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alien earth

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About alien earth

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  1. You don't spend the tractor token to move the enemy ship. The ship is just "Tractored" as a condition. You cannot move a ship twice. And the Tractor token is orange, so it just go away at the end of round.
  2. Benthic Two Tubes — UT-60D U-Wing 46 Perceptive Copilot 8 Leia Organa 7 Pivot Wing 0 Ship Total: 61 Half Points: 31 Threshold: 4 Jake Farrell — RZ-1 A-Wing 36 Crack Shot 2 Ship Total: 38 Half Points: 19 Threshold: 2 Edrio Two Tubes — T-65 X-Wing 43 Servomotor S-Foils 0 Ship Total: 43 Half Points: 22 Threshold: 3 Wedge Antilles — T-65 X-Wing 55 Crack Shot 2 Servomotor S-Foils 0 Ship Total: 57 Half Points: 29 Threshold: 3 total 199
  3. yes, you can definetly ask for a look at his dial, even if he already put it down on the table (just, obviously, after he canged the manouvre he set).
  4. sorry for necroposting. But on YASB kallus doesn't have tail gun ability, likewise the card. So, in competitive enviroment, the shuttle docked does NOT fire backwards. Am I right?
  5. i'm bit scared of the continuos downing in points. Every 6 months few (or lots) ships goes down. The average ship count rises and the average game turns go down.... it's rare finish a game in time. edit: still no Tail Gun on Kallus VCX?
  6. trolling at Corporative Levels. mmmm be careful on backlash. can be (fanbase level) hurtful. better came out in a day or two.
  7. 2x Sabers 4x Sienars (198) × Sienar Specialist — TIE/ag Aggressor26 Ion Cannon Turret5 Ship Total: 31 Half Points: 16 Threshold: 3 Sienar Specialist — TIE/ag Aggressor26 Ion Cannon Turret5 Ship Total: 31 Half Points: 16 Threshold: 3 Sienar Specialist — TIE/ag Aggressor26 Ion Cannon Turret5 Ship Total: 31 Half Points: 16 Threshold: 3 Sienar Specialist — TIE/ag Aggressor26 Ion Cannon Turret5 Ship Total: 31 Half Points: 16 Threshold: 3 Saber Squadron Ace — TIE Interceptor36 Crack Shot1 Ship Total: 37 Half Points: 19 Threshold: 2 Saber Squadron Ace — TIE Interceptor36 Crack Shot1 Ship Total: 37 Half Points: 19 Threshold: 2 I play this often. I fear nobody.
  8. i would like some card-only pack... or new ships: I have plenty of bwings, awings, kihraxz, starvipers and so on. are we sure will be ship/cards instead?
  9. Hi guys, I have 3 Gunboats sealed, italian version. Will NOT charge you 70$ each LOL. Europe based. PM me if interested
  10. for my experience teamwiever has a lag of 0,5/1 seconds. Fair enough, XWTMG is not an action game. I think can be ok just nailing some black panel over the dials of the other player. Or something like that.....
  11. in my game group if you roll too many dices, but you miss all of them, you don't get the reroll. It seems unfair otherwise.
  12. no boost/Br shaenigans, though. Double arc/double tap instead. I did my own chart, in wich i compare the raw damage output (in points/shot) vs a T65, considering token combinations, and the raw input (as above, vs a T65 point/shots conceded). Then i just subtract and have some funny results. Thank you SOTL, really inspiring work PS I apoligize for my bad english, guys, and bad formatting😫 pts hull defense vs 3die shots to die pts/shot attack vs 2die shots to kill pts/shot evade focus def focus att no token reinforce FIRST ORDER HYPERSPACE TIE SF 32 6 2 0,896 6,696 4,779 2 0,508 11,81 3,387 -0,437 -0,888 1,392 focus 32 6 2 0,553 10,850 2,949 2 0,850 7,06 5,667 TIE FO 25 4 3 0,674 5,935 4,213 2 0,508 11,81 3,387 -2,087 -1,518 -1,454 0,826 focus 25 4 3 0,299 13,378 1,869 2 0,850 7,06 5,667 evade 25 4 3 0,208 19,231 1,300 TIE SILENCER 51 6 3 0,674 8,902 5,729 3 0,896 6,70 5,973 -3,432 -4,478 -0,244 focus 51 6 3 0,299 20,067 2,542 3 1,531 3,92 10,207 TIE INTERCEPTOR 45 4 3 0,674 5,935 7,583 3 0,896 6,70 5,973 -3,633 -2,610 -2,624 1,609 focus 45 4 3 0,299 13,378 3,364 3 1,531 3,92 10,207 evade 45 4 3 0,208 19,231 2,340 EXTENDED UPSILON CLASS 58 12 0 1,500 8,000 7,250 4 0,908 6,61 6,053 -1,220 -2,737 1,197 -1,220 focus 4 1,498 4,01 9,987 reinforce 58 12 0 1,000 12,000 4,833
  13. yeah, was quite just a test. it really struggles against beefy big bases (and I definitly did't see that 2xTrandoshan+sonny+ywing list coming at all), but if i was a better player maybe focus fire can get thru. They really reliably land 6/7 damages on a Yv666 each turn, plus ions... I choose Nu squadrons because they ARE fast and cheap, and it's not easy to get points from them at all. The plan was that: give my opponent very few points overall. maybe could better work in a different way with a couple of alphas o sabers, or something 3/4dicey, as you suggest. Or a defender messing around, o even a decimator.
  14. i will not allow him roll again, i think there's a rule on this
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