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Everything posted by Xavi17
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Thats pretty intersting, though i havent really liked attini mindlink all that match. Ran a few tests with the build and so far, the plasma torpedoes are a bit better
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Hmm good point on putting vectored on Palob.. I might do some rethinking I hadn't even though of G-1A Starfighter
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So i've been trying to stray away from the Fenn + Manaroo builds. Here are my 2 options: 1. Kavil (24) Push the Limit (3) Blaster Turret (4) Plasma Torpedoes (3) Unhinged Astromech (1) Guidance Chips (0) Fenn Rau (28) Push the Limit (3) Autothrusters (2) Concord Dawn Protector (1) Palob Godalhi (20) Adaptability (0) Twin Laser Turret (6) Dengar (3) Black Market Slicer Tools (1) Total: 99 ALTERNATIVELY 2. Kavil (24) Push the Limit (3) Blaster Turret (4) Unhinged Astromech (1) Vectored Thrusters (2) Fenn Rau (28) Push the Limit (3) Autothrusters (2) Concord Dawn Protector (1) Palob Godalhi (20) Adaptability (0) Twin Laser Turret (6) Dengar (3) Black Market Slicer Tools (1) Total: 98 Both lists seem fun, having kavil nearly 4 dice every turn as well as palob stealing tokens can be pretty devastating. Fenn is just icing on the cake. Any thoughts/inputs?
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Is dual Firespray (Scum or Imperial) feasible at all?
Xavi17 replied to rr2r's topic in X-Wing Squad Lists
@rr2r Dont worry, you'll be fine Firesprays being swept under the rug actually helps you out. A lot of people dont know how to fly against them and you can take advantage of the opportunity. Im no seasoned player, in fact, i just got into x wings in April. I absolutely love the Firespray and I took it to a tournament not too long ago here: http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1700 I ended up placing top 8, finishing in 6th place! Not too shabby for my first tournament and only playing the game for a month. what helped me the most was the fact that i was the only firespray out there. A lot of the people here at this venue were veterans of the game, but I did catch quite a few people off guard because you simply dont see firesprays. My Z-95s blocked really well, the Y-Wing was just consistant damage every turn. what came out to be deadly was having my Z's block ahead of Kath and then performing a hard 2/3 with Kath. Often times i lined up the rear arc at range 1. Thats 5 dice with Dengar's rerolls plus a focus token. Not many ships can walk away from that! Practice and have fun! -
Is dual Firespray (Scum or Imperial) feasible at all?
Xavi17 replied to rr2r's topic in X-Wing Squad Lists
I was thinking of seismic charges. Honestly I think the initiative bid for Kath comes in much more handy. -
Is dual Firespray (Scum or Imperial) feasible at all?
Xavi17 replied to rr2r's topic in X-Wing Squad Lists
The thing about Firesprays is that they're a pretty solid Swiss Army Knife. They're decently good at everything, but not outstanding in one particular area. This puts them in a really odd spot. Dual Firesprays is going to be tough, but honestly I personally think that if you trick them out to be "anti-meta" they can be quite scary. Kath Scarlet (Scum) (38) Veteran Instincts (1) Dengar (3) Glitterstim (2) Engine Upgrade (4) Boba Fett (Scum) (39) Veteran Instincts (1) 4-LOM (1) Homing Missiles (5) Glitterstim (2) Extra Munitions (2) Guidance Chips (0) Slave I (0) Total: 98 View in Yet Another Squad Builder This is my current anti-meta list. 1. Going against Whisper? No problem, you have 98 points for initiative bid and Boba is Pilot Skill 10. Homing missles for those pesky Imperial Evade tokens and 4-Lom to lock the focus token down. All they have is Palp. Boba frequently hits 4. 2. Going against Defenders? No problem for the same reason as #1 3. Triple Imperial Aces? (Ex: Vader, Inquisitor, Soontir) Boba and Kath are both very scary on their own. The aces are very low hp and must avoid boba's token lockdown, while trying to avoid kath at the same time. This fight usually comes down to flying ...on the way to work, ill be back... haha -
Agreed. double Agreed. I use firesprays here and there, Imp Aces are tough but they aren't invincible.
