Jump to content

colki

Members
  • Content Count

    147
  • Joined

  • Last visited


Reputation Activity

  1. Like
    colki reacted to craigden in The T-47 gains barrage. Is it now playable?   
    Why not give ground buzzer firing out of each side, not just to rear? Model allows for this!
  2. Like
    colki reacted to DrDickSplash in Burning Invites, New Units and Base Sizes - What has you hyped, good or bad?   
    I was at the TX RPQ. It was a not so obvious mistake (he was running a whole lot of new stuff), that he (not his opponent) recognized early in round 2. He called the judge, ratted himself out and even showed the judge where the FFG Tournament Floor Rules say he should be get the Game Loss. There was no drama, he and his opponent even played the game out. No one I saw was upset about it, he handled it like a champ and took it in a very gentleman like manner.
    His round 1 game wasn't ruled as a loss because it the window had passed, pairings already set and games under way. After round 2 we had a laugh and a commiserated him about it.
    Don't eat any bread that comes from that rumor mill.
  3. Like
    colki reacted to Dashz in The Road to Worlds - 2020 - Part I   
    The Road to Worlds 2020 Part I
    Michael "Dashz" Barry from the Notorious Scoundrels Podcast begins his journey to Adepticon 2020 and the High Command Invitational.
  4. Like
    colki reacted to Dr Lucky in BattleScribe Updates for Legion!   
    Big update today!
    I added all the newly announced stuff from Gen Con (at least everything with enough information to put into a list).
    I finalized all the cards from the Shoretroopers and Dewback expansions (which were up for pre-sale at Gen Con).
    I removed the "unreleased" status from the Rebel Veteran and Tauntaun expansion content, because they released today.
    I pushed the update a little bit ago but it usually takes a few hours to work its way through to the website front end and be available for download. Update your data in a couple of hours or just wait until morning. As usual, please let me know if you find any errors or typos.
  5. Haha
    colki got a reaction from Dark Don in Obi-Wan’s Armour   
    I remember reading that Obi-Wan only wears the armour to help him bond with the troopers - he doesn't rely on it for protection.
     
    Which is good because it doesn't cover his head or vital organs!
     
    And, of course, the real reason he wears the armour is to reduce the animation complexity
     
  6. Like
    colki reacted to Thraug in Vader, Meta (and other ramblings)   
    I haven't seen mentioned what I feel is the main reason you do not see many Vader or Palpatine lists at competitive tournaments, and that's time limits. In the past couple of months I've played over 25 tournament matches, many at events with top players (I'm in Luke/Chris Cook's area and play with them often), and I would say well over 90% of all matches never see a round 6, most barely get to round 5 and many end in round 3 or 4. That's the main reason I have not played Vader or Palpatine in tournaments; they rarely affect a match until round 4+ and with most matches never hitting round 5, why take the chance? Not one game made it to round 6 in the last event I attended, and most did not enter round 5.
    Legion games take WAAAAAY too long to complete 6 rounds in the 2.25 hours most tournaments allocate for a round. A lot of this has to do with snipers. Sniper Heavy Weapon Teams allow for very high activation counts without sacrificing offensive output like a naked core would, they are extremely difficult to kill, and their attacks and cover placement take more time to execute in tournaments than all other units. LOS at range 4+ takes time, and keeping one mini out of LOS from every enemy unit is too important to just plop them anywhere. You'll often see players looking at every enemy LOS to their sniper placement, adjusting, and rinsing and repeating, over and over....
    I'm a huge proponent of getting rid of Heavy Weapon Teams entirely. It fixes 2 issues, their auto-include and prolonging already long games due to high activations and difficulty to destroy.
  7. Like
    colki reacted to Dave Grant in Vader, Meta (and other ramblings)   
    I have read a lot of posts, heard a lot of podcasts and seen a lot of videos about Legion that talk about what is / isn't competitive or "meta". I thought I might share some of my thoughts.
     
