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About Seosaidh

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  1. I was one-handed for a while, but just finished Heirs of Numenor and Khazad-dum two-handed. I intend to go into Angmar Awakened two-handed (one Noldor quest deck and one dunedain combat deck). After that, I may switch back to one-handed. When I re-play the campaign, I'll almost certainly do one-handed.
  2. I use penny sleeves as well. I used to sleeve my encounter cards, but then stopped (although I may have enough sleeves now, since I accidentally bought another 1000).
  3. I've beaten Assault on Osgiliath a few times, but most of those felt a bit cheap due to that one swingy treachery, so I'm planning on playing it a few more times until I decide to move on and take my technical win (one on turn 1 due to the treachery, one several turns in after I had taken control of a location or two due to the treachery) or I get a satisfactory win. I'm pretty sure my current decks can beat it, but I have a mono-tactics replacement for my mono-spirit deck if need be. Once I'm done with the Heirs of Numenor, I actually plan on taking a break in order to paint my miniatures for Journeys in Middle Earth, then it's on to the Angmar Awakens cycle (I already played Ringmaker).
  4. We have several. Forest Snare, Followed, and Outmatched. The latter two are tactics sphere.
  5. You can find some of the art online. Whether this counts as fair use for that art, I have no idea. My suspicion is that it does, provided you don't sell the tokens. Unfortunately, not all of the art is available online. However, you could always take an image of the regular card from Hall of Beorn, crop it to the token, and then print it on cardstock or whatever material you want the tokens made from.
  6. I often end up at 52-54 cards. Mainly because I have a vague memory of an article from Tales of the Cards that went through the changes in probability for opening hand composition, and added 4 extra cards didn't change the probability of getting your must have card too much. This lets me have an additional copy or two of some core cards, or even a copy or two of an entirely new card that would otherwise be cut.
  7. Unfortunately, The One Ring 2nd Edition will likely not be released until December/January timeframe.
  8. Honestly, that Erebor Battle Master errata isn't that bad, although it makes me think Booming Ent will get a similar errata.
  9. Yeah. Especially if you consider that the encounter decks have been playtested against the non-errataed cards, and so the power of the encounter deck is tailored to decks with those cards available. Thus, if they are not careful, nerfing cards like this can make the game harder.
  10. From what I remember, Shelob's Lair needs to be managed carefully to prevent too many resources from piling up on Shelob. As others have said, any direct damage is good (so dwarf allies with Dwarrodelf Axe is handy and I think how my brother and I got some extra resources off). It's been a while, but I don't remember Shelob's Lair being as hard as some of the other saga quests. But that's just how my brother and I experienced it.
  11. Jeez. It's one quest out of what, just over a hundred now? That's no reason to sell your entire collection.
  12. Why only one copy of citadel plate?
  13. I'm going to paint. I have leftover supplies from IA, but I'll likely need to buy some more colors and maybe some more brushes. I know that I'll run out of matte finish, so I'll end up getting more of that too.
  14. This does ignore the IA skirmish mode, where the allies are more useful, and the skirmish maps can be fun additions.
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