Jump to content

Garro

Members
  • Content Count

    51
  • Joined

  • Last visited

About Garro

  • Rank
    Member

Recent Profile Visitors

461 profile views
  1. So who's up for breakfast? Shall be in the NEC Wetherspoons at 7.30 ish tomorrow hope to see some of you there. @NebulonB Coffee and croisaunt? I might need something a little stronger!
  2. Got tickets and hotel booked, looking forward to it! I'll be at the NEC bright and early on the Saturday for breakfast same as last year!
  3. Was a fantastic couple of days! 7 great opponents and 7 very fun games. Very happy with 13th best of luck to all you guys who made the cut!
  4. I'll be in for breakfast from about 8.15 if anyone is about.
  5. Breakfast aye? Where do I sign? Sounds like a good plan!
  6. I did not realise that! Thanks for the headsup, that would've been embarrassing! I agree fully speccing it to do anti squadron would cause problems but all i'm doing is swapping OE for ruthless, which isn't to bad in a Vader list, it's still got all it's anti ships toys to play with (intel and APTs). I think this will be the version of this list i'll be using at an open play tomorrow: Vaders Kittens Author: Garro Faction: Galactic Empire Points: 386/400 Commander: Darth Vader Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Arquitens-class Light Cruiser (54 points) - Captain Needa ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 63 total ship cost Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Intel Officer ( 7 points) - Ruthless Strategists ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 96 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Slaved Turrets ( 6 points) = 67 total ship cost [ flagship ] Gozanti-class Cruisers (23 points) - Darth Vader ( 36 points) = 59 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Major Rhymer ( 16 points) 1 Tempest Squadron ( 13 points) 1 TIE Advanced Squadron ( 12 points) 1 Gamma Squadron ( 10 points) 1 "Mauler" Mithel ( 15 points) 1 JumpMaster 5000 ( 12 points) I am wondering if it's worth moving the last Arquitens over to TRCs and dropping Vader for Screed?
  7. I agree they are expensive, but every time I've tried slaved turrets on them i've regretted it, there's always a chance to double arc, or anti squadron out of another arc or even fire both broadsides, something that I'd wished I could do but couldn't. I am in two minds about the intel officers but they really do help the list cut through ISDs and MC80s
  8. Simple answer? I don't have 14 tie bombers :-( If I did have them I would, or more accurately in this list I could fit 5 generic bombers, Rhymer and Jonus which might not be a bad way to go... Don't you think? Glad you like it, you're right a lot depends on getting those Arquitens in the right position, let me know how it goes for you, i'm willing to bet the demo will take some people by surprise too, won't be expecting it to go for their bomber ball. Had a re-think of the squadrons what do you all think of this: Vaders Kittens Author: Garro Faction: Galactic Empire Points: 390/400 Commander: Darth Vader Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Intel Officer ( 7 points) - Ruthless Strategists ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 90 total ship cost [ flagship ] Gozanti-class Cruisers (23 points) - Darth Vader ( 36 points) = 59 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Gamma Squadron ( 10 points) 1 Major Rhymer ( 16 points) 1 Captain Jonus ( 16 points) 1 TIE Bomber Squadron ( 9 points) 1 TIE Advanced Squadron ( 12 points) 1 Tempest Squadron ( 13 points)
  9. This is how I see the triple tap against squads: Last activation of turn, demolisher moves up, fires anti squadron from it's front arc First activation of next turn, demolisher fires anti squadron from the front arc, then moves and fires anti squadron from a side arc, giving a total of 3 attacks vs the ball. The Arquitens can explode pretty quickly, that's not been my experience of them so far though, they rely on the aggro from intel and overwhelming firepower provided by Vader + EA to put down threats before they explode, don't get me wrong if they get into medium range of something big, they die but then all of their dice are red so they don't need to get into medium range of anything.