    Most people will have no idea who I am (rightly so), so I present my credentials as to why you may wish to hear what I have to say:
    I have been playing "competitive" war-games for 24 years, and generally do quite well. 
    I am from the UK originally but I have travelled a lot with work (currently live in Hong Kong) and played games in many places
    My work keeps me very busy, and not much of a gaming scene in Hong Kong so my only games of Legion have been in the past 5 months in the US (Adepticon) and UK (4 smaller events, including an RPQ). Total 17 games.
    I have only ever taken Vader (because he's awesome), and only ever have 8 activations when playing legion and in my 17 competitive games I have won 16! The only loss was against Luke Cook (current World Champion) at Adepticon. Now many of those games could have gone either way, but I never felt I didn't have a chance when I saw my opponents force - even when they were "top tier meta lists"
     
    So that brings me to the point of the post: Many content makers seem to have decided what is "good" when it comes to Legion... what forces you should take if you want to win. Many people read this content and so the 'myth' propagates (currently trooper spam + snipers if you want to win). Whilst I don't disagree generally with their points I have found that there are many more competitive options if you have a plan, and can execute it well.
     
    In the events mentioned I have played 2 main variations (some minor changes between events) of Vader lists: Vader + Boba and Vader + Tank. Full approximate lists (for anyone interested) are below:
    Vader / Boba (3 events in March, 9-1 record)
    Vader: Force Push, Sabre Throw, Force Reflexes
    Boba Fett: Hunter, Stimms, Recon Intel
    Snowtroopers: Flamer, Frag granades, Officer, Recon Intel
    Stormtroopers: Frag granades, Medical Droid
    Stormtroopers: Recon Intel, Frag Granades
    Royal Guard: Electrostaff, Tenacity, Environmental Gear
    Strike Team: Sniper
    Strike Team: Sniper
     
    Vader / Tank (2 events in July, 7-0 record)
    Vader: Force Push, Force Choke, Anger
    Snowtroopers: Flamer, Frag
    Snowtroopers: Frag, Astromech
    Stormtroopers: Medical Droid
    Death Troopers: DLT, Hunter, Config
    Strike Team: Sniper
    Strike Team: Saboteur, Recon Intel
    Tank: Rifle Pintle
     
    I believe both lists are strong, can deal OK with any list and I would suggest are very "non-meta". So take what you enjoy, have a plan, make it work :-).
     
    Don't get me wrong if you enjoy taking a load of troops and snipers then do it, this is for the other guys who want something different, but worry it won't be "competitive" - just 'do you' and make it work :-).
  8. Haha
    colki got a reaction from twincast in Obi-Wan’s Armour   
    I remember reading that Obi-Wan only wears the armour to help him bond with the troopers - he doesn't rely on it for protection.
     
    Which is good because it doesn't cover his head or vital organs!
     
    And, of course, the real reason he wears the armour is to reduce the animation complexity
     
  9. Like
    colki reacted to Dr Lucky in BattleScribe Updates for Legion!   
    I'm happy to maintain the files. In fact, I added even more last night (the rest of the BARC sidecars).
  10. Like
    colki got a reaction from Dr Lucky in BattleScribe Updates for Legion!   
    Thank you!!
  11. Like
    colki reacted to TauntaunScout in Tuantuan Proxy?   
    In addition to the eerily similar kybuck, there are (possibly now Legends) brown tauntaun-like creatures on Endor. Dunno if they were ever actually given a name but they are brown tauntauns, with hooves for front paws, which can switch between bipedal and quadrupedal locomotion much like we know believe duck billed dinosaurs could.
    And yes Cracian thumpers are West End's "totally not tauntauns". Dunno if anyone makes models of those though.
    Conclusion: I would just paint tauntauns brown and give their riders uniforms to match your army.
  12. Like
    colki reacted to LunarSol in There it is Luke and Vader article   
    Luke: Never. I'll never turn to the dark side. You have failed, Your Highness. I am a Jedi, like my father before me. The Emperor: Young fool. Only now, at the end, do you understand. Your feeble card only works if you had been a few steps closer to me when you played it. You will pay the price for your lack of vision. Now, young Skywalker... you will die.
  13. Haha
    colki reacted to aniron in Obi-wan Super deflect?   
    If only Obi-Wan had reached Alderaan somewhat earlier...
  14. Like
    colki reacted to arnoldrew in Obi-wan Super deflect?   
    I assume the RRG entry will explicitly say that anything that is immune to Deflect is immune to Soresu Mastery.
  15. Like
    colki reacted to jocke01 in There it is Luke and Vader article   
    I first read the "I am a jedi" card triggering at activation, but it's when issued order. Goodbye palp nuke
  16. Confused
    colki got a reaction from Fistofriles in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Oops! My bad! Reading fail on my part.
    Sorry man, I seem to have read a bunch of attitude into your post that isn't there at all. Please accept my apologies.
     
