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ConomeOnTheVine

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About ConomeOnTheVine

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  1. ConomeOnTheVine

    Talon Roll Ruling required, FFG

    If you try to drive a car through an alleyway, as long as the alleyway is aligned with and wider than the license plate, and you're going fast enough, you can make it to the other side.
  2. ConomeOnTheVine

    Phasma Thanisson

    They stack, at the end of the phase is still during the phase.
  3. ConomeOnTheVine

    A Comprehensive Hyperspace Banlist

    That's right, and none of the three are in the conversion kit, they're all from the Reaper, I'm sure you're aware. It's one of my gripes with the format. Not from a balance perspective, since none of the rebel crew are very popular outside of Nien, but why wouldn't less popular Empire crew also be included? No Ciena Ree, Jerjerrod, Tarkin, etc.. Same with Scum. Reinforces my thought that HS is just a dartboard format.
  4. ConomeOnTheVine

    Timing

    While Kanan is triggered and placed in the ability queue in the middle of Inertial Dampener's ability, you must finish resolving the current ability before moving on in the ability queue, so you would gain the stress from ID before resolving Kanan. The exception being if it is a replacement effect, which are resolved before all other things.
  5. ConomeOnTheVine

    A Comprehensive Hyperspace Banlist

    In the Rebel Faction alone, the following are HS legal and only found in the Rebel conversion kit: Crew: Chewbacca Lando Calrissian Leia Organa Nien Nunb Gunner: Han Solo Luke Skywalker
  6. ConomeOnTheVine

    Dalan Oberos Kimogila ability

    This is a discussion about whether partially resolving the second half of the effect is legal. Of course you have to fulfill the initial condition.
  7. ConomeOnTheVine

    Dalan Oberos Kimogila ability

    IMO, you can resolve it if the enemy ship has a shield to lose, or Dalan has an inactive shield to gain, or if both are true. You definitely can't resolve it if you can't do either.
  8. ConomeOnTheVine

    Declining To Attack

    I've played a couple lists that include something that punishes you for shooting it. The big three I'm looking at currently are low-initiative VCX w/Magva, Tavson with PerCo/Adv.Optics or the like, and QD. You', re right on Dengar being costed and nerfed into irrelevance though, that new dial is just god awful and that's not something that can really be adjusted. As for the people saying this is a case of 'fly casual', if I'm interpreting it right, it's falling into the same area as measuring for a boost/barrel roll. Once the template is on the table, you've declared what you're doing. I'm all for letting missed triggers resolve after the fact, and this'll be something I'll mention to my opponent before matches so as not to be a surprise, but ignoring it is 'do whatever you want' levels of fly casual.
  9. ConomeOnTheVine

    Declining To Attack

    I've been running some Ghost + Jan nonsense lately, and realized that the timing chart for attacking provides very specific criteria for not performing an attack. Main points here are that once you begin measuring range to enemy ships, you've chosen to perform an attack. Once you've done so you can choose not to attack only if you either have a weapon that has no valid defenders that meet the weapon's requirements (turret arc with no targets, ordinance without the token requirement on a defender in the attack arc) or have a weapon you cannot pay the cost for (ordinance with no charges). Thoughts? Seems sneaky to force someone to shoot the Ghost (with Magva) after they measure and see that Jan is out of range/arc.
  10. ConomeOnTheVine

    Looking for Long Island NY players (Commack)

    That's funny to hear Brothers Grimm has no scheduled OP events, they hosted the area's regional in 2016. Maybe try this FB group https://www.facebook.com/groups/stayontargetli/
  11. ConomeOnTheVine

    Thannison crew ability & target locks.

    The most straightforward answer is that Thannison doesn't instruct you to make a choice, therefore the correct interpretation is the one that doesn't require one. The second token assigned should be identical in every way to the first.
  12. ConomeOnTheVine

    Thannison crew ability & target locks.

    "same type" is not clear, but it's definitely a reasonable assumption (assuming is of course not good) that it's just the same color, not necessarily the exact same kind of token it just gained. hence, any red token should be fine.
  13. ConomeOnTheVine

    Thannison crew ability & target locks.

    In the same vein that 'same type' isn't clear, it could also arguably refer to red or orange tokens, so that if the ship initially gained a stress, you could assign an ion token. Or if they gained a jam, you can assign a tractor. Please just stop and accept Thannison doesn't work with lock tokens, since you should copy all aspects of the token.
  14. ConomeOnTheVine

    Making Upsilon Work

    I imagine if you include Phasma crew with Thanisson it highly discourages charging at the shuttle, which is the fastest way to get behind it. I find most of the time it's hard for a ship to both execute a blue maneuver and clear Phasma's range one bubble again, but it would be useful against ships with blue 4/5 straight, or 3 bank + boost, keeping them stressed an additional turn.
  15. @Lace Jetstreamer The abilities are seperatable from the heroes, see Ability Draft. There's no real comparison to D2 items, since you can't make adjustments to your squad mid-game, and list building is done in a vacuum, not an alternating format.
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