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Posts posted by Admiral Piett
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Yes we usually set up across from each other. I usually play Imperials. My Rebel opponent does purposely set up directly across from me to shorten the time it takes to get behind me. And yes he comes at me at high speed.
I haven't toyed much with the objectives. At this point we are playing kill the man.
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I've been playing for several months, though I only have 6 or so games under my belt. So far, every game is similar. Before I ask my question, here is my experience:
Turn 1: All ships out of range - maneuvering into position
Turn 2: Usually still out of ship to ship range. Some fighter attacks.
Turn 3: Most everyone has a ship to ship target. Imperial players have ships in deadly front arcs doing massive damage. Rebel players attack with weak front arcs doing some damage. Fighter dogfights everywhere.
Turn 4: Every ship still has a target, but some Imperial ships have passed the point where they can target with front firing arc - forced to attack with weaker side arcs. Rebel ships powerful side arcs are now in range doing massive damage. Fighters still engaged.
Turn 5: Imperial ships are turning, but side arcs are still facing enemy, so they attack with weak side arcs or sometimes weaker rear arcs. Rebels also turning, so powerful side arcs do massive damage. Fighters start to kill enough enemy fighters that some break free and either attack other fighters or plink at ships.
Turn 6: Many times, slow turning ships are way out of position to have a target. Some small maneuverable ships have turned and still have a ship to ship target or can fire at fighters. But most ships are out of range - the game is largely over.
It seems to me that the Rebels have a huge advantage. If they fly at high speed early in the game, they only have to weather one turn in the Imperial's front fire arc. They can then turn and fire from their powerful side arcs in Turns 4, 5, and to a lesser degree 6. The Rebels also typically have better side shields making the situation worse.
Engine Techs can help on Gladiators and Interdictors, but that requires a Navigate command, so you can't repair or use Concentrate Fire.
Is this your experience? What am I missing?
Thanks!
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I'm looking to buy either the Home One or Liberty expansion for casual play at home. My son and I play against each other with a common pool of ships. I have enough Imperials to build a capable 400 pt force, but the Rebels are a little light. The two ships I have that are the backbone of my Rebel fleet at the moment are 2 MC30s. I also have a CR90 and a Nebulon B.
If you could only buy one, which one and why?
Thanks for the help!
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Thanks. That's what I thought. But I couldn't find it in the rules.
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At what range can a ship attack a squadron? Is it dependent on the dice color? Or is it only at close range?
-Thanks

Tactics Help: Maneuvering and Fire Arcs
in Star Wars: Armada Fleet Builds
Posted
Thanks everyone for the advice. I'll let you know how it works out.