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About Destraa

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  • Birthday 08/03/1983

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  1. Big debate on this in the Discord right now. Can you or can’t you “batch” removals to subtract fighters and a non-existent weapon’s team to add a weapons team? Or any relevant upgrade.
  2. I think Destiny and Diplomats will be the kingpins. The former being useful in guaranteeing a kill-shot, and Diplomats assigning the “Low Morale” condition.
  3. It is, otherwise the campaign could unbalance as soon as the first round of declared assaults.
  4. There is potential for it to see play in sector fleet battles as well. Have a couple of forward flotillas with this card, and maybe even your primary carrier. That’s two to three generic swarm fighters back on the field to reinforce the endangered squadrons, and having those fighters jump into the fray where you want them can make a difference.
  5. The problem is that the rules state you cannot build in border locations at campaign start. But those will be crucial locations to contest early.
  6. Y'all do bring up a valid point, scarring hasn't scaled well. Tbh, instead of discarding defense tokens, have a reverse Motti effect. Small ships start with one face down damage card, mediums two, and large three. Makes keeping them scarred significantly more detrimental. You then have to devote engineering commands to discard those, and an ISD starting at 8 hull instead of 11 hurts. Just a thought.
  7. Now I have to figure out where I’ve put everything. 😂As some stuff’s been painted up.
  8. I just got a response, they need photos of what I do have, when I literally mentioned I needed the Squadron tokens. 🙄
  9. Anyone know if there’s a way to get just the squadron tokens? My Imperial Squadron II tokens appear to have grown legs.
  10. I think it may come to Armada sooner rather than later. They just announced theme damage decks for X-Wing, all five factions. 🤷🏻‍♂️
  11. I just want a full-size damage deck. Trying to shuffle mini-USA is a pain in the ***.
  12. And if your playerbase is like mine, those of us that have been playing from the beginning and have mostly complete/complete sets often freely give away everything other than Legendaries to budding new players to help out their fledgling collections and to make them feel welcome in the Destiny community. Whereas is the X-Wing community it’s usually just extra promotional items (AA cards, extra tokens from OP kits) that might or might not ever see use, or that third copy of the salvaged astromech Genius because you bought three Punishing One expansion packs.
  13. The CCG newbies are back at arms again! Magic has done this for twenty years successfully, and if you’re worried about things like electroshock never seeing light of day again, I’ve got news for you. Goodies from Awakenings that were good, but not too good, will see reprints in later cycles. They may be tweaked a bit from their predecessor (Slave I/Millenium Falcon for example, or the 2P starter characters) but they’ll be back. Just means those original prints will become more valuable in the collectors and eternity markets, much like older MtG cards do. This is healthy for a CCG to move forward and continue to thrive, whereas using the formats they do for X-Wing, Armada, and Imperial Assault will just choke the game off as newer product won’t be bought for Destiny. Also, as stated, until the next set of starters for the third cycle is released (the one AFTER Legacies), the Awakenings cycle will remain legal for standard (aka competitive) play. So don’t expect Awakenings/SoR/EAW to phase out until late 2018/early 2019.
  14. Closest to a direct power creep is the L1RK with its 6 side, albeit hefty cost, and the T-7 with its 5.
  15. I don’t think he’ll be overpowered either, but I think he’s definitely meta defining, especially with Captain Phasma. I see that duo being a wrecking ball with or without action cheating.
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