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Chimonas

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  1. Like
    Chimonas got a reaction from Mrelrom in Battlelore 3th: a new hope   
    I think it's time to move on. Since FFG isn't publishing anything else anymore for Battlelore I hope they are doing sth for a 3th Edition. 
     
    What's your opinion on this? 
     
     
  2. Like
    Chimonas reacted to Mrelrom in Army and other cards builders   
    We are about 50 ppl here in israel that play this game like every night....allready buy every thing this game have. Really wish ther was more to it. New army or third edition....juat take our money
  3. Like
    Chimonas reacted to osupiper in Iron Dwarves from BL1   
    Originally posted in BGG forums:
    For fun, I took a shot at converting the BL1 Iron Dwarf units to BattleLore 2nd. I broke the faction into 2 "boxes" to mimic the release of other faction armies. I will briefly explain my thoughts on each. My goal was to mimic the original unit as much as possible. Dwarves are Bold, or Immovable 1, by default; I know I could make this a trait or scenario-specific, but I feel it is powerful enough to take an ability slot for most units. From here, I plan to create a couple of quick scenarios just to play test.

    I would like some thoughts from the community, particularly on the final Iron Golem ability. The idea of Dwarf Toss just sound fun to me. So...

    BOX 1 – Battalion of the Bearded Brave
    Storm Giant
    Cattle Riders
    Heavy Artillery
    Clan Chiefs
    Axe Swingers
    Armory tile

    This Box is meant to be more mobile, do more damage, use less conventional warfare, and just rely a little more on chaos on the battlefield.

    Units:
    HEAVY ARTILLERY (Muster=4)
    Infantry, Ranged
    Movement: 2
    Combat Value: 3 (Range 2-5)
    Health: 2
    Unyielding - This unit cannot resolve Retreat effects and is never Weak.
    Behemoth - If this unit moves during your Move Step, it cannot perform an attack this turn. This unit ignores units when determining Line of Sight.
    (This is essentially an archer unit for an army with no archers. I used 2 abilities, as it recreated exactly the BL1 counterpart. I could see upping the muster cost, but the inability to battle back and the low health value seem to be a good tradeoff.)

    AXE SWINGERS (Muster=4)
    Infantry, Melee
    Movement: 2
    Combat Value: 3
    Health: 3
    Whirlwind - (Heroic) Cause 1 additional damage, then reroll this die and apply the result. This may only occur once per Combat.
    Immovable 1 - This unit may ignore 1 retreat each Combat.

    CLAN CHIEFS (Muster=6)
    Elite, Melee
    Movement: 2
    Combat Value: 3
    Health: 3
    Craving - During your Move Step, this unit may move 1 additional hex as long as it ends this additional Movement adjacent to an enemy unit.
    Juggernaut - At full health, this unit may ignore up to 2 Retreats and Attacks with 1 additional die in Combat.

    CATTLE RIDERS (Muster=6)
    Cavalry, Melee
    Movement: 2
    Combat Value: 3
    Health: 4
    Trample - If the target unit is Supported, cause 1 damage for each Retreat ignored.
    Raging Bull - (Heroic) Instead of advancing, this unit may attack an adjacent enemy, rolling 1 additional die.

    STORM GIANT (Muster=8)
    Caster, Ranged, Legend
    Movement: 3
    Combat Value: 3 (Range 1-3)
    Health: 5
    Cyclone - {Fan-Made, called “Strafing Storm”} If this unit did not Move in the Move Step, then in the Attack Step it may move up to 4 hexes as if Flying. Make a ranged Attack with 3 dice against all units in any hex this unit Moved through, ignoring Retreats. Enemy units cannot Counter this Attack.
    Storm Bolt - (Heroic) Target unit is Shocked. Place a Shock token on the target. Units Attacking a Shocked unit roll 1 additional Attack die. Remove the Shock token after the unit is Attacked. When a player Orders a Shocked unit, he may spend 2 Lore to remove the Shock token from that unit’s hex.
    Surge - {Fan-Made} (Lore) Gain 2 Lore.

