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clanofwolves

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Everything posted by clanofwolves

  1. Loved (and love) the E-Wing in 1.0 Epic games. Really like Corran in 1.0 3/100 too... but I cannot see any of them yet making a mark for 2.0. They have the same kinda issue the Defender has, they are so potentially problematic, the devs are justifiably terrified of lowering the price to where they are easily loved/hated. Ether squad might just smash the game. ...now where's my pint?
  2. clanofwolves

    Ideas on Juke

    Easy, make it unique. Done.
  3. Well, the 3D part is great, but not the real artistry as it is done by a computer, not by hand. Your art is what one sees and gives the reality of the item.
  4. You are definitely a 3D artist of he highest order... well done sir, well done.
  5. Shall do this to be sure. I like the strategy tip lands as well, even if greens so very easily leave me saddened, but the evade and force is solidly nice.
  6. Thanks @emeraldbeacon, very well penned; and, to boot, you out-typed @theBitterFig who typically brings the mother load of info, and whom I also thank as well. I do also see how Fifth Brother would be an almost auto include on this chassis to insure optimal flexibility and survive-ability. This seems to be the Imperial Jedi Knight 'eh? Sweet.
  7. So I'm old-school on the TIE/ph, and this question might be ignorant, but need to know is upon me. So the 2.0 decloak occurs during the system phase 'eh? OK, I can deal with that nerf, probably good for the game actually (along with the 3 gun primary). My questions arise in the decloak mechanism as it is out of the pre-movement phase and I want to insure I have the 411 on them as I practice. So, here's the questions (don't laugh oh experts of 2.0): 1) Can one decloak on to or over (2 template touches) an obstacle (asteroid, debris cloud, gas cloud, etc.)? 2) If, let's say, a TIE/ph ends up on an asteroid at the end of the previous round and she's cloaked, can she decloak off the obstacle? 3) Does the decloak set off snap-shot equipped ships of opposing players? 4) Is this system decloak action/movement have any other game play that I cannot think of? I truly want to get Whisper out again, as she was a super go-to in 2017/18 and now I have her 2.0 card, chit, dial and a Juke, so... if educated on the above, why not?
  8. Makes since , I agree with that thought, as shooting first is the key to survival in an Interceptor; plus, Kylo is the best naked ship in the game.
  9. Great thread guys, really sound. I gave in, dropped Blackout 😢 but this has legs: (76) Kylo Ren [TIE/vn Silencer] (4) Advanced Optics Points: 80 (57) "Rush" [TIE/vn Silencer] Points: 57 (57) "Recoil" [TIE/vn Silencer] (1) Marksmanship Points: 58 Total points: 195
  10. Themes are fun, I have a few I’m trying, this ones fun: Aces with a chip: (81) Rexler Brath [TIE/D Defender] (7) Juke Points: 88 (57) "Whisper" [TIE/ph Phantom] (7) Juke Points: 64 (45) Maarek Stele [TIE Advanced x1] (2) Fire-Control System (1) Crack Shot Points: 48 Total points: 200
  11. They both look fun, but never having flown a TIE/ba, I’m kinda wondering how I would play it. Kylie is arguably the best naked ship in the game, and TIE/fo’s are the best naked generics (arguably). So..... I’d: Knights (76) Kylo Ren [TIE/vn Silencer] Points: 76 (57) Major Vonreg [TIE/ba Interceptor] (2) Daredevil Points: 59 (33) "Scorch" [TIE/fo Fighter] Points: 33 (31) "Longshot" [TIE/fo Fighter] Points: 31 Total points: 199 ...tea is quite important today let me tell you.
  12. This, just if it could be applied evenly... Agreed, I never had a game with Barrage Rocket carriers that I thought, "I'm not in this no mater what I do... what the **** is happening?!?" Whereas many games with Force using, High Initiative opponents, I thought the above and simply wanted the game to end already. #letsbereal #barragerocketsdidnothingwrong #deleteforce
