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TheOnlyTrout

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  1. If the costs of the Spectres is reduced to a degree in skirmish, it's possible you'd be able to slide Ahsoka in there, or the clone as a substitute for Rex.
  2. And the full Rebels crew in figure packs! WOW! https://www.fantasyflightgames.com/en/news/2018/4/13/spectres-tyrants-and-pirates/
  3. You'd think that, but honestly, you never notice in the moment. I prefer making cool looking bases just because they end up looking nicer and more substatial overall.
  4. FWIW, I have their new Jabba insert and, even though the box only closes halfway as a result, it works great.
  5. Okay, um, Elite Jawa kinda rules.
  6. For what it's worth, *I* steal transparent lightsabers from old Wizards of the Coast minis. The minis themselves are dirt cheap, so you should have no problem getting the colors you want.
  7. FWIW, think carefully before deciding to glue it all together or not. The fully assembled rancor does NOT easily fit into the game's boxes. I'm gonna have to store mine in pieces.
  8. The considerably shorter Twin Shadows / Bespin campaigns might be more your style. If you want to just play single missions however you'd like for one-shot sessions, I'd suggest checking out this PDF on BoardGameGeek: https://boardgamegeek.com/filepage/132078/singles-missions-if-mid-campaign It tells you how to assign XP and Credits for any one-shot mission. All the players upgrade whatever they want using whatever that chart says, then you play the mission. Easy as pie.
  9. Maybe check out the Secret Weapon bases? A set of 10 is $10 USD, with international shipping on $10 orders being $5. Bases: http://www.secretweaponminiatures.com/index.php?main_page=index&cPath=79_2_5 Shipping Policy: http://www.secretweaponminiatures.com/index.php?main_page=shippinginfo
  10. I'm a works backer and love it to death. It's "campaigns" are only three to four missions long (there's four of these campaigns in the retail box), and each of the four heroes are more cooperative as a result of the dice sharing mechanic. The dice themselves also add more variety, as instead of just having two actions, one of which can be an attack, the actions you have available to you are dictated by which dice you roll. If you roll three of the melee dice, you can do three different melee attacks, for instance. Each character also has a variety of "special" actions they can use instead that are unique to each hero. Additionally, the fact that there's no inventory / levels / etc, and the fact that each map is composed of only two large tiles, means that TMNT hits the table incredibly fast. Honestly, I could tell that - with my gaming group - TMNT was an overall more enjoyable experience from a campaign standpoint. My friends get bored with all the downtime between missions in IA, and again, IA also has less interactions between the players. That said, obviously IA has skirmish, and skirmish is still awesome. But TMNT is going to be our campaign game far more often now.
  11. Fantastic news! As a frequent solo player, this is my JAM.
  12. I played it! While the objective is pretty funny, I ended up winning on murder points before anyone could get tossed in the hole. Sadly.
  13. Oh, forgot to mention: Inquisitor has a little errata, noting that a Ranged Cleave has to be on a figure within line of sight, and within accuracy less than or equal to the original attack. Basically what we already assumed from common sense.
  14. Mail came late. Anyway, I can confirm that the other two figures have the same "Time Period" disclaimer as Greedo. The Ancient Lightsaber and the Electrostaff are both Level 3 items for the deck.
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