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bahourmat

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Posts posted by bahourmat


  1. 2 hours ago, mithosiris said:

    I'm like 5-0 with this list with optics on kylo, i think is really solid.

    How are you finding LeHuse?
    I'm very excited about the different combinations you can come up with in FO right now, in terms of "FO Salad".

    Vonreg hasn't exactly grown on me, so currently playing around with Holo + Friends. 
    I did have a list with LeHuse but haven't given it a go yet... Was a bit wary I was building it a bit too much around trying to use his ability... But still, might be a good tool.


  2. Gave the /ba a first spin last night. It's....weird. I'm definitely keen on trying to "crack" it though. 

    Flew Daredevil Vonreg, AdvOpt Kylo and Backdraft with all the trimmings (SpecFor Gunnner, Optics and Fanatical). It was a list a squadmate has struggled against and as he's going to the UK SystOpen, I thought I could help him with the practice. Had a fun couple of games (won one, lost the other). He's flying Boba/Genesis Red/Skull Sqd Fang.

    Vonreg takes a lot to get used to, and I really struggled to figure him and his Fine-Tuned thrusters out. Not sure why it is I found it so "complicated", but I ended up agonizing about when to use it, paired with Daredevil and when to not... I think I just need the practice.

    Keen to try Holo as well, with a mixed bag of FO bodies. At the moment I'm thinking of

    Holo - Proud Tradition
    "Scorch" - Fanatical, AdvOptics
    "Muse" - Fanatical
    "Backdraft" - Fanatical, AdvOptics
    Epsilon Sqdr Cadet
    Total: 197

    What an odd little ship...


  3. I've been playing around with 3-ship variants in First Order (on the builder at least). I think they can really pull it off at the moment but especially when the TIE/ba drops. On the other hand, the idea of "only" having 3 ships against most people's 4+ lists, tends to make me slightly anxious. 

    I will definitely give something like this a try, though. It looks really fun. Wonder if I would put the new Deuterium thingies instead of the Hull Upgrade, though. Guess it gives the extra two points for the bid, which is helpful. Mag-Pulse is just mean, though :D


  4. Had a first go at it yesterday and it's really strong. Particularly after having hit a bit of "open world gaming" fatigue, the chance to get into a full on SP Star Wars that is (relatively) contained. 
    The combat looks and feels great and challenging at the same time (don't think there have been other games doing lightsaber combat this good since, well, Jedi Outcast...), I'm definitely interested in the story (so, check that KOTOR box) and, as someone that really hasn't played any Tomb Raider or Uncharted, the whole platforming and puzzle-solving is definitely taking me back a few years...
    Just glad there's a beautiful and enjoyable single player SW experience again.


  5. Interesting... I've been struggling a bit with the game, in terms of finding a list(s) that I can really get behind, even if they don't allow me to do particularly well in tournaments.

    One way to do this has been to try and identify specific ships I haven't had the chance to play frequently or at all. The Bomber definitely fits into this label. 

    Earlier today, had a couple of games with Rhymer/Jonus/Scimitar and Soontir and it got me thinking of ways to play around with Ace + 3 Bombers. At the moment, I'm keen on giving this one a go:

    Soontir Fel (53)    
        Predator (2)    
            
    Scimitar Squadron Pilot (29)    
        Barrage Rockets (8)    
        Proximity Mines (6)    
            
    Scimitar Squadron Pilot (29)    
        Barrage Rockets (8)    
        Proximity Mines (6)    
        
    Captain Jonus (43)    
        Cluster Missiles (5)    
          
    Total: 189    
     

    Thought I could replace Rhymer with another Scimitar, and throw some bombs into the mix as well. Going to see how this feels like on the table.


  6. 7 hours ago, ayedubbleyoo said:

    I was wondering about PA on the Silencers instead, and not on QD. For another thread anyway I guess.

    I'd say it's a pretty valid choice as well, so definitely worth trying.

    But I've also found AdvOptics to be remarkably consistent. :)


  7. 27 minutes ago, Stagsquad13 said:

    That’s a good list! Given the small ship pool, I really feel FO are quite exciting to build with because everything is competitive.

    What build are you looking at with QuickDraw and the Silencers? That’s definitely a list I want to try again. 

    The other list is:

    QD with Fanatical/FCS/Gunner/Pattern Analyzer/Afterburners

    First Order Test Pilot w/ Fanatical/AdvOptics x2

    It's the one I have most reps with, and have been enjoying playing quite a lot, especially after a somewhat disappointing stint with Republic.


  8. In my ongoing HS practice with First Order, tried a game with Kylo (AdvOpt + Hate), two Zetas (Passive Sensors, Cluster Missiles) and Scorch (with Fanatical). 

