Jump to content

ConomeOnTheVine

Members
  • Content Count

    64
  • Joined

  • Last visited


Reputation Activity

  1. Like
    ConomeOnTheVine got a reaction from Raven19528 in Dice fairness   
    Some back of the envelope math here, but an unmodded 3 dice attack would normally yield 1.5 hits. 
    If you change the odds so that the dice are now 55% hit/crit, an unmodded 3 dice shot would now yield 1.65 hits (.55×3), so over 10 rolls with 3 favorable dice you'd expect to see one extra hit.
    Considering i've seen dice variance over the course of a game vary as much as +/- 10, it doesnt seem like its a real deal breaker, not enough to justify dice testing or exclusively playing with a shared dice pool.
     
  2. Like
    ConomeOnTheVine got a reaction from Hiemfire in Paige Tico (Gunner) : Destroyed during end of activation phase.   
    At least the autopilot drone has the claim of existing in reserve. The bomb is just on its upgrade card in front of you when the timing passes. AP Drone also uses the nebulous 'during the system phase' timing, which isn't very well defined, similar to 'during the end phase', which only has an unofficial community ruling.
    Bomb triggers are just 'At the end of the Activation Phase'. Did you finish activating all ships? You're at the end of the phase, put all bombs on the play area into the queue to detonate. Any bombs not on the field at that moment aren't placed in queue to detonate.
  3. Haha
    ConomeOnTheVine reacted to kingofpain97 in Outer Rim Dice?   
    When I went to Celebration, I asked an employee, and they said that you could use the dice in X-Wing.  They even had problems with people trying to steal dice during demo games because of this.
  4. Like
    ConomeOnTheVine reacted to thespaceinvader in Sunny Bounder and once-per-opportunity   
    I disagree.  The opportunity is 'while you defend or attack' - the timing of the ability provides the opportunity - it simply has two possibel triggers.
    Consider an anaologous ability: anakin's.  You don't get to spend two force to remove two stress if there is a ship at r1 arc AND a ship at r3 bullseye.  You get one opportunity - after executing a manouevre - with two possible triggers you can use.
  5. Like
    ConomeOnTheVine got a reaction from nitrobenz in Darth Sidious   
    While I was looking through the quick build cards for the vulture, I laughed at one of them, as it loaded out the vulture droid with proton rockets.
    As a joke, I decided to make this list.
    Vulture Prockets (200/200)
    =========================
    Sith Infiltrator: Count Dooku (61 + 44)
        + Hate (3)
        + Ion Torpedoes (6)
        + Chancellor Palpatine (14)
        + General Grievous (3)
        + K2-B4 (5)
        + DRK-1 Probe Droids (6)
        + Hull Upgrade (3)
        + Scimitar (4)
    Vulture Fighter: DFS-311 (24 + 13)
        + Energy-Shell Charges (4)
        + Shield Upgrade (6)
        + Grappling Struts (3)
    Vulture Fighter: Separatist Drone (22 + 7)
        + Proton Rockets (7)
    Vulture Fighter: Separatist Drone (22 + 7)
        + Proton Rockets (7)
    Anyway, I was thinking about possible setups for launching them and came across a situation where you could possibly pass one to a droid that was stressed, specifically after executing a red maneuver that turn.
    Would this be possible?
    -Perform a coordinate with Sidious
    -Target a stressed ship
    -Coordinate completes, Sidious ability triggers
    -Coordinated ship gains one stress and one focus token
     
     

  6. Like
    ConomeOnTheVine got a reaction from PanchoX1 in Bomb Damage Timing   
    Both bombs have the same trigger (At the end of the Activation Phase), so you would use the ability queue. Since you control both bombs, you would choose the order in which the bombs detonated, and also which ship receives the critical damage from the proton bomb first.
  7. Thanks
    ConomeOnTheVine got a reaction from RedSquadBW in Bomb Damage Timing   
    Both bombs have the same trigger (At the end of the Activation Phase), so you would use the ability queue. Since you control both bombs, you would choose the order in which the bombs detonated, and also which ship receives the critical damage from the proton bomb first.
  8. Like
    ConomeOnTheVine got a reaction from meffo in Bomb Damage Timing   
    Both bombs have the same trigger (At the end of the Activation Phase), so you would use the ability queue. Since you control both bombs, you would choose the order in which the bombs detonated, and also which ship receives the critical damage from the proton bomb first.
  9. Like
    ConomeOnTheVine got a reaction from nitrobenz in Bomb Damage Timing   
    Both bombs have the same trigger (At the end of the Activation Phase), so you would use the ability queue. Since you control both bombs, you would choose the order in which the bombs detonated, and also which ship receives the critical damage from the proton bomb first.
  10. Like
    ConomeOnTheVine got a reaction from nitrobenz in Scimitar Ability and Jamming   
    If an ability references an arc but no range, the implied range is 1-3, see RRG pg. 3 'Arc'
  11. Like
    ConomeOnTheVine got a reaction from nitrobenz in Genius & Edon Kappehl vs Paige Tico & Deathfire   
    When Han Solo (Gunner, Rebel) was clarified to be considered a bonus attack, it was established that any attack outside of the attack taken while a ship engaged counted as a bonus attack.
  12. Haha
    ConomeOnTheVine got a reaction from nitrobenz in Talon Roll Ruling required, FFG   
    If you try to drive a car through an alleyway, as long as the alleyway is aligned with and wider than the license plate, and you're going fast enough, you can make it to the other side.
  13. Thanks
    ConomeOnTheVine reacted to joeshmoe554 in Vader and VT-49s?   
    No, because of this little nugget from the rules reference:
    So any upgrade that adds a weapon which does not use a  and is not a primary weapon does not contribute to a ship's firing arcs.
  14. Like
    ConomeOnTheVine got a reaction from Damo1701 in Timing   
    While Kanan is triggered and placed in the ability queue in the middle of Inertial Dampener's ability, you must finish resolving the current ability before moving on in the ability queue, so you would gain the stress from ID before resolving Kanan.
    The exception being if it is a replacement effect, which are resolved before all other things.
  15. Like
    ConomeOnTheVine reacted to JJ48 in 20 Point Vulture Droids?   
    My guess is it'll be free.  I think they're like S-Foils, in that they're meant to be on every one, and the only reason they're a separate card is because they're dual-sided.
  16. Like
    ConomeOnTheVine got a reaction from Rexler Brath in A Comprehensive Hyperspace Banlist   
    In the Rebel Faction alone, the following are HS legal and only found in the Rebel conversion kit:

