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RufusDaMan

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Everything posted by RufusDaMan

  1. I like this, and not just on the K-fighter
  2. No. 1. Being ugly is kinda their thing 2. The x-wing is THE rebel ship. It should stay that way. I'm mad at ffg for giving the rebels the TIE, I will not tolerate a scum x-wing.
  3. Also the decimator, which should be bigger.
  4. The K-wing is fine, it needs no help. EI is there. Miranda should die in a fire. The punisher breaks if it can do that. Double harpoons? Noone needs that. Of all the ships that could get reload.. why the z-95? The TIE fighter fix is okay. I assume it's a title E-wing... I guess? Bb8, r2 astro, FCS, Eu, PTL Corran seems nasty, but no Regen so it seems fine.. kylo still beats him and they cost about the same. Although I'm sure there are nastier combos than that. The phantom. I want wraith's ability on everything. Other than that. Not so fond. Most of these fixes enable one specific build, and often these are vastly overpowered. Triple k-wings with an extra hit result on their harpoons? 3 additional guaranteed hits for a 12 dice opening salvo? Pretty nasty if you ask me. Not too fond of these all in all.
  5. Obi-wan Kenobi Rebel only When another friendly ship is defending at Range 1-3, you may assign a face up damage card to your ship to add 1 evade result to the roll. Crew, 3 pts
  6. RufusDaMan

    GAMA?

    I think even I would buy that
  7. And then Swarms are suddenly viable again A full health TIE fighter can do 5 hits and 3 crits into the ghost. For 12 points Crazy stuff.
  8. It's a fun card. Strong, but you have to kill your own **** to make it work. I think it would be fun with Ruthlessness Deci and a mini swarm Also, very thematic A better tactician. It enables Ezra, which is thematic. Seems balanced to me also, maybe a bit weak. Maybe I'll remove the fire arc restriction. And the big one. It doesn't do anything on the ship he is in, and he costs a lot (no TIE Shuttle for our blue friend) But I think it will be worth it. It is powerful, but there is definitely counter play against it (try some Purgill against the ship he is in). It further promotes the idea that you don't want to bring 2 ship lists against Imperials. Also thematic.
  9. RufusDaMan

    GAMA?

    Dawnstone grey, agrax earthshade, the color of your chosen squadron, a bit of pink/red for engine glow, and you are done.
  10. Imperial only Do you want broken stuff? Because that's how you get broken stuff. So. I'm paying 5 points+ a crew carrier, and a crew slot so that I make one of the opponent's ship much better? (Along with my own) Why would I choose this over Krennic? Why would I want the benefit for the other player? There are matchups with this card that whatever you pick, you make yourself weaker, and then there are loads when you can't do anything that would help you.
  11. RufusDaMan

    GAMA?

    And lasts about 2 minutes... Seriously what was that? A press release for ants?
  12. Thats a very expensive arc locked double tap on the y-wings.
  13. RufusDaMan

    GAMA?

    I demand X-Wing news.
  14. In my opinion, the Lambda is kind of a weak ship by today's standards for those reasons, but as @Parakitor says, it is (was) very reasonably priced, and isn't far off from what I consider a healthy power curve. I love the ship's aesthetics (in fact, I wish the Gunboat was a bit more lambda-esque), and I would love to play it more. I think not giving it an Aux arc was a mistake, because it would work really well even today, and it would never have been too powerful, if it keeps everything else as is. And it would also satisfy the need of being "accurate" in terms of maneuverability. It still wouldn't do crazy maneuvers or anything messed up. However, since giving it an aux arc without cardboard errata (never happened before) is impossible, I think we need to add additional support abilities to the ship. My idea is based on Major Stridan's ability as a system slot for lots of points. (I made a thread, it is somewhere around here). The way support abilities work with range limitations is really counter intuitive with how the game works in imperial context. We have highly mobile aces that like to dart around the map. And we have a really slow and clumsy moving support ship that can carry the support crew, that likes to go as slow as possible. These ships need to be close to each other to gain benefit from the support crew. This is also the reason why the Lambda doesn't see play. By being range 1-2 to your slowest moving ship, you really sacrifice the benefit of your supreme mobility. This is why Palpatine is the only support crew being played by the empire. I really hope the Reaper is similarly mobile to the Striker, so that I can actually use it with Aces and support crew.
  15. Are we in the Epic forum? No. Are we in a custom playmode thread? No. Yes, I'm talking about 100/6. The core game. You can play whatever you want, but that doesn't make 100/6 less bad. If you think that by lazily shifting the conversation to other game-modes is an answer you are wrong. Don't shift the goal post. This isn't about epic or anything else. Objectives will matter when they are in the game. They are not. XWM is a dogfighting game. I expect every non-epic expansion to do well in the CORE game, and I don't think my expectations are high, or unrealistic.
  16. Did you actually read what I wrote? It doesn't matter what the lambda can or cannot do. What matters is its ability to do things compared to other ships. There is nothing wrong with the Lambda. The problem are all the other ships that are better. Yes, in a game it actually matters to get as close to 100% efficiency as possible EVERYTIME. There is no reason for 1 ship to be better for its points than other ships. That argument is indefensible. Now, ffg won't nerf every ship that is too good, so the only remaining option is to buff everything else. And that the lambda needs.
  17. Because there are ships that require no such skill that perform better. Balance is not in a vacuum. The lambda is a bad ship not because it's crap, but because there are way better ships in the game. Literally every one of them. Yes, you can do well with the lambda. But it's because you are good and not the ship. And so is the sheatipede. Case closed.
  18. The fact that really good players can make the shuttle useful tells nothing about the capabilities of the ship. That's why they are good players. When it comes to equally skilled opponents, that won't matter. (And that should be the basis for any argument for balance). Git gud isn't an answer. Essentially you are handicapping yourself by picking a ship so inefficient. (And don't even try to say that the lambda has high value based on its stats. Maybe that was true before, but not lately)
  19. One of them is called Quick, and the other is Draw. They are both women.
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