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Everything posted by agenttherock

  1. agenttherock

    RZ-1 A-wing

    つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ つ ◕◕ ༽つ Phoenix Squadron Pilots Should Be 27 Points!!!! つ ◕◕ ༽つ
  2. At least one Y-Wing seems like the natural choice for sure, as do any other ships that don't pay as much for their health (low agility), like B-Wings. It could be a fun list if the bomb is priced competitively enough that you can fit some other good ships/upgrades in!
  3. Wow, that actually seems pretty good, just put Wullf, Saw U-Wing, something that carries bombs with the concussion bombs in the middle of your ships and a fourth ship/upgrades to taste, you sacrifice four health, one from each of your ships for all having an offensive re-roll meaning they can focus each turn for the whole team having double mods plus Wulf has a four die attack. Assuming the Concussion bombs are fairly reasonably priced for other lists it seems like not a bad trade off... Very Janky and I might be missing something but could be a thing? From the article: " Concussion Bombs can be an effective way to cripple an entire enemy squadron. When this device detonates, each ship and remote at range 0–1 is dealt a facedown damage card. Then, each ship at range 0–1 must expose a damage card unless it gains a strain token." So you don't have to have a faceup card just take the strain and do a blue to clear it.
  4. Thanks! I'll have a look through them
  5. Ok well, good to have a possible reason anyway, thanks
  6. I mean sure but this has been like a year before the pandemic at least, but I'm sure that's contributing to it now.
  7. That's fair, anybody have any idea why they aren't reprinting them?
  8. Sorry if this question is in the wrong part of the forum. This may have been addressed somewhere but does anyone know why the play mats are consistently sold out? I have been wanting to pick up a plain starfield game mat but can't seem to find any anywhere, none seem to be available from local game stores either (Toronto area, Ontario, Canada), I can't seem to find any on Amazon or anywhere else I usually buy from online and I don't even see other designs of mats very often other than the occasional Bespin mat and even those are becoming scarcer. Anyone know how often ffg reprints mats? Even if they aren't reprinting the other mats the starfield seems like one that should be reprinted. (https://www.fantasyflightgames.com/en/products/fantasy-flight-supply/products/x-wing-tm-starfield-playmat/)
  9. This could be fun: Luke Skywalker (62) Servomotor S-Foils (0) Ship total: 62 Half Points: 31 Threshold: 3 Norra Wexley (Y-Wing) (41) Ion Cannon Turret (5) Ship total: 46 Half Points: 23 Threshold: 4 Ten Numb (48) Tractor Beam (3) Jamming Beam (0) Stabilized S-Foils (2) Ship total: 53 Half Points: 27 Threshold: 4 Arvel Crynyd (34) Intimidation (3) Predator (2) Ship total: 39 Half Points: 20 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel%20Alliance&d=v8ZsZ200Z4XWWWW142Y25XW138WWWWWY74XWW13W12WWW313Y51X122W127W&sn=Unnamed%20Squadron&obs=
  10. Can we petition ffg to print the second edition gun boat? I mean this thing is seriously impossible to find new, and is like 50 dollars on the second hand market, it's ridiculous especially since they'll be worth like 10 once the second edition ones come out. I have one but would love a few more and it's even worse for new players who don't have any or someone who didn't get one when they were out.
  11. I have found quite the opposite with 2.0 x-wings, I find them exciting and interesting to fly. But then again I enjoyed flying them in 1.0 even before the fix, the new S-foils just give them more options and interesting decisions.
  12. I don't think any of my local group has permanently stopped playing since I joined, one moved away (during 1.0) and one stopped for a few months (due to time constraints) but has started back up now!
  13. Sort of a different thing but I like the idea!
  14. That's true! It could be done as a ship ability: "When you reveal a red maneuver you may spend a force, if you do, you may decrease the difficulty of the maneuver"
  15. Agreed that it could definitely be addressed with pilot abilities and I agree that the system works great how it is, I would view it kind of like fine-tuned controls, this ship is built for a Jedi and only by using the force can you push the chassis to its true limits. That being said if they don't do it, I would be cool with that too, it's just an extra area of design space I was thinking about.
  16. That's a really good point about the action, the purple maneuver wouldn't necessarily be worse than a red, just a different cost.
  17. I like this idea a lot, then it would feel like something really special and not necessarily a balancing mechanism like the purple evade sometimes feels like. As a side note it would be cool to see purple linked actions as well.
  18. Yeah I think that makes sense the same as when you reveal a red while stressed
  19. Well ffg has said that purple actions are more difficult than red actions so that would possibly be the same for the purple maneuvers, although I could see them saying they can't be increased or decreased in difficulty as well as Captain Jaguar Shark said.
  20. Not sure if this has been discussed already somewhere else but I was wondering what everyone thought about the idea of purple maneuvers? Now that we have purple actions as well as red actions do you think there is any possibility that a future Jedi starfighter might have a few purple maneuvers? (A maneuver that may only be performed by spending a force). Perhaps used for a particularly good maneuver for the ETA-2?
  21. So much more content then I was expecting! A couple of minor bugs I've noticed so far to help out for the next update: Mace Windu's card doesn't show up, he also appears to have only two force instead of 3 and a pilot skill of 5 instead of 4 also the two configurations both have fixed costs instead of variable costs based on pilot skill (Delta-7B is fixed at 15 and Calibrated Laser Targeting is fixed at 10)
  22. Definitely hindered it somewhat, the barrel roll->evade made up for a lot of it for me though, when I was trying to block, you've gotta fly it differently from a z-95 or Tie fighter to block properly though, the red 3 bank is sorely missed.
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