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Posts posted by bahourmat
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i reckon they got a ton of sales out of us playing in such a public space. i spent half the time talking to parents and kids about what we were doing. i'd love to blame that for my poor performance, but actually, i just played quite badly

the best was this really sweet little girl dressed in a brilliant Rey costume. she just stood next to me quietly and watched my entire first game, mumbling to herself and asking the occasional question. at the end, her mum came and thanked me, telling me that she is autistic and that she loves playing the game at home.
That's pretty cool. Saw some of those pics via the 186th and she looked adorable
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So looks like Thrawn's back where he belongs:
http://io9.gizmodo.com/thrawn-isnt-the-only-surprise-in-the-star-wars-rebels-s-1783780241
Holy crap. Rebels has a new Big Bad, and it’s an old Big Bad—Grand Admiral Thrawn, the brilliant Imperial military commander who took over the remnants of the Empire in the old Expanded Universe, as revealed in the very first EU novel trilogy by Timothy Zahn.Some things to note: 1) He’s definitely referred to as “Grand Admiral.” 2) There’s no mention of anything else from Heir to the Empire or the other two books of the trilogy, so don’t go think those novels have suddenly been added wholesale to the new canon. 3) He’s being voiced by Lars Mikkelsen, brother of Rogue One star Mads. 3) Timothy Zahn sent a video message giving his full approval. Nice!
Aaand, seems Zahn will be revisiting the Grand Admiral in a new book, out sometime in 2017.
Update: Zahn is writing a new Star Wars novel titled—wait for it—Thrawn, due 2017. This isn’t just a cameo, guys.Not too shabby!
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Please do yourself a favour and look up Of Monsters and Men... Don't know what it is, but I'm pretty much obsessed with it.
For some reason, I'm also digging the revival of these weird, 70s (?) inspired grooviness from bands like Purson, Blood Ceremony, Christian Mistress.
Oh and Subrosa...heavy, wonderful stuff.
UnfairBanana reacted to this -
I've been fiddling with a few variations of this, and they've been quite fun, to say the least:
Countess Ryad w/ Ptl, Twin Engine MkII and TIE/x7
Sienar Test Pilot w/ Title and Autothrusters
Vessery w/ VI, Tractor Beam, TIE/D and Engine Upgrade
Hoping to play this tomorrow at a local tournament.
shotbyscott reacted to this -
I'm a Project Manager for a London university, mainly dealing with EU-funded research projects. Basically helping academics with all the administrative crap they don't want to deal with.
Fuzzywookie reacted to this -
Typical British summer over here...I miss Portugal

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The best piece of advice I received before my first X-wing tournament was to take a tray! You're going to be moving your ships, dials, tokens, cards, dice, templates and obstacles around between tables - the last thing you want to do is pack everything away and set it all up again.
Otherwise just have fun - don't worry too much about winning or losing, instead look on it as a learning experience (although if you do do well then good for you
)This! It would've been incredibly useful to have thought of this beforehand.
On the other hand, having finished at the bottom of the list, ended up not moving around that much
BothanPride reacted to this -
Hopefully this won't turn into a new "oh the new defenders are so op'd...Oh they're just annoying mini-uboats" a few months down the line...?
VanderLegion reacted to this -
After organising a regionals, the local shop got a bunch of fancy dice trays..But before that, it's not like everyone's out to toss the dice across the tables like maniacs...Hadn't really thought of it as an issue before, tbh.
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Played a great match yesterday, against Echo, a Punisher (w/ Cluster Missiles, Guidance Chips and Extra Munitions and a Bomber (can't remember the actual pilots, and he was also proxying stuff, which made it even harder to keep track). I won it after trusting my luck to a 1-hull Countess Ryad at Range 1 (with TL and a focus), against the Punisher with three hull left. Overall, I wasn't able to use Rexler as much as I wanted, but he still managed to create some chaos with the Tractor Beam, ruining some shots for my opponent (by taking the ships out of arc, basically). On the other hand, the Test Pilot was blown away fairly early, so I had to manage with the two Defenders.
One thing that I kept forgetting was the **** TIE D title on Rexler, which would have helped in clearing the board earlier than I eventually did...But that's on me, and my opponent wasn't in a rush to remind me, of course.
Having a chat with another player, after the match, he argued for taking Rexler out and bringing in Vessery, but I dunno...It does seem to have potential, since with the Test Pilot, I'm already TL'ing as much as can to get that evade, and the Countess as well, to try and get rid of crappy rolls (which happen more often than I'd like to admit). With this, I'd either keep the Test Pilot or else bring in an F/O (because of the TL). The Interceptor here wouldn't help, unless I brought him with a TC which I don't think I will...
Anyway, the list as is seems a really fun one to run and with potential for improvement, as I get more used to it...

