Chimonas

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About Chimonas

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    Graz - Österreich (Austria)

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  1. That's why I wrote probably. I just compared the content old and new edition.
  2. Thanks to my american board game fans I heard rumours that FFG plans something about a kind of TI4 revival of Runewars if TI4 sells well. Do you think that could be more then just rumours?
  3. Well. Maybe this victory point is a distant sun marker? Since they write: “With over 354 plastic units, 450 cards, 700 tokens, 50 galaxy tiles, and so much more, Twilight Imperium Fourth Edition redefines what it means to be epic in the world of board gaming.“ 561 command and control tokens and probably: 46 Fighters+ground force 40 trade goods 8 bonus counters Leaves pretty much the 44 Domain counters and 1 left (+ the option of more). Maybe there are more planets or they used sth from the TI3 expansions.
  4. And so it happened 4th edition <3
  5. 4th Edition my friends.
  6. With the path splitting of GW and FFG we are going to lose one of the greatest games ever. (https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/) I was still hoping until now that they might release a second expansion to this awesome game. May it not rest in peace but rise once again. :'(
  7. Well, they presented the game at GenCon. So there might be a chance that - if FFG is there - they might provide a demo or already the actual game. If FFG isn't there but the Heidelberger Spieleverlag it's a fifty:fifty chance since they haven't announced that they'll provide Doom in any language so far. Heidelberger: http://www.heidelbaer.de/dyn/products/main
  8. Well chess just has two fractions like shogi or go/weiqi.
  9. Tell us more
  10. This is something I really will never understand. The game is perfectly playable with two factions only, thus with the content of the core set. It's not like there is something missing making the game unplayable. And we don't have 2 factions only, we have 3, and each of them comes with several unit types, so, replayability is huge. Selling a game because there's no 4th faction seems rather senseless. Selling a game because it's no fun? Sure. Selling a game because it's repetitive? Sure. Selling a game because you want Elves but there are none? It's kindergarten behaviour I agree in every single comment. Also I have to admit - I haven't played Battlelore a lot since I haven't that much time. So I am indeed happy that they aren't publishing every year something. I would also be happy about a two or three years cycle so that I can enjoy everything new completely in several ways.
  11. What would you like to see in the next big box expansion of Runebound?
  12. If BL2 has no more support, it's [only] because the released stuff didn't sell as they calculated. Simple but true... Sad story, yeah. But BL is in my opinion the nicer version of chess combined with MtG. To do some more adv would have been an idea.
  13. If I remember correctly it's in the rules that ranged units cannot use sword symbols. So I would say if it's a 'may' or 'can' I would say that a ranged unit can't use it unless there is standing sth like 'single swords count as damage'. Take a look in the rule references which I am not able to search since I am traveling now and it's hard to work with an tablet^^
  14. Good question. My current thinking is that their scenarios will all have a fair number of forest hexes. For the elvish analogy to the crystal spires and blood fields, I was thinking of some sort of magic pool of water, but I haven't thought about mechanics yet. But an enchanted forest sounds like a good idea and is definitely worth considering. What about a magic ruin which gives you the option to roll three dices for lore and just works if a unit is activated and has neither moved or attacked. It's some kind of gambling but maybe it's better than giving them 1/2 lore for free. I like the ruins idea. Maybe Ruin of Runes or Rune Ruins? Gaining lore is good. I think that could definitely work. I think, though, I'd want some other effect that is less powerful, but guaranteed in addition to rolling for lore. Maybe drawing a lore card and then discarding a lore card? Here's another idea: "As long as a friendly unit occupies a Rune Ruins hex, you may play an additional lore card each turn." This ability emphasizes their magical origins. It has the potential to be very powerful, but first, you have to have 2 good lore cards, and second, you have to have enough lore to use both of them. The variance in power here is probably too big. It could be worthless or it could be explosive. I would restrict in both cases to an activated unit otherwise it's just op.
  15. Good question. My current thinking is that their scenarios will all have a fair number of forest hexes. For the elvish analogy to the crystal spires and blood fields, I was thinking of some sort of magic pool of water, but I haven't thought about mechanics yet. But an enchanted forest sounds like a good idea and is definitely worth considering. What about a magic ruin which gives you the option to roll three dices for lore and just works if a unit is activated and has neither moved or attacked. It's some kind of gambling but maybe it's better than giving them 1/2 lore for free.