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About Shimaaji

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  1. 4edition resources

    On Reddit a user called OrionEve posted the following document which I found to be very useful:
  2. I don't think so. We AFAIK don't have a specific rule that directly resolves this, but after reading the following from the rules reference: This paragraph makes me assume, that "producing on" and the consecutive act of "placing" the stuff isn't intended to be one and the same. "Logic" would dictate, that units produced on a planet using integrated economy can either be placed on that planet or in the space area of the active system. Of course the underlying problem is this: - Rule 58.3 states what happens when producing units using "Production" abilities of other units. - Rule 58.4 states, that all abilities that allow to produce units outsude of the tactical action specifically state where the player can "place" the units. --> Integrated Economy triggers within the tactical action. So it does not fall under rule 58.4 and even if it did the specification of the placement would be missing. So for the time being, considering the following two rules: I think the best thing to do would be to consider there to be a "virtual own unit with the production ability" on the planet in question, because for 'that' we have very clear rules.
  3. Command Token

    You merely get two command tokens in addition to what you still have left on your playmat from before. The number you gain doesn't change.
  4. No, existing 3rd edition expansions aren't compatible to 4th edition.
  5. I think the bottomline many of those drew who tried to pinpoint it mostly was something like this: 'Each and every single change looks small at first glance, but the sum of them makes for a greatly increased experience.' For more detail you might check out the following review. It (later in the video) dedicates a few minutes to comparing the two editions and IMHO pretty much nails it: Twilight Imperium: Fourth Edition - Shut Up & Sit Down Review Also The Dice Tower did a dedicated comparison video: TI3/TI4 Comparison with Sam Healey
  6. 7 player variant possible?

    I'm pretty positive that the new hexes are larger because they intend to introduce a new ship type in an expansion... one significantly larger than war suns.
  7. Apparently not. ;( This is frustrating.
  8. They went out of their way and made a plastic insert ... and they did it in a way, so it does NOT accommodate cards sleeved in the sleeves they advertise on the back of the box???? Oh FFG, well at least you took the first step to making useful inserts...
  9. My personal guess would be, that the retailers are not supposed to allow customers to preorder the entire volume of their order. Like ... maybe: "Dear retailer, order 10 boxes from us (FFG) and let your customers preorder five and put five on your shelf."
  10. That's not possible as far as I know. (Well, except maybe if you were to run a remote desktop solution on your iPad to remote control a computer running Valkyrie.) Valkyrie is an entirely separate application, completely unrelated to the official application for MoM (or Descent). It's not a 'campaign file editor' that would allow one to create new content for the official app, but instead content created with Valkyrie needs to be played using Valkyrie. It's available for Linux, Windows and OSX, but not for Android, iOS or any other OS at this point.
  11. Same here. My LGS has the base game in stock and I 'want' to buy it, but I don't want to have an incomplete game.
  12. I think the easiest way to handle that would be to add prohibited monster traits to the scenarios. Just excluding 'dark' and 'cursed' would potentially exclude all inherently evil creatures. Might be problematic that (including alle expansions and hero+monster collections) only 25 monster groups remain when excluding those two traits.
  13. About 3: Of course no 'weapon' surge abilities, but it should be possible to recover 1 fatigue through a surge when attacking unarmed, right?
  14. If text boxes don't fit on Linux they won't fit on Windows as well. If they fit on Windows they will fit on Linux. The ONLY way to deliberately cause the problem you describe would be to 'not' include a font in the build you make with Unity and maybe at the same time utilizing some very specific Microsoft Font. So there is no reason to run separate tests for the translations. Really: If one of the following two scenarios applies I could understand it: 1) You make some cutting edge game and try to utilize the latest DirectX 12 features. 2) You company doesn't actually work with Unity only, but has some other middleware that you can't shed easily for whatever reason. However: #2 obviously does not apply: The FFG apps are as barebone Unity as it gets. They didn't even get rid of the default Unity launcher. #1? Seriously ... no. If they had no OS X version I could possibly (for a while) forgive the lack of a Linux version, but if you already use Unity (or UE4) for you project and you ALREADY go multi platform, thus dodging all optional Microsoft-specific things you technically 'could' do: THEN not providing a Linux version is simply NOT forgivable anymore.
  15. With modern engines like Unity or UE4? It normally doesn't require any relevant effort. That's the reason why such a large part of the nerver-ending flood of new games on Steam does run on Linux even though they are made by very small indie studios or even single developers: Even if it only generates ten or twenty additional sales it's still worth it because it takes almost no time.