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Not a flanker, the tip of the spear. The test pilot is in front of the Ds and gets in the way of enemy ships, denying actions.
That was pretty much the theory exactly!
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This is why I love these forums. Have been thinking about Imp Vets and my list for after its release. Hadn't really considered a Sienar Test Pilot, but I think one was with proton rockets and auto thrusters will make an excellent flanker for my T/Ds. Thanks
In that first game I played, I didn't really use him as a flanker, it was more of an agile ship to just get in there and just annoy, letting the Defenders come up behind and bring the pain. It did work, but as I said, it was the guy's first game in a couple of years so I had it easy

Now that you mention that, maybe you could take out the Test Pilot and bring in a Royal Interceptor? Or even one of the Alpha Sqds? I'm just thinking of it now, so don't know about the math.
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I really like Triple Aces..It's what I tend to fly as well (I'm more into interceptors), but have tried basically a copy of what you have there, using both Vader and OL.
I guess it kinda depends on what you aim for. As blade_mercurial said, if you want heavy-hitting bring Vader along. If you can fly him well (which I've had a hard time doing, but that's on me) he can be a relatively decent arc dodger. On the other hand, OL's ability is difficult to argue against and can be a huge pain in the ass.
Either way, they're both fun solid lists.
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While I think Bio's advice is sound, I personally could not drop the autothrusters. I fly generic interceptors quite a bit and have found the autos worth their weight in gold every game. Same is true for the Seinar Test Pilot.
You can try it both ways and see how you feel, but one thing I like about tractor beam in this particular list is that it sometimes allows the Seinar pilot's 2 attack dice to become much more threatening without having to be in range 1.
A fellow squint pilot...

I'll give it a first go leaving the STP as is, but like I said, I'm curious about the tractor beam, so will try it out as well.
Cheers for all the feedback, btw.
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I've been testing out a couple of lists pretty similar to the OP, myself. It's got something to it, I think. I agree with blade_mercurial that Predator is probably something you want more than VI on Rexler Brath, although VI Rex with Engine is really good against aces, because TIE/Ds don't like fighting at Range 3 all that much. Instead of dropping Ion Cannon for Tractor Beam, though, I'd drop Autothrusters on the Test Pilot. That would give you the the points to get to Predator. The Test Pilot doesn't really need Autothrusters, because it shouldn't be taking too many shots. Look at it this way, if someone is shooting the Test Pilot before they're shooting at a Defender, that's probably good news for you. If they're saving the Test Pilot for last, Autothrusters probably aren't going to win you that end-game matchup. I would even consider dropping TIE/V1 for an Initiative bid.
Hmm, the test pilot is indeed the low priority target, so I can see your point of stripping him down.
I admit to not having had the chance to actually look at the tractor beam mechanics...But I've had a look and they look kinda hilarious (i'm really not used to scum shenanigans so I'm coming late to that particular party).
In any case, thanks for the advice...I'll take that into account for my game this Wednesday.
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So, as many here in the forum, I have been itching to try my hand at the "2.0" version of the TIE Defenders, taking advantage of the upcoming Imp Veterans expansion. At the moment, I had the chance of using the following list in a very laid back game against a mate wanting to get back into X-wing, so I don't think it was a very realistic "baptism of fire". Anyway, this is what I flew:
Countess Ryad - Ptl, Twin Ion Engine MkII and TIE/x7 (36)
Rexler Brath - VI, Ion Cannon, Engine Upg and TIE/D (45)
Sienar Test Pilot - TIE/v1 and Autothrusters
Overall, it was great fun to fly (the Countess especially, as she is great at repositioning, particularly taking into account Brath's Ion Cannon and the degree of control it offers against the ionized ship) and I was able to make (relatively) short work of Chewie and heavily tanked up Keyan. However, I'm going to keep trying it in my local x-wing league matches to see how it holds up and, if the expansion launches in the meantime, I might take this in to a July store tournament.
Would be great to hear other player's thoughts on it and maybe any tweaks or combos you might think would work better?
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An update for Aurora just came out today (I think...) which fixed some issues it had, namely it crashing occasionally, so it might've been fixed already. I usually use it to have squad details to hand, whenever I get a chance to play. Normally use the (yet another) squad builder on my laptop for the bulk of my "list crafting"
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As a Portuguese who recently moved to the UK (going on 2.5 yrs now) I didn't expect to find so much little things that "bug" me...Nor did I expect to actually miss the "old country" as much as I do.
Ah don't get down chum we'll leave Europe and kick you out soon enough

Oh yeah, completely forgot about that...
So long and thanks for all the fish, I guess
WarriorPoet and Admiral Deathrain reacted to this -
As a Portuguese who recently moved to the UK (going on 2.5 yrs now) I didn't expect to find so much little things that "bug" me...Nor did I expect to actually miss the "old country" as much as I do.
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Why not as a crew card. That would be interesting...Bring along Captain/Admiral Pellaeon as well and that would even cooler.
HamsterExAstris reacted to this -
Had my first tournament experience yesterday, at a Regionals event (in London). I didn't play brilliantly (far from it), and the dice were also particularly unforgiving, so I think I'm a long way from actually having a good place in the rankings, but I definitely want to go on as much of these as I can. Learned a lot from some of my opponents and from just asking around other players, I've started tweaking bits and pieces of my list and thinking of possible new ones as well. It was a brilliant experience.
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Am playing tomorrow as well. After much internal debate, have settled with Triple Aces (Squints) and to hell with Jumpmasters. Think I should've practiced a bit more but, oh well...At the very least, it'll be a fun first tournament experience!
I'll be sure to be on the look out for a long-haired blonde weirdo then.


How to play the Tie Defender
in X-Wing Squad Lists
Posted
This is what I'll be bringing to a local store tournament this coming Saturday:
Glaive Squadron Pilot — TIE Defender 34 Juke 2 TIE/x7 -2 Ship Total: 34 Glaive Squadron Pilot — TIE Defender 34 Juke 2 TIE/x7 -2 Ship Total: 34 Carnor Jax — TIE Interceptor 26 Push the Limit 3 Autothrusters 2 Ship Total: 31Seems to me to be a fun list.