    Crew:
    Chewbacca
    Lando Calrissian
    Leia Organa
    Nien Nunb

    Gunner:
    Han Solo
    Luke Skywalker
  17. Like
    ConomeOnTheVine got a reaction from PanchoX1 in Thannison crew ability & target locks.   
    Rules reference says that if a ship would gain too many locks, old locks are discarded before new ones are gained.
    It's silly to think the id number on the lock token wouldnt also be copied though.
  18. Like
    ConomeOnTheVine got a reaction from Damo1701 in Thannison crew ability & target locks.   
    Rules reference says that if a ship would gain too many locks, old locks are discarded before new ones are gained.
    It's silly to think the id number on the lock token wouldnt also be copied though.
  19. Like
    ConomeOnTheVine got a reaction from theBitterFig in Thannison crew ability & target locks.   
    Rules reference says that if a ship would gain too many locks, old locks are discarded before new ones are gained.
    It's silly to think the id number on the lock token wouldnt also be copied though.
  20. Like
    ConomeOnTheVine got a reaction from MythicalMothman in Genius & Edon Kappehl vs Paige Tico & Deathfire   
    When Han Solo (Gunner, Rebel) was clarified to be considered a bonus attack, it was established that any attack outside of the attack taken while a ship engaged counted as a bonus attack.
  21. Like
    ConomeOnTheVine got a reaction from DR4CO in Genius & Edon Kappehl vs Paige Tico & Deathfire   
    When Han Solo (Gunner, Rebel) was clarified to be considered a bonus attack, it was established that any attack outside of the attack taken while a ship engaged counted as a bonus attack.
  22. Like
    ConomeOnTheVine got a reaction from Maui. in Genius & Edon Kappehl vs Paige Tico & Deathfire   
    When Han Solo (Gunner, Rebel) was clarified to be considered a bonus attack, it was established that any attack outside of the attack taken while a ship engaged counted as a bonus attack.
  23. Like
    ConomeOnTheVine got a reaction from Greebwahn in Hate Vader Swarm - Hyperspace   
    Hate Vader is trading a lot of maneuverability for force sustainability, so you probably want to maximize Vader's offense, lead with the TIE Swarm, and bring Vader down on the most troublesome part of your opponent's list. 
    Darth Vader (70)
    Hate (3)
    Fire-Control System (3)
    Proton Rockets (7)
    “Howlrunner” (40)
    Swarm Tactics (3)
    Iden Versio (40)
    “Wampa” (30)
    Total: 196
    https://raithos.github.io/?f=Galactic Empire&d=v5!h!173:204,113,102,-1:;217:-1,-1:;218:-1,-1:;221:-1:&sn=New Squadron&obs=
  24. Like
    ConomeOnTheVine got a reaction from Magnus Grendel in Hate Vader Swarm - Hyperspace   
    Hate Vader is trading a lot of maneuverability for force sustainability, so you probably want to maximize Vader's offense, lead with the TIE Swarm, and bring Vader down on the most troublesome part of your opponent's list. 
    Darth Vader (70)
    Hate (3)
    Fire-Control System (3)
    Proton Rockets (7)
    “Howlrunner” (40)
    Swarm Tactics (3)
    Iden Versio (40)
    “Wampa” (30)
    Total: 196
    https://raithos.github.io/?f=Galactic Empire&d=v5!h!173:204,113,102,-1:;217:-1,-1:;218:-1,-1:;221:-1:&sn=New Squadron&obs=
  25. Like
    ConomeOnTheVine got a reaction from Magnus Grendel in Making Upsilon Work   
    That's right, in 1.0 the ability specifically said the defender couldn't modify the defense dice, in 2.0 the defense dice cannot be modded, period.

    Maybe if you run two Upsilons you make them both SBPs. Lets you fit this together. Special Forces Gunner is basically mandatory on Quickdraw, otherwise their pilot ability doesn't have enough bite to it.
    Starkiller Base Pilot — Upsilon-Class Shuttle 56 Advanced Optics 4 Perceptive Copilot 10 Ship Total: 70 Half Points: 35 Threshold: 6     Starkiller Base Pilot — Upsilon-Class Shuttle 56 Advanced Optics 4 Perceptive Copilot 10 Ship Total: 70 Half Points: 35 Threshold: 6     "Quickdraw" — TIE/SF Fighter 45 Fanatical 2 Special Forces Gunner 10 Fire-Control System 3 Ship Total: 60 Half Points: 30 Threshold: 3
×
×
  • Create New...