# ConomeOnTheVine

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1. ## Dice fairness

Some back of the envelope math here, but an unmodded 3 dice attack would normally yield 1.5 hits. If you change the odds so that the dice are now 55% hit/crit, an unmodded 3 dice shot would now yield 1.65 hits (.55×3), so over 10 rolls with 3 favorable dice you'd expect to see one extra hit. Considering i've seen dice variance over the course of a game vary as much as +/- 10, it doesnt seem like its a real deal breaker, not enough to justify dice testing or exclusively playing with a shared dice pool.
2. ## Paige Tico (Gunner) : Destroyed during end of activation phase.

But it is though. 'During' isn't a defined term in the RR regarding timings, and the closest defined term would be While, which isn't a moment in time but a longer window. TIMING There are several terms used to indicate the specific timing of an effect: • Before: The effect resolves immediately preceding the timing specified. • At the start of: This timing is used with a specific phase or step. The effect triggers before anything occurs during that phase or step. • While: This term is often used in combination with multi-stepped game effects such as an attack, an action, or a maneuver. Although less specific than the other timings, this term is used to narrow down when the ability is resolved during the round. Additional verbiage is required to identify when exactly the effect is applied. ◊ For example, in the context of an attack, if the ability rolls additional attack dice, the ability triggers during the Roll Attack Dice step. If the ability modifies defense dice, the ability triggers during the Modify Defense Dice step. • At the end of: This timing is used with a specific phase or step of ship’s activation. This effect triggers after the normal effects of that phase or step have occurred. • After: The effect resolves immediately following the timing specified. The ability queue is used to resolve abilities that would resolve simultaneously
3. ## Paige Tico (Gunner) : Destroyed during end of activation phase.

At least the autopilot drone has the claim of existing in reserve. The bomb is just on its upgrade card in front of you when the timing passes. AP Drone also uses the nebulous 'during the system phase' timing, which isn't very well defined, similar to 'during the end phase', which only has an unofficial community ruling. Bomb triggers are just 'At the end of the Activation Phase'. Did you finish activating all ships? You're at the end of the phase, put all bombs on the play area into the queue to detonate. Any bombs not on the field at that moment aren't placed in queue to detonate.
4. ## Paige Tico (Gunner) : Destroyed during end of activation phase.

Once you finish placing abilities into the queue off a trigger ("At the end of the Activation Phase") and start resolving them, you never go back and add more abilities that activate off the same trigger you just resolved. The new bomb waits until the end of next round's activation phase.
5. ## Tournament Time/Game End

I once took too long resolving Electronic Baffle and went to time. We didn't start the next round.
6. ## Darth Sidious

While I was looking through the quick build cards for the vulture, I laughed at one of them, as it loaded out the vulture droid with proton rockets. As a joke, I decided to make this list. Vulture Prockets (200/200) ========================= Sith Infiltrator: Count Dooku (61 + 44) + Hate (3) + Ion Torpedoes (6) + Chancellor Palpatine (14) + General Grievous (3) + K2-B4 (5) + DRK-1 Probe Droids (6) + Hull Upgrade (3) + Scimitar (4) Vulture Fighter: DFS-311 (24 + 13) + Energy-Shell Charges (4) + Shield Upgrade (6) + Grappling Struts (3) Vulture Fighter: Separatist Drone (22 + 7) + Proton Rockets (7) Vulture Fighter: Separatist Drone (22 + 7) + Proton Rockets (7) Anyway, I was thinking about possible setups for launching them and came across a situation where you could possibly pass one to a droid that was stressed, specifically after executing a red maneuver that turn. Would this be possible? -Perform a coordinate with Sidious -Target a stressed ship -Coordinate completes, Sidious ability triggers -Coordinated ship gains one stress and one focus token
7. ## Can Hera co ordinate no one?

I know the rules don't specifically state it, but they do state that if you can't do step 2, the coordinate fails. If you complete step 3, but the action fails, the coordinate does not fail. So, if you can't do step 3, (The chosen﻿ ship cannot perform one action) it should follow that ﻿the coordinate fails. There's a distinct difference between attempting to perform an action and failing, and not being able to perform an action in the first place, since the rules say that a stressed ship cannot perform actions.
8. ## Can Hera co ordinate no one?

I was actually discussing an interaction with Darth Sidious crew, and we wound up at the conclusion that if you choose a ship that cannot take any actions (due to being stressed or similar), the coordinate also fails, since you don't complete step 3 of coordinating. Might be worth revisiting the criteria for failing a coordinate. I know the rules don't specifically state it, but they do state that if you can't do step 2, the coordinate fails. If you complete step 3, but the action fails, the coordinate does not fail. So, if you can't do step 3, (The chosen ship cannot perform one action) it should follow that the coordinate fails.
9. ## Bomb Damage Timing

Both bombs have the same trigger (At the end of the Activation Phase), so you would use the ability queue. Since you control both bombs, you would choose the order in which the bombs detonated, and also which ship receives the critical damage from the proton bomb first.
10. ## Scimitar Ability and Jamming

If an ability references an arc but no range, the implied range is 1-3, see RRG pg. 3 'Arc'
11. ## Talon Roll Ruling required, FFG

If you try to drive a car through an alleyway, as long as the alleyway is aligned with and wider than the license plate, and you're going fast enough, you can make it to the other side.
12. ## Phasma Thanisson

They stack, at the end of the phase is still during the phase.
13. ## A Comprehensive Hyperspace Banlist

That's right, and none of the three are in the conversion kit, they're all from the Reaper, I'm sure you're aware. It's one of my gripes with the format. Not from a balance perspective, since none of the rebel crew are very popular outside of Nien, but why wouldn't less popular Empire crew also be included? No Ciena Ree, Jerjerrod, Tarkin, etc.. Same with Scum. Reinforces my thought that HS is just a dartboard format.
14. ## Timing

While Kanan is triggered and placed in the ability queue in the middle of Inertial Dampener's ability, you must finish resolving the current ability before moving on in the ability queue, so you would gain the stress from ID before resolving Kanan. The exception being if it is a replacement effect, which are resolved before all other things.
15. ## A Comprehensive Hyperspace Banlist

In the Rebel Faction alone, the following are HS legal and only found in the Rebel conversion kit: Crew: Chewbacca Lando Calrissian Leia Organa Nien Nunb Gunner: Han Solo Luke Skywalker
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