Jump to content

Arttemis

Members
  • Content Count

    700
  • Joined

  • Last visited

About Arttemis

  • Rank
    Member

Recent Profile Visitors

1,049 profile views
  1. Thanks! I hope we see more of them in season 2 or elsewhere in the canon.
  2. I watched Resistance, but I can't remember if we ever saw more than just the one FO Interceptor. Were there ever multiples in the show? And if there were, did they all have the red paint scheme livery?
  3. Just to list the contents of the post for posterity: TIE Dagger Kylo's TIE Fighter (as seen in the trailer) Sith TIE Fighter (similar to TIE Dagger, colored red) Special Forces TIE Fighter (TIE/sf?) TIE Whisper Fighter (similar to the one above, but with a larger, bulkier cockpit like Kylo's)
  4. I'm excited to read more about this product, and hopefully see plenty of more pictures!
  5. I like it. Between the modified TIE Silencer from the trailer, the crimson red First Order Interceptor from the show SW: Resistance, and this Dagger, I'm glad the sequel era is getting some variety! I'm excited to see T-85 X-Wings plus whatever new things for Resistance - hopefully something for the Scum faction, too!
  6. I'd love to see the template tray design! Having this arrangement with two styles of module token trays (the one in the main picture plus the one that can hold the acrylic arc rings for which I'm in desperate need of appropriate storage), with that ship holder tray on top and a template tray on the bottom seem like exactly my kind of ideal token tray. I've actually been contemplating buying a 3D printer just so I can put my ideas onto SolidWorks and print them out. This seems like a much more economic solution in the meantime! I do hope the token tray is logically laid out, though. I hate the trays that separate or jumble the range rulers and straight, bank, and turn templates.
  7. I really like this! Is the final product going to be white, though? I think gray or black would be a much more appealing color. Edit: Also, one of my biggest concerns would be depth. I would definitely appreciate a tray that's deep enough to accommodate ~8 acrylic tokens stacked.
  8. Clarification would be helpful. Just because the reinforce token isn't spent doesn't mean it isn't used, in my opinion.
  9. With The Mandalorian airing in the next several months, I absolutely expect to see an entire expansion themed around the conflicts and factions found within that show. I'm sure it'll include a couple ships we currently expect it to, but probably three or four ships and characters from the show. The twist could be that, since this game seems to be set before the events of ANH, we will probably get fledgling versions of the big baddies from the show, which is set 5 years post-RTJ.
  10. Saying it three times doesn't make it more true! Printed points meant there was no way to balance upgrades or ships as the game evolved and newer card combinations released. The art is identical, and better yet, the packaging is more environmentally friendly! The game in 1.0 was far more reliant on powerhouse cards and fix cards, action economy was hyper-inflated, and Agility has been reigned in, actions, repositioning has been curtailed for the better, and several mechanics are incorporated into the game without requiring stacks of upgrade cards.
  11. It isn't the same, though. The amount of repositioning that was allowed in 1.0 was egregious. Addressing that has vastly improved inter-skill pilot play. Edit - the fact that points can and will be adjusted as the game evolves is the best change, in my opinion. Also, I agree with you about the JM5k; it was truly a fatal flaw for 1.0.
  12. Anyone with a VCX-100, how does the model's removable shuttle mechanism work? Does a full Shithapeed model pop out? And can you fit an attack shuttle in there?
  13. This idea probably wouldn't work for contacts, but an expansion that adds current bounties as playable characters could also include bounties for every other playable character but require you to interact with the person playing them. Hunting them down, defeating them with a roll of dice, and hauling them back to whomever they're indebted for fame, reputation, and credits. On the captured player's next turn, they would escape with a new generic ship and gain fame, but lose credits, cargo and reputation.
  14. You're complaining that they're allowing older ships into the competitive space at a faster pace than they can release them. This is a temporary logistical issue. Either FFG restricts the competitive scene to only-re-released ships at the annoyance of veterans who have purchased conversion kits for their old collection, or they allow some of them to appease those invested to continuing purchasing and only upsetting the tiniest minority of players who think they now suddenly have to buy everything all at once of a seven year old game. The content is coming regardless. I absolutely think they went with the right choice. These ships belong on the table ASAP so they can iterate on the balancing ASAP. I'd much rather that be the case than have them continue to arbitrarily restrict their finished materials from the competitive scene.
×
×
  • Create New...