    Played only the one game, since I've been focusing on QD and Two Silencers, but it looked surprisingly fun and mildly effective. I hadn't tried SFs with ordnance yet, and Passive Sensors is a nice trick to pull with the lowly Init2 Zetas.

    Now wondering if this would merit additional reps, or if I should just stick with the other lists. Decisions, decisions...


  9. 26 minutes ago, Nynox said:

    Just made top 16 in Euros using Kylo Tavson. Extremely overlooked comp, with only two ships, but surprisingly adaptable. It works wonders, and I lost the top game only due to mistakes in judgement and devastating crits coming through. Can be watched in First Earth's Youtube :)

    Tavson is an anvil and Pro torps Kylo is the... other nimble anvil. You have tools for nearly everything.

     

    PS: I played and won the XTC with Spain, but playing a different faction! Amazing week :D

    Antonio? Wow, saw the top 16 match, was definitely rooting for you! In any case, great effort making Top 16 at Euros with that list!
    Definitely got intrigued by it. Was hoping to try that in upcoming casual nights.


  10. I've now gone back into First Order's warm, fascistic embrace (boy, that sounds terrible...), after a stint with the Republic. Felt like it needed the love.

    I love the /SF, and was curious about the variations of the 5 SF lists that are flying around in the forum, so gave it a spin yesterday, but couldn't really make it work. Definitely will like to get better at flying that many of them, but at the moment, my heart is set on Quickdraw and 2 First Order Pilots. Such a fun list! The Silencer is a solid platform, and the mind games that Quickdraw still manages to play with opponents is still quite gratifying :) Currently 4-2 wit hit and will be probably taking it over to one or two of the Hyperspace events that are coming up later in September.


  11. I've been tinkering with the following atm:

    Gold Squadron Trooper (25)    
        
    Gold Squadron Trooper (25)    

      
    Luminara Unduli (43)    
      R4 Astromech (2)    
      Calibrated Laser Targeting (3)    
         
    Padmé Amidala (45)    
        Daredevil (3)    
        R2-C4 (5)    
        
    Ric Olié (42)    
        Predator (2)    
        R2 Astromech (4)    

     

    Previous version had Ric with Daredevil and R2 Astro, but while the 1-hard boost is pretty solid, I found myself really struggling with pushing damage through. Not sure if Predator will necessarily fix that though...
    Trying to keep Daredevil on Padmé though, to try and maximize "time in arc", although still not sure if it's better to try and get some mods in with R2-C4 or bring in R4, to account for the stress that comes in from all that daredevil'ing.

    I still had a good time at a very small tournament this past weekend, and will probably be taking this to another one next weekend.


  12. I've been really having fun playing around with both Padmé and Ric with Daredevil. Ric has the "spend evade to turn focus to hit" astro, which helps a bit towards dice mods (my biggest issue with the daredevil boost, really...)

    At the same time, could see r4 astro helping with shedding some of that extra stress...

    I have them paired with CLT Luminara and a generic Arc with 7th Fleet Gunner.


  13. While I've been spending more time playing around with Jedi and (now) with the N1, I kinda miss First Order a little bit. 
    I had a lot of fun playing that Quickdraw/2 Silencer list that did quite well at the Denver System Open. I never got around to play with generic silencers, but AdvOptics+Fanatical on those init 4 is nothing to scoff at.
    Some really nice lists in this topic though... :)


  14. This is in no way a validation for either config. I attended the SOS in the UK this past weekend. While I played Imperials in the open, I had planned on taking CLT Anakin + Jag and Wolffee to the HS Qualifier. Unfortunately life got in the way, and only managed to do R1 of that. 
    Was up against Nien Numb/ Ello / L'ulo / Greer, all with Heroic (I think they had something else, but can't really remember, even though it was just yesterday...)

    Unfortunately my opening engagement was somewhat lacking, and while the Arcs did manage to push some damage through, they both melted quite rapidly. Anakin though was so much fun and although I lost 100-118, he was awesome at lining up shots and dodging arcs. Unfortunately, I overextended the time he was out of the battle a bit too much, otherwise I might've been able to squeeze in a few extra points, but it was an awesome game and makes me want to keep practicing with him. Would love to try a triple 'sprite or go back to two Jedi + Arc for the next few games.


  15. After seeing that match over on GSP, I gave it a go. Unfortunately, I continue to be hopeless flying a Reaper, for some reason. So played around with it, and have the Vader/Sabacc/Countdown/Wampa version. It's really fun to fly, although haven't had that many reps with it (this week's HS trial here in the UK will definitely change that).

    Seems like a decent change of pace from just "I'll take a Swarm then" when thinking about HS and Empire...


  16. 8 hours ago, SOTL said:

    So, if nobody has seen it yet it turns out Electronic Baffle is broken with Tavson or QD.