    Special Tile:
    ARMORY (Muster Cost = 2) Follows rules/restrictions for Buildings.
    Special: If a unit begins its Move phase in this tile, you may choose one of the following:
    1. Troop Transport: This unit may move an additional 2 hexes this Move Step.
    2. Covert Tactics: Take a Burning, Trap, or Bleed token. Place the chosen token on the target of this unit’s next Attack after resolving damage.
    3. Forge: Place 1 Shield or Rallied token on this unit.

    Note: Burning and Trap tokens are for effects we are using with other armies/units.
    Burning - Burning units cannot attack, and Burning terrain cannot be entered or moved into or through. When a player Orders a Burning unit, he may spend 2 Lore to remove the Burn marker from that unit’s hex. Any player may spend 2 Lore to remove the Burn marker from a terrain hex during that Player’s Move step.
    Trapped - Trapped targets cannot Move or Retreat. Retreats rolled against Trapped targets cause 1 damage. When a player Orders a Trapped unit, remove the Trap token from that unit’s hex and subtract 2 from that unit’s Movement that round. Flying units are treated as non-Flying while Trapped. Legendary units cannot be Trapped.


    BOX 2 – The Iron Legion or The Iron Advance
    Iron Golem
    Bear Riders
    Bagpipers
    Spear Bearers
    Axe Swingers
    Ballista tile
    This Box is meant to be more of a steady advance, more area control. It should be difficult for an enemy to get any foothold to push against this group.

    Units:
    BAGPIPERS (Muster=5)
    Caster, Infantry, Ranged
    Movement: 2
    Combat Value: 3 (range 1-3)
    Health: 3
    Alarm - (Pierce) Cannot be committed to damage target. Cause 1 Retreat instead.
    Horrifying - (Heroic) Cause 1 Retreat to each enemy unit adjacent to this unit.
    (In BL1, Bagpipers had to attack an adjacent unit before a unit at range. Thematically, I like that idea but felt it was easier to manage "Horrifying" in gameplay terms.)

    SPEAR BEARERS (Muster=6)
    Elite, Melee
    Movement: 2
    Combat Value: 3
    Health: 3
    Pikemen - Cavalry units Attack this unit with 1 less die, and this unit Counterattacks all units with 1 additional die.
    Immovable 1 - This unit may ignore 1 retreat each Combat.

    AXE SWINGERS (Muster=4)
    Infantry, Melee
    Movement: 2
    Combat Value: 3
    Health: 3
    Whirlwind - (Heroic) Cause 1 additional damage, then reroll this die and apply the result. This may only occur once per Combat.
    Immovable 1 - This unit may ignore 1 retreat each Combat.

    BEAR RIDERS (Muster=6)
    Cavalry, Melee
    Movement: 3
    Combat Value: 3
    Health: 3
    Feeding Frenzy - (Heroic) All Heroic die results are re-rolled for melee hits or retreats until the target unit is out of range, eliminated, or no more Heroic die results are rolled.
    Defiant - {Fan-Made} This unit may choose to ignore Retreats and take damage instead.

    IRON GOLEM (Muster=8)
    Legend, Melee
    Movement: 1
    Combat Value: 4
    Health: 6
    Immovable 2 - This unit may ignore 2 retreats each Combat.
    Massive - This unit cannot move into or occupy Building hexes.
    Intimidate - {Fan-Made} After advancing, this unit causes 1 Retreat to each adjacent enemy unit. Gain 1 Lore.
    OR
    Dwarf Toss - Instead of Attacking, this unit may pick up one figure from an adjacent friendly, non-Legend unit and throw it at an enemy unit at Range 2-3. Remove the figure from the infantry unit and make a melee Attack with 3 dice against the target.

    Special Tiles:
    BALLISTA (Muster Cost = 2)
    Any unit occupying this space during its Attack Step may choose to roll a melee Attack with 2 dice at Range 2-5 instead of its normal Attack. Ballista attacks ignore units and Terrain when determining line of sight.