     
  17. Sad
    colki got a reaction from Fistofriles in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Edit: I'm leaving my ill-considered words below, but was wrong. They were based on a mis-read of the OP.
    -----------------------------------------------------
    I have actually never seen anyone call the Fleet Troopers inefficient before - who are you reacting to?

    They are tough to use though. You flippantly say the range difference "is not worth mentioning" but it is in fact why they are hard to use, despite being one of the most efficient units in the game.
     
    I love fleet troopers too, but let's steer away from hyperbole. It's unreasonable to suggest that everyone who disagrees with you just hasn't thought about it hard enough.
    Leave that kind of nonsense in the trashcan where it belongs, unless you can back it up on the table. We already have one Derrault, and he is much better at that game anyway.
     
  18. Like
    colki reacted to R3dReVenge in Yet another Clone Wars Upcoming Units Theory   
    This. Maul will be in the game. Possibly an operative option?
  19. Like
    colki reacted to Alpha17 in Yet another Clone Wars Upcoming Units Theory   
    Some good predictions here, a lotta terrible ones too.
    If Anakin and Dooku aren't the next commanders for either side, they're doing something wrong.  Really wrong.  Anakin will be a Knight, probably with his mullet from the latter half of TCW or Ep. III.  In the new canon/order of events, he was knighted within about 6 months of Geonosis, so no reason for him to be a Padawan in game.  I could easily see Ahsoka and Ventress as operatives or commanders, as both seem to fulfill either role well.  I wouldn't expect a super cheap commander option for either side for a while, but a Tactical droid/Generic Clone Commander would fill the role well for both sides.  The tactical droid should be the cheapest commander in the game, while the Clone Commander should be the most expensive generic, and relatively solid combat unit too.  Cody will likely be the equivalent to Veers, but I wouldn't expect him for a few months.  
    The other commanders mentioned, Nute Gunray, Padme, etc, will likely happen eventually, but they most certainly don't need to happen soon.  Can't say I've heard anybody look at Legion and say "man, if this game had Nute Gunray in it, I'd buy in immediately!"
    As for other units, we know that the initial heavy units are in the mix, and likely to be announced in the next few weeks.  My prediction for pairings are either the Saber-class fighter tank for the Republic and the Corporate Alliance Droid (snail tank) for the CIS, or the AT-AP for the Republic against the AAT.  This assumes that they don't want to release similar vehicles against one another, and so thus are alternating what each side starts with.  I'd love to see an AT-XT released at some point, but I figure that's a long shot.  
    I'd love to see the Clones get the E-Web soon, but I doubt that'll happen for a while.  Be nice if they have it a generator upgrade card that let you attack at range 4 with half you die.  Would finally make them useful.  The Republic needs AT-RTs, hopefully with different but comparable weapon options.  No clue what support units the CIS will have, besides STAPs.
    For corps units, we all seem to expect Phase II troopers and B2s eventually, but I'd like to see the Phase IIs be a while in coming.  Galactic Marines would be better first, or Naboo Security so we aren't just doing all clones all the time.  B2s can release first as a slow but tanky unit, followed by Geonosians or other CIS flesh and blood troops like Nemoidian infantry. 