  10. Not sure how the triple tap relies on arc line overlap? It works the same as against ships and relies on going last/first (something which isn't difficult vs heavy bomber lists as they rarely have a bid or 5 activation) to get 1 shot at the end of a turn then 2 at the start of the next. I do see your point about the lack of squadrons though. I've tested a variant of this list in a few games so far, the kittens don't do to badly for surviving, like any small ship there's a chance they'll go pop but with Vader and the 4 red broadside + intel they really do pack a mean punch they frequently strip 10 shields or 7/8 shields and a brace off big ships in 1 round of coordinated fire, perfect target for demo to finish. I'll give them a go with TRCs I just don't like surrendering they're 1 evade (as only 1 can have Needa), finding space for RBDs would certainly be nice though totally agree there.
  11. GSD 2 definitely seems to be the way to go. Doesn't seem like many have tried Ruthless though? The squadron token/command seems like a good idea, allow you to throw those tie advanced (or Jonus, that is a good idea) forward to be Ruthless bait while keeping the APTs, techs and Vader allow it to still work for anti ship duties. My thoughts went to something like this: Vaders Kittens Author: Garro Faction: Galactic Empire Points: 384/400 Commander: Darth Vader Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Intel Officer ( 7 points) - Ruthless Strategists ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 90 total ship cost [ flagship ] Gozanti-class Cruisers (23 points) - Darth Vader ( 36 points) = 59 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Bossk ( 23 points) 1 VT-49 Decimator ( 22 points) 1 Tempest Squadron ( 13 points) 1 TIE Advanced Squadron ( 12 points) Never thought of gunnery teams, using them on such a short range ship makes me nervous as I struggle to get 2 targets in an arc when I have red dice to throw! I'd be very interested in know how it works out for you though!
  12. I've tried this method too and it works well particularly when you add Rieekan as then they can play double duty mauling and blocking ISDs etc). With MSU lists being so popular now it's great fun!
  13. Morning all! So we all know Demolisher as the triple tapping ship killing monster that it is, but recently I've been trying to find other jobs for it and I've been wondering if anyone tried it in an anti squadron or dual purpose role? I was thinking something like this: Gladiator II (62) Demolisher (10) Agent Kallus (3) Ruthless Strategist (4) Engine Techs (8) APTs (5) Total = 92 I've been thinking of running this build in a list with Vader (to compensate a bit for the lack of OE) it's expensive but can do it's job vs ships and squadrons, in addition it can hose down a bomber ball pretty well with the usual triple tap tactics, throwing 6 blue at each generic squadron and 6 blue, 3 black at each ace. When backed up by some squadrons (2 tie advanced is my first choice, though YV-666's are interesting, particularly if you replace engine techs with fighter coordination teams) the triple tap guarantees 3 damage from ruthless strategist against any aces that get in your way and can be used to finish off genercis left on 1/2 hull. It seems like it has the potential to 1 shot a large number of bombers if they're balled up. Has anyone tried it? How did it work? Do you think Kallus is even needed on there with ruthless?
  14. Seems like the best option, even leaves room for a bid, not much you can do with 55 points. I do love that combo! add Jendon for extra fun.
  15. Hey folks, So i've been wanting to try Vader light cruisers for a while, tried them at an OP last weekend and they are devastating to ships, but I got lucky, none of my opponents were running bombers and i'm pretty worried about what happens when I do meet a Rhymer ball... So I'm hoping to get some advice on using the meager points I have left to throw some fighters in, here's the rest of the list: Vaders Kittens Author: Garro Faction: Galactic Empire Points: 345/400 Commander: Darth Vader Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost [ flagship ] Gozanti-class Cruisers (23 points) - Darth Vader ( 36 points) = 59 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 90 total ship cost Arquitens-class Light Cruiser (54 points) - Intel Officer ( 7 points) - Enhanced Armament ( 10 points) = 71 total ship cost Raider-I Class Corvette (44 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 54 total ship cost The Raider provides some Anti squadron but it won't be enough alone for sure, 55 points left and ideally I'd like some kind of bid. I'm not sure it's possible to build a decent fighter screen in but am open to ideas? Cheers Garro
×
×
  • Create New...