) Idea behind this list was to spam as many ships as possible to make use of Romodi rules I like win but more of that I like to make fun from game (it took me a very long period of life to understand that fun is more important than winning). My plan is a thousand cut with red dice (usually from 3 to 5 red). Face of opponent when my gozanti shoot with 3 red dice is priceless. Red range give me me at least one more turn before squadrons strike. Evryone I played so far is expecting to fly en masse. My idea is to divide ships in 3 groups (gozanti, glad with raiders and kittens). This will force my opponent to focus on one group or divide his forces. Sure I will loose 2+ ships but this is calculated risk. This fleet is all or nothing. If I will be second palyer i will play my scenarios and all of them are bank of victory points to grab for me. Rift assault - yeas please - my only realiable dice shenangians, Abadoned mining facility I put one of dust clouds or 2 if my oponent ignore them when placeing. Then I park 4 ships out of range each on 0 speed and bank 40-80p per turn. Hyperspace migration - **** yeah! Objective tokens octoberfest! This is my crazy idea, if it doesn't work. Oh well, good my opponent had good time shooting me. If it work... Well this is almost imposiible but world belong to brave!
  4. Hello evryone, My live forced me to put minis on other track and focus on more important things. End of this journey soon will end and that allow me to look back on my most beloved game. Till end of summer holiday I will have few spare moments for minis but from middle of september i come back to armada. My last games where on Polish Nationals where I barely managed to play 5 games with 5:6, 6:5, 6:5, 6:5, 5:6 score playing with pinnacle of Empire MSU combo list. It was so sad when your opponent had same amount of ships with full load of fighters or almost same activation with large hitters that decimate your list with ease... I'm not big fan of large ships, rarely use medium one. My love is to small sneeke size. My main concern with Imperial MSU was range. My opponents from arrival of Price had alwas last word in key moments of game (most fragile one, when your raiders with gladiators are positioning deploy theyr balck range firepower). From that moment my raiders start to loos. I start thinking that this is me, I loose my skill somwhere. Tried Motti with Vic, quasar and bomber spam and get to the cut in Nationals loosing in hard game with Polish Champion Piotr Świetlik. So no, I still know how to play, next year I as mention above try Raiders and failed.. MSU loose they activation edge in Price/Strategic advisor era. And then, Onager with Romodi on board Arrive. Cheap as Ozel (who will be my best MSU admiral on equal with Screed) with marvelous rule almost compared to Dodona. Here are my first idea of MSU with Romodi Romodi MSU Author: NairoD Faction: Galactic Empire Points: 398/400 Commander: General Romodi Assault Objective: Rift Assault Defense Objective: Abandoned Mining Facility Navigation Objective: Hyperspace Migration Gozanti-class Assault Carriers (28 points) = 28 total ship cost Arquitens-class Light Cruiser (54 points) = 54 total ship cost Raider I-Class Corvette (44 points) - Ordnance Experts ( 4 points) = 48 total ship cost Gladiator II-Class Star Destroyer (62 points) - Ordnance Experts ( 4 points) = 66 total ship cost Gozanti-class Assault Carriers (28 points) = 28 total ship cost Arquitens-class Light Cruiser (54 points) = 54 total ship cost Arquitens-class Light Cruiser (54 points) = 54 total ship cost [ flagship ] Raider I-Class Corvette (44 points) - General Romodi ( 20 points) - Corvus ( 2 points) = 66 total ship cost = 0 total squadron cost Card view link Fleet created with Armada Warlords What do you think Guys
  5. Well our last Polish Nationals Championship where primes if I remember.
  6. Sure My list was Polish Nationals Raiders Author: NairoD Faction: Galactic Empire Points: 384/400 Commander: Admiral Screed Assault Objective: Surprise Attack Defense Objective: Abandoned Mining Facility Navigation Objective: Hyperspace Migration Raider II-Class Corvette (48 points) - Disposable Capacitors ( 3 points) - Heavy Ion Emplacements ( 9 points) = 60 total ship cost [ flagship ] Raider II-Class Corvette (48 points) - Admiral Screed ( 26 points) - Corvus ( 2 points) - Iden Versio ( 6 points) - Disposable Capacitors ( 3 points) - Heavy Ion Emplacements ( 9 points) = 94 total ship cost Raider I-Class Corvette (44 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 51 total ship cost Raider I-Class Corvette (44 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 51 total ship cost Raider I-Class Corvette (44 points) - Instigator ( 4 points) - Flight Commander ( 3 points) - Ordnance Experts ( 4 points) - Rapid Launch Bays ( 6 points) - Flechette Torpedoes ( 3 points) = 64 total ship cost Gozanti-class Cruisers (23 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 43 total ship cost 1 IG-88B ( 21 points) = 21 total squadron cost Had following scores 5:6, 6:5, 6:5, 5:6 One game shold end with table for my opponen. I hit him hard but we end on turn 3 next turn he will loose his ISD and game will be over. He deploy very long... In one ge dices hated me (3 turn of shooting with screed and OE and give me barely 2-3 hits on blacks ber raider...)
  7. Well to be honest IG88B is my only squadron. Rest of my fleet usually decimate rest of enemy squadrons and/or carrier. In my set (developed with tokra help. -thx mate) I use raider whonis able to drop him in place I want and at the moment I want. Wirh speed 4 on raider and range 1 You are able to drop him at a very long distance in proper range. With Instigator enemy is blocked with at least 1 turn if all rolls fail. It mean that rest of my fleet is doing they work on enemy carierrs That is all. I recomend to drop all squadrons or use full loadout. Nothing beetween - this is my aproach ofcourse
  8. When I make a list I never do multitask ships. If I need to hit I do hitter. If I need squadron figjter I do squadron fighter. Makeing multitask ship is asking for trouble as he will never be good in any part of work. At least he will be moderate.
  9. On last Polish Nationals I used Raider I with IG88B: Raider I-Class Corvette (44 points) - Instigator ( 4 points) - Flight Commander ( 3 points) - Ordnance Experts ( 4 points) - Rapid Launch Bays ( 6 points) - Flechette Torpedoes ( 3 points) = 64 total ship cost together they do marvellous things. I played with 5 Raiders and gozanti. in both games with squadrons they blocked and/or decimate whole 134 squadron build. Quite marvelous achievement for 85p I usually flied in squadron swarm on last activation and drop IG88B. At the start of squadron phase I activate his skill.
  10. I see PIE fighters starting from hangar. Happy thanksgiving day for all USA players
  11. I hope I meet moralo list on upcoming Polish Nationals. Had some suprise for him/his support (read Lambdas) if youbare able to clean them off moralo is just another squadron. IMO this is his Achilles heel. Reading all gathered here experiences I assume that there is only one chance during whole battle to hit them to reduce moralo power. Hope will chceck my idea how to cope with the problem. Tokra pls hold your info for you till sunday about our talks
  12. I play MSU list with 2 Raiders II HIEDcap Demo, 2 Raider I EAOE and Gozanti "troll" version on screed. Imperial/MC80 usially vaporise in one turn
  13. I use 2 Raider II with HIE and DC with Screed as my admiral. One turn of shooting make ISD shieldless and ready for Bomber/ISD/Gladiator strike to finising touches ­čśť
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