WindShear34
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Everything posted by WindShear34
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The way I understand it is that rerolls are done before spending your acc so yes you would have to reroll everything. Edit: In the RRG attack rules page 2 it states that "modify dice" e.g. rerolls come before spend acc.
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I wouldn't worry with it if your main goal is with squads. However I would still get rid of Gallant Haven and the Medical Team to save up some points and then throw on XI-7's. In my experience my squads are almost never in distance 1 of Gallant Haven so it becomes useless, but that is just my experience and my opinion.
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I haven't purchased the Ghost yet and have heard that it really isn't all that great, I have used Kyle before on a few ships but the biggest issue is that on most of the ships that have a crew slot are large ships with few ways to get stress, I mostly use him on Keyan for the remove stress for a hit and then a focus right after.
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I do have everything but C3P0 for the "Fat Han" build I was just looking for a different way, I would rather run a few small ships than one big and one small.
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I could but then I would have to buy another 3 B Wings.
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Hello internet, I am looking at creating a list that is based around modifying/changing dice because they seem to oh so often fail me constantly. I have only purchased Rebel expansions so far. What I want to know is what seems to be the best for modifying dice, would it be better to choose pilot like Poe, Luke, Han, Keyan, Horton, that have the built in dice modifiers but are a bit expensive or are there some good upgrade cards that can do it as well? The main thing I want to accomplish here is to not have to be completely reliant on what my dice decide to do during the game instead be able to do something about it.
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One thing I have yet to understand is why is Jake so good, why is it that so many people put him in lists and like him? His ability doesn't really seem all that stellar to me.
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This is what I came up with now any further advice? Chewbacca (58) YT-1300 (42), Push the Limit (3), Cluster Missiles (4), Nien Nunb (1), Kyle Katarn (3), Millennium Falcon (Evade Version) (1), Engine Upgrade (4) Prototype Pilot (20) x 2 A-Wing (17), Proton Rockets (3)
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As you said though there aren't really many ways I can stress out Chewy so I think just better off taking Kyle off and trying somebody else.
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Push the limit is from the A-Wing set, I can definitely see that as making sense.
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Ok got it, take Chewy off as crew, should I replace him with somebody else, is there anybody that works well like this? As well as take off Wired.
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Hello internet, I have recently got into X-Wing and have a few lists built that I would like some feedback on please. All the expansions I have. 1 Force Awakens Core Set 1 X-Wing 2 Y-Wing 2 A-Wing 1 Millennium Falcon 1 E-Wing 1 Rebel Aces List 1: 97/100 *Green Squadron-Cluster Missiles-Veteran Instincts-Shield Upgrade *Prototype Pilot, Chardaan Refit *Green Squadron, Proton Rockets, Marksmanship *Garven Dreis, R5-D8 List 2: 94/100 *Tycho, Proton Rockets, Wired *Blackmoon Squadron *Wedge Antilles, R5-D8 List 3: *YT-1300(Chewbacca), Wired, Cluster Missiles, Chewbacca (Crew), Kyle Katarn *Prototype Pilot, Proton Rockets *Prototype Pilot, Chardaan Refit, Shield Upgrade
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Thanks for the help guys, USCGrand90 I will definitely have to look over a lot of those articles/videos.
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Hello internet, my buddies and I have been playing Armada for a while now and decided to get into X-Wing a couple weeks ago and really enjoy it, however I can't seem to find anything that really synergies very well like I can with Armada. So the question I bring to you helpful fellows is what are some good combos for this game? I have only purchased Rebel expansion and they include: 1 Force Awakens Core Set, 1 Rebel Aces, 1 X-Wing, 2 Y-Wings, 1 E-Wing, 2 A-Wings, and the Millennium Falcon. I haven't gotten the hang of squad building yet or found a very good squad building program/website yet either if there are any suggestions. Any feedback as far as what upgrades to use with what ships or ships/pilots that work well together is much appreciated. Thanks!
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Your revised list is better however there could still be some changes made. 1. The AF doesn't really need at title on it as most of the time your squads will be outside distance 1. 2. Scout Frigate: Weapons liaisons only works with a token and with a command of 2 it isn't too hard to plan ahead so you could have a few points there, if you are going to be using the black dice Ordnance Experts is a must. 3. Yavaris and Raymus I have found work pretty well together I would keep that as is, however if you want a little extra firepower you could add TRC or Slaved Turrets on it to give it a little more omph. 4. I would get rid of Han as he is quite expensive, there are a few other options you could add though: Nym for those blue crits that means YOU get to decide what defense token gets trashed, the usual Scurrg because they get the same dice as the B-Wings and they are speed 3, just the normal YT-1300 with a hull of 7 and escort and counter 1 it can make a great escort for the B-Wings and soak up a lot of damage, or Luke for the ignoring shields always good. 5. With the squads I find it best to have intel around that mean either Jan who can work great with escorts to help them take even more damage, or just her regular ship the HWK-290. Intel will let you attack a ship or move even if you are engaged with other squads.