  13. You guys are on such a roll, I wouldn't want to deter your path, simply keep talking about what you enjoy (and what you don't) and it'll work out great. I'll just be the guy who buys a round from time to time. Pew, pew...
  14. @Jeff Wilder, again, nicely done podcast. The bar is continuing to rise. Keep it up guys! ...this tea is for you! Wait, hold that thought. We'll wait till evening and make it a pint. Far more fitting.
  15. Meta dictates lists, and few are those who push the envelope. I have my own biases like everyone, but you guys think this is simply a fun pint game list or is it also possibly good? (62) Bossk [YV-666 Light Freighter] (2) Contraband Cybernetics Points: 64 (85) Boba Fett [Firespray-class Patrol Craft] (2) Contraband Cybernetics (1) Slave I Points: 88 (45) Zuckuss [G-1A Starfighter] (2) Contraband Cybernetics Points: 47 Total points: 199
  16. Some mates I have still love to play (and some only play) 1.0, so I kept my old gear to play with them. I have enjoyed the 2.0 to be sure, but hey, as long as your gear is separate, the ships will go either way. I may be in the tiny minority on this. I know this has nothing to do with the OP's inquiry, but you guys hit that nail beautifully on the head. ...now where's that pint?
  17. I voted, it wasn't easy. And there are a few that I could not vote either way as I had the other option: price. I like the idea of Afterburners, just make it more pricey so the option is a real choice, same with the Slave I Title and Lone Wolf.
  18. ...or, make target priority really hard for your opponent: Punishment (52) "Redline" [TIE/ca Punisher] (3) Seismic Charges (3) Passive Sensors (13) Proton Torpedoes Points: 71 (53) Soontir Fel [TIE/in Interceptor] (2) Predator Points: 55 (67) Darth Vader [TIE Advanced x1] (6) Afterburners Points: 73 Total points: 199
  19. So you didn't give us Carnor Jax guess on whether he will be going up or down. Asking for a friend.
  20. I do love the Punisher chassis. Though they always seemed best in Epic, Redline can pull her weight IF she’s not the focus or if she’s the bait. Bait Squad (52) "Redline" [TIE/ca Punisher] (3) Seismic Charges (3) Passive Sensors (13) Proton Torpedoes Points: 71 (53) Soontir Fel [TIE/in Interceptor] (2) Predator Points: 55 (36) Saber Squadron Ace [TIE/in Interceptor] Points: 36 (36) Saber Squadron Ace [TIE/in Interceptor] Points: 36 Total points: 198
  21. It's good to see some good old salt returning to the boards. It shows passion, greed and malice; all the things needed to insure the health of our beautiful game. ...tea's on me till 5, after that, pints all around!
  22. Extended: Rexler Juke, Maarek, Mauler, and Scourge all three with Crack Hyperspace: Advanced Kylo, Blackout and Recoil ...the tea is very nice today.
  23. Since wave 4 in 1.0, I have always run asteroids, the big ones, regardless my list. I think great flying is the key to the game and the most fun. Make Asteroids Great Again. ...now where's my tea?
  24. Hummmm, nice idea, didn’t know one existed (ignorant of the 2.0 version). Interesting.... I enjoy ships with similar upgrades when the ship types, dials, abilities, PS, etc. are all different and I’m learning how to fly them, because my brain isn’t a steel trap. It’s more like a mesh tea ball.
  25. Don’t shoot me, I’m kinda new in the 2.0 scummyness (having just a few ships). But if I had the new stuff for Bossk and Zuckuss, I’d fly this with a pint and some mates to be sure, and it might not be too bad: New Squadron (62) Bossk [YV-666 Light Freighter] (2) Contraband Cybernetics Points: 64 (85) Boba Fett [Firespray-class Patrol Craft] (2) Contraband Cybernetics (1) Slave I Points: 88 (45) Zuckuss [G-1A Starfighter] (2) Contraband Cybernetics Points: 47 Total points: 199
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