    The timing in End Phase is you clean up tokens first, then recharge things like Force, then card abilities happen.  This means QD can take damage and fire after the opponent picked up all their tokens, or you can take an action with Tavson and carry the token into next turn as you're after the token cleanup step.

    Itll get FAQed but for now it works, and it's ridiculously powerful.

    So, where is it stated that card abilities trigger in the End Phase? In that sequence?

    Sorry, probably missing something...


  17. Playing at a Yavin event myself this weekend, so planning to bring a bunch of TIEs as well.

    I started playing around with Inferno + Soontir a while back (the whole team), but then tried a few variations and ended up with Iden/Del/Wampa/Howlrunner. Except when beinf blown apart by TrajSim bomvs, it's loads of fun :)

    For the Yavin thing, I thought I could try Kagi, on account of all the rebel torps that might find their way there. Still not sure though.

    This is where I'm at

    Yavin List

    (48) Captain Kagi
    (3) Tractor Beam
    Points 51

    (40) "Howlrunner"
    (3) Swarm Tactics
    Points 43

    (40) Iden Versio
    (1) Crack Shot
    Points 41

    (30) "Wampa"
    Points 30

    (30) Gideon Hask
    (1) Crackshot
    Points 31

    Total points: 196

    Good luck with yours! :D

     


  18. 1 hour ago, Jo Jo said:

    Never, ever run Hull or Shield Upgrade on Soontir if you are playing competitively. Unfortunately, for odd hit point ships, the HU or SU does nothing for you with half points. Soontir gets 2 damage its half points regardless. It may keep him alive a bit longer, but its not worth the point investment. Just increase your bid.

    I'm really hoping the Interceptor gets some help in the modification department. It can take two mods, but none of them are cheap at all.

     

    In my current version, I've only got Predator on Soontir, particularly since I tweaked the original list quite a bit (after some discussions with a friend of mine). Although, I'd say a Shield Upgrade can be handy, particularly to dodge that one sneaky Proton Bomb.
    This is the current iteration:

    Howlrunner w/ Swarm Tactics
    Wampa
    Iden Version w/ Crackshot
    Del Meeko w/ Crackshot
    Soontir w/ Predator

    So, only two Infernos but Wampa shooting at I5 is fun. Plus people seem to prefer to take him out first and that saves Iden and/or Howlrunner for another turn or so. 
    Unfortunately, with the amount of Punishers flying around in my local area I'm putting these on ice for a bit. Did a small tournament where I went up against double Punisher + Lambda, Bomber mini Swarm and a Boba/Palob/Teroch. Lost against the first two (although I'd like to think I put up a good fight...) and won against the last. But it's a bit of an uphill struggle.
    I'm going back to my beloved Triple Aces for the next comp or two.

    A

     


  19. I've been playing around with similar concept, particularly in terms of Ace+Mini-Swarm. The current iteration is
    Howlrunner w/ Swarm Tactics, Wampa, Iden w/ Crackshot, Del Meeko w/ Crackshot and Soontir w/ Predator (199 pts)

    I've been going back and forth in terms of pilots. Had Seyn at some point which was fun, but then Wampa at I5 is pretty cool. Hask can also be annoying, but Del Meeko's rerolls have also been pretty effective, as have been Howlrunner's. Unfortunately, the last few games have been tough, due to a spike in the number of Punishers flying around. I was interested in trying out a Sloane version (Howlrunnner, Whisper w/ Sloane, 2 Obsidians and 2 Academies). 

    As I didn't often fly more than 3 ships back in 1.0, it's been an interesting change of pace for me.


  20. 3 hours ago, Eruletho said:

    I actually ran the Howlrunner version last weekend and went 3-0 with it. Dropped Gideon and Fel's expensive upgrade for Howlie w/ Crackshot and a 2 pt bid.

    Yeah that's the one I'm going for as well. Howlie is just to good to not bring along :)


  21. *Update* 
    Currently 5-2 with this. Last week managed to put them up against 2 Punishers and Soontir and it was a bit of a mess. There were some unforgiving devices being thrown around. And after that it was up against Boba/Guri, where was able to squeeze out the win by some fancy blocks on Boba. Even so those Boba re-rolls were a pain to overcome.

    eNgbvgGFvpNK4yjFF9IqZySrNP-zRR0WER5h4J5W

    *Pictured above - My "This is fine" moment of that particular game*

    There's a small tournament this week I'm probably going to, but since they're going for the "2nd Edition" format, Soontir will be having a day off and I'm bringing a Reaper to help out a slightly adjusted Inferno mini-Swarm. 

    I think the 4 TIEs+Ace/Support ship might not have the competitive punch of a full blown Swarm but, at least for me, it's been a really cool squad to try and get the hang of. 

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