    Thanks for reading.
  4. Thanks
    Chimonas reacted to Watercolour Dragon in Forum name changed   
    Actually makes sense - just because we're on nth edition of any game the forums should be for all versions as not everyone will move over and old games must still get played (or get mixed with the new versions in creative ways by fans!). Ideally of course they'd make new and old versions compatible where possible, even if there's a conversion system or fans have to do the 'making it work' work, but sadly they often don't which is a shame when version a expansions often differ to version b expansions which go out of print. It's always worth hanging on to good stuff from games series for this reason and fan-converting it if it gets dropped with a new edition.
  5. Like
    Chimonas reacted to Budgernaut in Battlelore 3th: a new hope   
    Actually, I might actually buy into a Rokugan version, now that you mention it. The setting is very intriguing, but I still haven't bought any games for it yet.
  6. Haha
    Chimonas reacted to Reedmooley in FF Please stop ignoring Descent... :(   
    Polish FFG Descent distributor-Galakta, claimed that they are currently working on RTL patch right now for Polish localization. So probably there is something going on- at least at the localisation level. They said they got some files to work on recently.   And this week last missing box- Mists of Bilehall hit the shops here:) 
  7. Like
    Chimonas got a reaction from Budgernaut in Similar Battle Reports (based on Battlesharks Battlelore report)   
    As you mentioned in the BL-forum: "I don't mind buying expansions like with BattleLore, but it's discouraging trying to keep up with these infinitely expandable games." - I think it's the same to me. Especially since I tried a game in a game store in Vienna. 
    I think it's a great game and nicely modular...but the expansion packs of BL were a bit more familiar.
    Also after calculating my preferences for the game I decided not to join it actively (same counts for SW: Legion ).
    I start hoping for Battlelore: Star Wars.
  8. Like
    Chimonas reacted to Forgottenlore in Is it possible to play this game with 7-10 players?   
    My understanding is that they were flipped as players explored. 
    It wasn’t a game I played, just an image I found online that perfectly captured the kind of game I WANT to play. 
  9. Like
    Chimonas reacted to Forgottenlore in Is it possible to play this game with 7-10 players?   
    TI3, but still

  10. Like
    Chimonas reacted to Crusaderlord in Descent speculation   
    At one stage, not that long ago, i was buying loads of FFG products and expansions and the company hogged my game budget - LOTR LCG, Descent, Runebound, Battlelore, Warhammer Quest Card Game, Arkham Horror LCG.
    Sadly in 2017-18 i am buying close to nothing, the move into Runewars has killed off Battlelore and Runebound additions, Star Wars seems to churn out never ending model lines and Imperial Assault app has meant Descent was dropped. I also sold Arkham Horror LCG as i never really took to the mechanics. So i am left with LOTR LCG as the only live product just now, and i here own arguably more than enough of that already.
    I would definately buy any new content for Descent 2nd and Runebound 3rd - especially if they added ice themed boards and expansions, that is my dream next expansion. But it is probably all wishful thinking. I suspect there will be nothing in 2018 and maybe just a glimmer of hope for a 2019 or 2020 Descent 3rd edition built around the app.
    I just have to resign myself that FFG have moved into areas i am not so interested in with Legend of the Rings, Runewars, Arkham Horror, Game of Thrones and endless Star Wars skirmish games. 
  11. Like
    Chimonas got a reaction from mulletcheese in Runewars Miniatures Game end of Battlelore?   
    Back to the topic - I think that the stop of supporting BL killed Runewars in the long run. Many players I met told me that they're sceptical starting with the new RW since Battlelore felt so unfinished with only three factions.
  12. Like
    Chimonas got a reaction from Budgernaut in Runewars Miniatures Game end of Battlelore?   
    Back to the topic - I think that the stop of supporting BL killed Runewars in the long run. Many players I met told me that they're sceptical starting with the new RW since Battlelore felt so unfinished with only three factions.
  13. Like
    Chimonas reacted to Kaiju in Finally!   
    This is a little too much of a copycat at the vastly successful Rising Sun. I  love the setting and how the game looks, but being a backer of RS, I ll sadly have to wait and see.
  14. Like
    Chimonas reacted to Budgernaut in Is this game overpriced?   
    You need to check out the Miniatures Game area of this website instead of the Boardgame area. You want to post this at the link below.
    https://community.fantasyflightgames.com/forum/514-runewars-miniatures-game/
    This forum is for an amazing boardgame of empire-building, conquest, and questing. It is also very cheap for the amount of time and fun you can spend playing it. It's $80 for the base game. I highly recommend you buy it!
    Now, you're talking about Runewars Miniatures Game, instead of Runewars. Is Runewars Miniatures Game overpriced? Depends on who you talk to and what they value. If you're comparing quality miniatures, then yes, RMG is slightly overpriced -- the model quality is just not good enough to command the price they are asking. However, RMG has a very solid set of game mechanics under the hood, so if you're looking for a miniatures game, it's a very good choice. For my part, I support RMG because I do like the mechanics. I'll never be able to afford all the boxes, but the intent was not for everyone to buy everything. FFG seems to expect you to buy into one faction and focus on that. Some people will tell you it's much cheaper than alternative miniatures games on the market. I don't know. This is my second miniatures game (with X-Wing as my first). Speaking of X-Wing, I like the system for Runewars Miniatures Game so much better. It's a definite improvement on FFG's flight-path system.
    But again, try posting this in the other forum and you'll get way more opinions than just mine.
  15. Like
    Chimonas got a reaction from LordPeP in Runewars Miniatures Game end of Battlelore?   
    Well chess just has two fractions like shogi or go/weiqi.
  16. Like
    Chimonas got a reaction from Dicetales in Runewars Miniatures Game end of Battlelore?   
    I agree in every single comment. Also I have to admit - I haven't played Battlelore a lot since I haven't that much time. So I am indeed happy that they aren't publishing every year something. I would also be happy about a two or three years cycle so that I can enjoy everything new completely in several ways.
  17. Like
    Chimonas reacted to fanlages in Farewell Chaos in the Old World   
    All I wanted was a second expansion.
  18. Like
    Chimonas reacted to Ringskipper in Something big...   
    I'd like to see an expansion that explores the nature of the Ynfernael and the Aenlong, personally. Maybe include Gargan Mirklace as one of the villains of the scenario (though like other posters have said, I'd like to see more scenarios that don't just involve beating the baddie).
     