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Theorycrafting - Republic Assault Fleet
WindShear34 replied to Drakeheart's topic in Star Wars: Armada Fleet Builds
Most of what Ardaedhel said. 1. The Cr90 is quite expensive, having Raymus on it does not do much good because if you are stuck with a token that you won't use then he becomes useless, Redundant shields also not necessary because with a command value of one you can repair the ship pretty easily. Jaina's Light is great with any Cr90, overload pulse is OK but you then have to get into med range and the Cr90's really like being in long range to take full advantage of their evades unless you drop Dodanna and put in Mothma. Engine Techs seems like a waste of points because it is maneuverable enough as it is. Also if you are looking fro crits in this list consider Dodanna's Pride to cancel all dice to deal a face up damage card. 2. Adar Tallon not great on Yavaris but if you have first player priority and activate Yavaris last it would work. I would put slaved turrets on Yavaris instead of TRC's because it will most likely only be shooting from its front arc and that little extra can help (just my preference). 3. I don't really like any titles on the AF they all seem too expensive and require very specific conditions to be used. If possible maybe drop Sensor Team and put in Gunny Teams instead. EA can be pretty good for to boost the firepower a little bit but the TRC's is a more consistent way to get damage (red dice can be tricky) and a bit cheaper. 4. Those B-Wings could use an escort like a couple of X-Wings just to protect them from getting hit, and I don't know if you have the Rouges and Villains pack but if you could work in the HWK-290 with intel so the B-Wings can still attack a ship even when engaged. 5. What Ollie124 said about the MC30. This ship can be great for an up close brawler, but it can get pricey and may not last too long if it gets a couple good hits on it. -
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
So just so everybody knows I ended up playing a slightly revised version of list 1. I ended up coming in second place with 18 points, I had played an 2-8 (loss), 8-2 (win), 8-2 (win). I took most of your comments about changing the squads as well as putting Leading Shots on the Mc80 (worked fantastic thanks!). Faction: Rebel Alliance Points: 393/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Fire Lanes Navigation Objective: Superior Positions CR90 Corvette A (44 points) - Slaved Turrets ( 6 points) CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) [ flagship ] CR90 Corvette A (44 points) - Admiral Ackbar ( 38 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) MC80 Assault Cruiser (114 points) - Defiance ( 5 points) - Intel Officer ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) 1 Jan Ors ( 19 points) 3 X-Wing Squadrons ( 39 points) -
Who is your commander and what do you want the point of this list to be?
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
For the second list I was thinking about putting Ackbar on Jaina's Light and just have it scoot and shoot around the map and stay out of the way, but a corvette is really easy to take down. Though I did play a tournament with a one AF and 3 corvette list and did pretty well, the only issue is that I am playing with the same group of people in this tourney as I did last time and don't want to bring an identical list. -
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
Also disregard all of the objective choices I just choose random ones to make the program happy I decided on those later. -
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
Also I was looking and thinking I can get rid of engine techs to save some points as well because if they are going to be in a line just set everything at speed 2. This is now the modified list. Faction: Rebel Alliance Points: 391/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Assault Frigate Mark II B (72 points) - Gunnery Team ( 7 points) Assault Frigate Mark II B (72 points) - Gunnery Team ( 7 points) [ flagship ] MC80 Command Cruiser (106 points) - Admiral Ackbar ( 38 points) - Home One ( 7 points) - Intel Officer ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) 1 Jan Ors ( 19 points) 3 X-Wing Squadrons ( 39 points) -
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
Ardaedhel I do get where you are coming from as far as the XI7 goes but the issue is I have only purchased one Neb B so I only have one XI7. Also my plan with paring XI7 and the Intel Officer on the same ship is that I can intel the brace and then their redirect is virtually useless to help put a lot of damage on the ship, however with your suggestions of Home One that may change things a bit because I can consistently get accuracies. Would you replace the XI7 with anything on the MC80? or just leave the turbolaser slot blank, and put in leading shots? -
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WindShear34 replied to WindShear34's topic in Star Wars: Armada Fleet Builds
I do indeed. I have thought about using those but they are a point or two more expensive and I may want to save my evades while at long range. -
Hello all, my buddies and I have been wondering for quite some time whether or not it is possible for a hero to rest without strain to simply recover health. Same goes for the spend a surge to recover strain. We have been playing it in which you have to have strain to rest but I would like a some more opinions on this, I have been unable to find it in the RRG or the FAQ.
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Hello all, I am entering a store tourney in a bit and would like some feedback on a few possible lists. Faction: Rebel Alliance Points: 393/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Intel Sweep [ flagship ] MC80 Assault Cruiser (114 points) - Admiral Ackbar ( 38 points) - Defiance ( 5 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) CR90 Corvette A (44 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) CR90 Corvette A (44 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) 1 YT-2400 ( 16 points) 2 A-Wing Squadrons ( 22 points) Faction: Rebel Alliance Points: 390/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Intel Sweep [ flagship ] CR90 Corvette A (44 points) - Admiral Ackbar ( 38 points) - Jainas Light ( 2 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) Assault Frigate Mark II B (72 points) - Engineering Captain ( 6 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Enhanced Armament ( 10 points) CR90 Corvette A (44 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) Assault Frigate Mark II B (72 points) - Engineering Captain ( 6 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) 2 A-Wing Squadrons ( 22 points) 1 YT-2400 ( 16 points) Faction: Rebel Alliance Points: 393/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Intel Sweep [ flagship ] MC80 Assault Cruiser (114 points) - Admiral Ackbar ( 38 points) - Defiance ( 5 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) Assault Frigate Mark II B (72 points) - Engineering Captain ( 6 points) - Gunnery Team ( 7 points) Assault Frigate Mark II B (72 points) - Engineering Captain ( 6 points) - Gunnery Team ( 7 points) 2 A-Wing Squadrons ( 22 points) 1 YT-2400 ( 16 points) I would really like feedback on the last list I have played it before but just can't seem to do much good with it for some reason.