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Tail Gunner and Dengar on Kath? 1 crew firespray buddy
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Having amazing results with Kath Scarlet and Bossk
Xavi17 replied to SgtSmithy's topic in X-Wing Battle Reports
Good list, though i have one thing to input. Engine upgrade on bossk is only really good for the first 1-2 exchanges isnt it? after that, you have a pile of stress tokens from zuckuss. so after the first battle exchange, if you happen to use engine upgrade to get into closer range, Engine Upgrade doesnt really do much does it? this is what ive got: Boba Fett (Scum) — Firespray-31 39 Veteran Instincts 1 Gunner 5 Glitterstim 2 Engine Upgrade 4 Ship Total: 51 Bossk — YV-666 35 Veteran Instincts 1 "Mangler" Cannon 4 4-LOM 1 Zuckuss 1 Dengar 3 Inertial Dampeners 1 Ship Total: 46 -
not sure if you mean its a "fix", i think its just another option Ive been running Kath Scarlet * Veteran Instinct * Dengar * Glitterstim * Engine Upgrade So far its gotten me the best results. Things to take note: - I run high Pilot Skill in order to take shots at Whispers before they can re-cloak - The boost allows you to line up with the rear arc. Its a near necessity. That last boost helps also helps with turning around quickly to re-engage in the fight. - The boost eats up your action, giving you 0 dice modifications on an attack. However, this is cancelled out with Dengar. With so many unique pilots, its 2 re-rolls. Key notes: - If you run the Tail Gunner, if you use your boost, it'll be a 4-dice (assuming range 2) unmodified attack roll - For example purposes, you'll be shooting at a Whipser/Soontir/Vader all with 2 evade dice (-1 from tail gunner) with modifications focus/evade tokens. - 4 unmodified red dice vs 2 modified green dice... propability wise, i dont think this is in Kath's favor. this is my understanding and how im going about this new card. any other input from my perspective is greatly appreciated!
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Tail Gunner vs Tactician vs Dengar on Kath.... tough choices indeed.
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yeah one of the things that pains me is that kath does not get to move last with the 100pts bid.
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Been having success with these 2 builds. VERSION 1 (100pts) Kath Scarlet (Scum) — Firespray-31 38 Veteran Instincts 1 Dengar 3 Engine Upgrade 4 Ship Total: 46 Binayre Pirate — Z-95 Headhunter 12 Feedback Array 2 Ship Total: 14 Binayre Pirate — Z-95 Headhunter 12 Feedback Array 2 Ship Total: 14 Syndicate Thug — Y-Wing 18 Twin Laser Turret 6 R4 Agromech 2 Ship Total: 26 VERSION 2 (98 pts) Kath Scarlet (Scum) — Firespray-31 38 Veteran Instincts 1 Dengar 3 Glitterstim 2 Engine Upgrade 4 Ship Total: 48 Binayre Pirate — Z-95 Headhunter 12 Ship Total: 12 Binayre Pirate — Z-95 Headhunter 12 Ship Total: 12 Syndicate Thug — Y-Wing 18 Twin Laser Turret 6 R4 Agromech 2 Ship Total: 26 Having an event this saturday. Been play testing both these builds and im having good results. Having the boost + dengar + range one being 5 dice out of the rear arc, which i have no problem positioning for. my current struggle is between the 2 builds. The feedback arrays are nice when clumping up and blocking ACEs. Any input is greatly appreciated!
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Hmm Gajavi i do agree guri needs to be on the cheap in order to make her effective. Ryan thats a pretty interesting build, though i unfortunately dont have 2 starvipers
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Thanks for the reply! the biggest problem is guri moving first because of the low PS. I have experimented with this build: Palob Godalhi — HWK-290 20 Blaster Turret 4 Recon Specialist 3 Moldy Crow 3 Ship Total: 30 Prince Xizor — StarViper 31 Veteran Instincts 1 Sensor Jammer 4 Autothrusters 2 Virago 1 Ship Total: 39 Kavil — Y-Wing 24 Crack Shot 1 Blaster Turret 4 R4 Agromech 2 Ship Total: 31 thanks blade_mecurial! Ill try something like that out and see how it goes
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So a couple of friends and I are playing and we've been playing almost every day. I've also looked into tournaments and i'm becoming very familiar as to what is "meta", considering my friends run it as well. Now I do have a "meta" build but I want to run something a little out of the ordinary but still be competative. I mostly own scum ships so this is what i came up with: Guri — StarViper 30 Predator 3 Fire-Control System 2 Cloaking Device 2 Virago 1 Ship Total: 38 Kavil — Y-Wing 24 Veteran Instincts 1 Blaster Turret 4 R4 Agromech 2 Ship Total: 31 Palob Godalhi — HWK-290 20 Adaptability 0 Blaster Turret 4 Dengar 3 Moldy Crow 3 Ship Total: 30 Any input is greatly appreciated!
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Delete, accidentally double posted
