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madsmty

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About madsmty

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  1. Have recently dared and started to learn to paint. This is the first one I am really willing to show. First Order Special Forces TAP Yes, lore-wise it does not make sense for the FO to have a prototype and to use it for its SF, but I love the color scheme.
  2. Really cool. Thank you every one for the pictures. Does anyone have pictures of a Jumpmaster?
  3. Yes, comparing the text to the S-Foils card, you may be right. The torpedo slot is a good theory, lets hope it similar to the chardaan refit card (negative points, and it seems to be 2 mod cards)
  4. Looking at the spread, I really cannot see U-Wing related cards, except for the pivot wing title. Even worse, there is only 2 new pilot cards. Sure there is a Saw crew card, but it can be used in any other Rebel crew carrier. There is only another card I cannot see (next to Crackshot) but it does not seem to say "U-Wing only" or something like that. I really don't understand why FFG would give us a new U-wing just with 2 new pilots and nothing more.
  5. This is why I love this community, I have already read a lot of interesting tactics that could be used with this new droid.
  6. Yes, now I understand how it could be useful.
  7. I think jammed only works with blue TL tokens
  8. Ok. I can see that, a friendly ship with low hp left and needing it to die for scav crane. Can you elaborate? Speaking of harpoons, so with this droid, can I harpoon a friendly ship and then continue to attack it to deal its splash damage to the opponent. (choosing not to defend from the attacks, hoping for a crit)
  9. The new Salvaged Astromech states that you can acquire target locks and attack friendly ships. What scummy tactics can be done with this? I can think of one: Send a Dead Man Switch Z-95 on a Kamikaze run, but this would be an expensive 14 point - 1 splash damage missile and hard to trigger at the exact moment. It will be more effective to use harpoons or assault missiles. So, what is the purpose of this droid?
  10. I have been giving this a thought also, wrote a few ideas and want to share them to see what everyone else thinks. Instead of using a title, I thought about a new type of card, with its included rules reference card. I think the idea for squadrons is that they should benefit from the fact that they are ships flying together. This is why the effects listed depend on how other ships from the same squadron interact with each other. The Squad leader card is reassigned when the squad leader dies to give a sense of promotion in the ranks. The mechanic is probably broken. I got some inspiration from the movies (Red squadron's description is from ANH when Luke is asking for help and Wedge assists him) Please excuse if the phrasing in the cards is off, English is my second language. Also, I'm sure the costs are way off, I am no expert in calculating squad points. Squadron Card Rules Explanation You must equip one ship with the squadron leader card and at least two other ships with a squadron group card. If the squadorn leader gets destroyed and there is more than one ship in the squadron remaining, the squadron leader card is assigned to another ship from the group and its squadron group card is discarded. If there's only one ship left, discard the squadron leader card instead. The squadron should be composed of the same type of ships. Only one ace is allowed per squadron. Red Squadron (AKA Revenge from an attack on a squadmate) Limitations: Rebel Only Red Leader Cost 2 Description After an enemy ship inside your firing arc attacks any other friendly ship in your squadron, you can perform a free attack. Red Two (Three, Four, Five, etc) Cost 1 Description After an enemy ship inside your firing arc attacks any other friendly ship in your squadron you can perform a free attack, you cannot perform a dice modification in this attack Rogue Squadron (AKA Distracting an enemy about to attack a squadmate) Limitations: Rebel Only Rogue Leader Cost 2 Description Once per round, before an enemy ship withing range 2 inside your firing arc attacks any other friendly ship in your squadron or defends from one, you can remove one of its tokens. Rogue Two (Three, Four, Five, etc) Cost 1 Description Once per round before an enemy ship whitin range 2 inside your firing arc attacks any other friendly ship in your squadron or defends from one, choose one of its tokens. This token can only modify one dice Alpha Squadron (AKA Interfering with a ship firing on a squadmate) Limitations: Imperial Alpha Leader Cost 2 Description Once per round, when an enemy ship attacks any other friendly ship in your squadron. If you are in the attacker's firing arc and your range is equal or less than the defender, you can assign the defender an evade token Alpha Two (Three, Four, Five, etc) Cost 1 Description Once per round, when an enemy ship attacks any other friendly ship in your squadron. If you are inside the attacker's firing arc and your range is equal or less than the defender, the defender may reroll a defence die
  11. In this video you can see him climbing on the A-Wing. Also, when the Duke kneels to chat with BB-8, you can see a blue A-Wing (possibly, hard to tell) in the background http://www.telegraph.co.uk/news/2016/04/19/princes-william-and-harry-duel-with-lightsabers-on-visit-to-star/
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