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Randy G

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  1. Yeah, at my table we applied the same train of thought as Blast toward Burn. Passive qualities affect ongoing burn, Active qualities would not. But again, just our interpretation since it was never addressed.
  2. "The attacking pilot, not the targeted pilot, counts the ship as 1 silhouette lower. As the targeted pilot still counts it as silhouette 4, barrel roll is a no go" ... there is the explanation for the player. If you want to house rule it, I did see one I liked: A player may use barrel roll for a silhouette 4 ship by suffering 3 system strain AND 3 personal strain.
  3. -Gag 1 PC #1: "Don't forget the 'safe word'." PC #2: ".... Who uses safe words?" - Gag 2 PC #1: "....Nickelback" Table: (uncontrollable laughter) And a fan favorite, no matter the game: "CUT OFF THEIR NIPPLE!"
  4. Combined is deadly, but is a good idea to check with the gm first. Some (like myself) house-rule that attachments sharing the same identifier of type(barrel, sights, scope, grip, xciter, etc) would take up the same slot/area of the weapon.
  5. I think you mean the spread barrel, from the core rule books
  6. Let's see..... should I just write the check now for a preorder?
  7. Maybe it's been answered already, but now that we have new careers coming... does that mean there are new splatbooks in the works? To finish out the 6 specs and signature abilities like the 6 base careers per core rulebook got?
  8. I like what you've done with this, but I fo have one suggestion. The choice you have for "4 Advantages or 1 Triumph" is up to two optional mods... that seems a bit much. If someone has 4 advantage, sure take two as they are spending 2 Advantage twice... but 1 Triumph gets 2 freebies? Would it be better to replace that option with adding a boost to all combat checks? The weapons crafting templates have that as an option for that tier. Also, maybe flip your 2 Advantage slot with your 3 Advantage slot? Getting a free mod for 2 Advantage could get op quick. But like it all in general.
  9. Ok, I missed that. Took me a while to find that answer. Not culmitive, but each item individually carries a penalty should they have a cumbersome over the character's Brawn. And those penalties do stack. So if a character with brawn 2 were to TWC the Ryyk blades, 1 difficulty increase for each blade plus the difficulty increase for dual- welding. Ouch!
  10. No, just like encumbrance values, cumbersome is culmitive. So if using/ carrying another item or piece of gear with a cumbersome rating the total sum of the cumbersome is what the character needs to be able to handle. I.e. if you add that to a flamethrower to a rifle(+1 cumbersome), but the character is carrying something else with a cumbersome rating of 1, then the total cumbersome value for the character is 2.
  11. In a home game one of our PC's wanted one, so we took the under-barrel flame projector and the wristmount weapon attachments, had our mechanic make a check to combine the two, and added a few caveats to it: - Takes 2 HP on the armor, and the cost/rarity of both attachments. -Limited ammo 1, with the option to modify it at the cost of more HP to add a fuel reserve. -Dangerous - upgrades the difficulty once, a Despair means he flamed himself too.
  12. I find being told things like my "mother was a hamster" as very disconcerting... what does that make me? I really calls my whole existence into question.
  13. That talent specifically calls out 'Melee' combat checks, not 'Lightsaber' combat checks. A GM would have to house-rule allowing that talent to apply.
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