    I think a big box expansion should include at least 3-6 new heroes. None of the existing heroes are popular with my gaming group. We need some Varikas or Steelhorns, some warrior women, some more attractive male characters.
     
    A new board with a different setting would be absolutely welcome. Perhaps a Bilehall expansion with undead themes.
     
    But most of all, I want more flavor. I love the setting of Terrinoth and it'd be cool to see more about the gods, the individual figureheads, and just every day life in general.
  19. Like
    Chimonas reacted to Julia in Runewars Miniatures Game end of Battlelore?   
    This is something I really will never understand. The game is perfectly playable with two factions only, thus with the content of the core set. It's not like there is something missing making the game unplayable. And we don't have 2 factions only, we have 3, and each of them comes with several unit types, so, replayability is huge. Selling a game because there's no 4th faction seems rather senseless. Selling a game because it's no fun? Sure. Selling a game because it's repetitive? Sure. Selling a game because you want Elves but there are none? It's kindergarten behaviour
  20. Like
    Chimonas got a reaction from Phil_Fantus in Runewars Miniatures Game end of Battlelore?   
    Sad story, yeah.
    But BL is in my opinion the nicer version of chess combined with MtG. To do some more adv would have been an idea.
  21. Like
    Chimonas reacted to danman71 in The missing heroes and Monsters from Road to Legend   
    Also the new minis included in Drakkon looks like the characters from the Descent 2nd edition box art.     Those could eventually be new Descent Heroes. 
  22. Like
    Chimonas reacted to Budgernaut in I'm going to take this as a bad sign   
    Totally! I wish I could play it more. I usually end up playing it by myself. I told my wife that to celebrate getting my Ph.D., I just want to get 3 other guys together and play a full, uninterrupted game of Runewars. She rolled her eyes.
  23. Like
    Chimonas got a reaction from Supertoe in Budgernaut's Latari Elves custom units   
    I would restrict in both cases to an activated unit otherwise it's just op.
  24. Like
    Chimonas got a reaction from Budgernaut in Budgernaut's Latari Elves custom units   
    What about a magic ruin which gives you the option to roll three dices for lore and just works if a unit is activated and has neither moved or attacked. It's some kind of gambling but maybe it's better than giving them 1/2 lore for free.
  25. Like
    Chimonas got a reaction from Budgernaut in Toenail's Latari Elves   
    I was thinking exact the same when I was reading the list for the first time.
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