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william1134

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About william1134

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  1. william1134

    Who uses crit tokens?

    I don't use them, I probably should.
  2. william1134

    Lambda shuttle and defenders

    Hey thank you very much for your lengthy and thoughtful reply! I was thinking Krennic as because the defenders are I1, which means they shoot last and may not have any tokens left when they come to shoot. Krennic helps with this. My only worry with this list is that the shuttle really wants to coordinate every turn, which is tough as you can't pre-measure and can fail the 0-2 range that it has. This will be tough with the defenders zooming around all over the place and the shuttle having to take the occasional red to turn around. I am going to go with list 1 and see how it goes!
  3. william1134

    Lambda shuttle and defenders

    Hi all, I need help choosing from the following lists. Palpy vs Krennic in a lambda Palpy strength is that it is unlimited range but the effect is quite weak. Krennic will help the defenders bump up their damage a little but only for one ship. I am a little worried that the lambda shuttle may struggle to keep up with the defenders while pushing out coordinates at range 2 and staying alive. Sai vs OGP with ST-321 OGP with krennic + ST-321 is a nice mix as Krennic wants a lock so the prototype can get the extra damage, but for the same points you can get Sai who is better but loses the flexibility of also being I1 Squad 1 Delta Squadron Pilot FCS Delta Squadron Pilot FCS •Lieutenant Sai Krennic ST-321 Squad 2 Delta Squadron Pilot Delta Squadron Pilot •Lieutenant Sai Palpy
  4. william1134

    Showcase: Sheathipede-class Shuttle

    Loving some of the subtle modifications here! I will absolutely try installing a tiny radar dish on mine!
  5. william1134

    XG-1 "Star Wing" Assault Gunboat Thread

    They need another config, one where you can shoot your ion cannons AND regular blasters.
  6. william1134

    The Big X-Wing Trade Thread

    Hey, I am looking for a sheathipede shuttle. Just the mini please. UK based.
  7. william1134

    Its Here: Lanbo

    OK, tried out leebo but he is just awful... really can't kick out any kind of damage for the amount of points he is. If you are rolling 4 dice then you want a focus and not a terrible calculate. Im deleting the list and shelving the 2400 for a while.
  8. william1134

    TIE Reaper

    Hey, Do you mean that you self stress with coordinate OR fullstop? I don't see how you could do both.
  9. william1134

    XG-1 "Star Wing" Assault Gunboat Thread

    I still don't see a point to the glorious gunboats in second edition.
  10. william1134

    The Sinker Swarm Discussion Thread

    I can't imagine this would be anywhere near 23 points as that is what you pay for a bog standard tie fighter... lowest of the low. This thing is better than a tie fighter mostly due to the amount of hull it has and having access to a linked action.
  11. william1134

    Eta-2 Actis-class Interceptor

    I wonder how on earth they will make it different to the current jedi fighter...
  12. william1134

    Its Here: Lanbo

    Nice... I am tempted to fly Leebo this thursday. My list is incredibly boring and is: Leebo Blue squad x-wing Grey squad Y wing with ion turret Grey squad Y wing with ion turret Works out to be 199 points.. im not sure how I feel about it but leebo and yt-2400 in general just seems a bit rubbish.
  13. william1134

    Purple evades are dank

    What does dank mean.. is it good or bad?
  14. william1134

    How to get the TIE/LN in the mix

    I gotta say, Iwas expecting more tie fighters in 2.0, but aside from the first few games at my club I hardly ever see them anymore. I guess it is because they go pop too quick and people dont want to bother with them.
  15. william1134

    Palp Defenders. Still.

    The emperor is massively gimped due to his ability only working with eyeballs!! Completely useless as it is now just a transferable force token.... if it worked for blanks then yes, great.. amazing :/ Anyways im in the same boat with my palpy defenders list. At the moment I am thinking of adding additional crew to the OGP to bulk up on the points but the OGP is always the first to die as it is the easy target in comparison to the defenders.
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