    When it comes to SF units, I really don't understand why on earth people keep insisting on shoehorning ARC troopers into this slot.  Even in canon, we only see AT MOST two ARCs working together for anything besides the most crucial of missions (old canon's Muunilinst Ten or the rescue mission on Hypori)  This makes ARCs a much better fit for the Operative slot, especially since they'll be the first generic operative unit in the game.  Make them slightly weaker and cheaper clones of Boba in a lotta ways, and you've got a helluva good option.  Additionally, the Republic already has an amazing SF team from both the EU and canon in the form of Clone Commandos.  Make 'em a 4 man unit with different weapon configuration options, and a solid range 1-2 main weapon.  To help combat the plague of strike teams, have them  ONLY be able to operate in the full team, but give them the option of up to two minis firing a sniper rifle at a time (to help reduce guys hiding behind a wall).  If the Republic just has to have strike teams, the camoed scouts from TCW would fit that bill a whole lot better than ARCs.  Clone paratroopers would make a nice heavy infantry/SF option similar to deathtroopers.  I'd give them an ability like Infiltrate, but leave 'em light on long range weaponry. (much like actual airborne forces)  The CIS's SF options can either be a more "conventional" unit + strike team option, or they can be the Droideka sniper.  Using the droideka would be nice, because it could be a single mini unit, and could be highly highly defensive, yet still not be the split up strike team we have now.  Magna Guards would also easily fit into this slot as a droidier version of Royal Guards.
    '
  20. Like
    colki reacted to lunitic501 in Yet another Clone Wars Upcoming Units Theory   
    Why couldnt we have both Cody and a generic clone commander?
  21. Like
    colki reacted to GooeyChewie in Yet another Clone Wars Upcoming Units Theory   
    While there are some really cool characters in the cartoons, I think FFG will likely want to start off with characters casual fans could recognize from the movies.  For that reason I predict the next leaders will be Nute Gunray and Episode II Padmé Amidala.  For operatives I predict Jango Fett and padawan Anakin, which means we can have the three most “main” characters (Obi-Wan, Anakin and Padmé) pretty early, and they can make a leader Anakin later.  For special forces, I figure Super Battle Droids and ARC Troopers.  I know that last one wasn’t in a movie, but casual fans would still recognize them as clones.
  22. Confused
    colki got a reaction from AldousSnow in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Oops! My bad! Reading fail on my part.
    Sorry man, I seem to have read a bunch of attitude into your post that isn't there at all. Please accept my apologies.
     
     
  23. Confused
    colki got a reaction from AldousSnow in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Edit: I'm leaving my ill-considered words below, but was wrong. They were based on a mis-read of the OP.
    -----------------------------------------------------
    I have actually never seen anyone call the Fleet Troopers inefficient before - who are you reacting to?

    They are tough to use though. You flippantly say the range difference "is not worth mentioning" but it is in fact why they are hard to use, despite being one of the most efficient units in the game.
     
    I love fleet troopers too, but let's steer away from hyperbole. It's unreasonable to suggest that everyone who disagrees with you just hasn't thought about it hard enough.
    Leave that kind of nonsense in the trashcan where it belongs, unless you can back it up on the table. We already have one Derrault, and he is much better at that game anyway.
     
  24. Like
    colki got a reaction from Ghost Dancer in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Oops! My bad! Reading fail on my part.
    Sorry man, I seem to have read a bunch of attitude into your post that isn't there at all. Please accept my apologies.
     
     
  25. Like
    colki got a reaction from Tirion in Rebel Troopers vs Fleet Troopers and Pathfinders   
    Oops! My bad! Reading fail on my part.
    Sorry man, I seem to have read a bunch of attitude into your post that isn't there at all. Please accept my apologies.
     
     
×
×
  • Create New...